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	<id>https://dev.dsp-wiki.com/Patch_Notes/0.9.25.11985/history?feed=atom</id>
	<title>Patch Notes/0.9.25.11985 - Revision history</title>
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	<updated>2026-05-04T12:58:11Z</updated>
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		<id>https://dev.dsp-wiki.com/index.php?title=Patch_Notes/0.9.25.11985&amp;diff=7637&amp;oldid=prev</id>
		<title>imported&gt;76561198045853337: page creation</title>
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		<updated>2022-04-21T19:23:43Z</updated>

		<summary type="html">&lt;p&gt;page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Early Access Patch Version: 0.9.25.11985 - April 21st, 2022==&lt;br /&gt;
Hi Engineers!&lt;br /&gt;
&lt;br /&gt;
\The Patch has arrived on time!/&lt;br /&gt;
&lt;br /&gt;
A special asset called [metadata] is the main content in this update. It can be used across all save files with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding save file.&lt;br /&gt;
We would like to explain the basic information about this special asset in a quick #metadata-faq&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Dyson Shell and Dyson Swarm can now be colored.&amp;#039;&amp;#039;&amp;#039; Added coloring function for Dyson Shell &amp;amp; Dyson Swarm.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New asset: [Metadata]&amp;#039;&amp;#039;&amp;#039;. Metadata can be &amp;#039;&amp;#039;&amp;#039;obtained by mass-producing Matrices&amp;#039;&amp;#039;&amp;#039;. In the current version, &amp;#039;&amp;#039;&amp;#039;it is used for technology instant unlocking (buyout)&amp;#039;&amp;#039;&amp;#039;. Once the Metadata is &amp;#039;&amp;#039;&amp;#039;obtained in one game, it can be counted and used in another game across cluster seeds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Added an operation of &amp;#039;&amp;#039;&amp;#039;quick transferring items&amp;#039;&amp;#039;&amp;#039;. It can be applied to all kinds of buildings. You can &amp;#039;&amp;#039;&amp;#039;hold [CTRL] and click the building to fill/take items, or press [Tab]/[`~] when the building panel is open.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;pop-up briefing panels for buildings&amp;#039;&amp;#039;&amp;#039;. This feature has been applied to all buildings. &amp;#039;&amp;#039;&amp;#039;Hovering the mouse over a building will show the current status&amp;#039;&amp;#039;&amp;#039; of the building.&lt;br /&gt;
* New function in [[Blueprint]] Paste Mode: Press the &amp;#039;&amp;#039;&amp;#039;[Tab] key to toggle the mouse anchor position&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* New function in Blueprint Paste Mode: When the blueprint indicates that it is not buildable, &amp;#039;&amp;#039;&amp;#039;press [Shift+Enter] to force plan the buildable part&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* New function in Blueprint Paste Mode: &amp;#039;&amp;#039;&amp;#039;In Blueprint Paste Mode, the memo icon marked on the conveyor belt when making blueprints will be displayed.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;3 new Dyson shell pattern styles&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;2 new background music scores&amp;#039;&amp;#039;&amp;#039; for Ice Field Gelisol planets, Gobi planets, and other desert planets.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;15 new icicle models and ice decorations&amp;#039;&amp;#039;&amp;#039; for Ice Field Gelisol planets. This content is visible in the new game or old savedata if the Ice Field Gelisol planet has been found yet.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;research queue now shows a detailed description of technology when hovering over&amp;#039;&amp;#039;&amp;#039; the technology icon.&lt;br /&gt;
* Tutorials added: added &amp;#039;&amp;#039;&amp;#039;more tips and guidelines&amp;#039;&amp;#039;&amp;#039; for the construction process of Sorters, Conveyor Belts, Matrix Labs, and Planetary Logistics Stations.&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;button prompts to the interface for upgrade and delete&amp;#039;&amp;#039;&amp;#039; functions.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;shortage of buildings and facilities will be shown in red in the Blueprint Browser if&amp;#039;&amp;#039;&amp;#039; you do not have enough buildings and facilities in your inventory to restore the Blueprint.&lt;br /&gt;
* A change to the foundation style selection UI: when a player clicks on a foundation that is undecorated, the foundation texture style next to it will not be reset.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Orbital Collector panel will display the speed of resource collection&amp;#039;&amp;#039;&amp;#039;; The &amp;#039;&amp;#039;&amp;#039;Gas Giant&amp;#039;s base output rate will be displayed to 4 decimal places&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Optimized the emission effect of lava rubbles&amp;#039;&amp;#039;&amp;#039; on Lava planets.&lt;br /&gt;
&lt;br /&gt;
===Balance===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When [[Water Pump]]s and [[Oil Extractor]]s output exceeds the maximum capacity of [[Conveyor Belt Mk.III|Conveyor Belt MK.III]]&amp;#039;&amp;#039;&amp;#039;, the new &amp;#039;&amp;#039;&amp;#039;output will be automatically piled&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* When product buildup exceeds 60% of the capacity, [[Mining Machine]]s (2 types), Water Pumps and Oil Extractors will &amp;#039;&amp;#039;&amp;#039;gradually reduce the yield to reduce the overall power consumption&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed a bug where when building [[Advanced Mining Machine]]s, the collision volume of other Advanced Mining Machines may not be detected and resulting in overlapping builds.&lt;br /&gt;
* Fixed a bug that could cause an error message when applying a copied recipe to an Advanced Mining Machine pre-build vanity.&lt;br /&gt;
* Fixed a bug where an SSAO effect was displayed incorrectly when sailing near Dyson Shell.&lt;br /&gt;
* Fixed a bug that could cause abnormal Proliferate Points when dismantling [[Fractionator]]s.&lt;br /&gt;
* Fixed a bug in Blueprint Paste Mode, where blueprints that cross the tropic line would automatically snap when crossing the equator, causing the build grid to fail to match.&lt;br /&gt;
* Fixed a bug in Blueprint Paste Mode, where the detection of conveyor belt collision with minerals was abnormal.&lt;br /&gt;
* Fixed a bug in New Blueprint Mode, where copying a facility near 180 degrees longitude and less than half a grid may resulted in coordinate anomalies.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Patch Notes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;76561198045853337</name></author>
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