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	<id>https://dev.dsp-wiki.com/Patch_Notes:0.10.28.21150/history?feed=atom</id>
	<title>Patch Notes:0.10.28.21150 - Revision history</title>
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	<updated>2026-05-04T14:10:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dev.dsp-wiki.com/index.php?title=Patch_Notes:0.10.28.21150&amp;diff=19838&amp;oldid=prev</id>
		<title>Antt1995: Created page with &quot;{{PatchData | futurerelease = no | publishdate = 2023-12-29 | Prev = 0.10.28.21014 | Next = 0.10.28.21196 | build = 0.10 | title =Early Access Patch Version 0.10.28.21150 - December 29th 2023 |feature=Added 2 new Dark Fog themed in-game BGM tracks. *The Dark Fog drop filter now displays item drop rates and other related information. *Added new tab &quot;Combat&quot; in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units...&quot;</title>
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		<updated>2024-06-11T09:36:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{PatchData | futurerelease = no | publishdate = 2023-12-29 | Prev = 0.10.28.21014 | Next = 0.10.28.21196 | build = 0.10 | title =Early Access Patch Version 0.10.28.21150 - December 29th 2023 |feature=Added 2 new Dark Fog themed in-game BGM tracks. *The Dark Fog drop filter now displays item drop rates and other related information. *Added new tab &amp;quot;Combat&amp;quot; in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
| futurerelease = no&lt;br /&gt;
| publishdate = 2023-12-29&lt;br /&gt;
| Prev = 0.10.28.21014&lt;br /&gt;
| Next = 0.10.28.21196&lt;br /&gt;
| build = 0.10&lt;br /&gt;
| title =Early Access Patch Version 0.10.28.21150 - December 29th 2023&lt;br /&gt;
|feature=Added 2 new Dark Fog themed in-game BGM tracks.&lt;br /&gt;
*The Dark Fog drop filter now displays item drop rates and other related information.&lt;br /&gt;
*Added new tab &amp;quot;Combat&amp;quot; in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.&lt;br /&gt;
*Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.&lt;br /&gt;
|bugfix=Fixed Dyson Swarm rendering issues&lt;br /&gt;
*Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them.&lt;br /&gt;
*Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work.&lt;br /&gt;
*Fixed a bug where in certain situations, fleets did not display in Mecha Panel.&lt;br /&gt;
Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only).&lt;br /&gt;
*Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet.&lt;br /&gt;
*Fixed achievements related to Dark Fog that could be achieved in peace mode.&lt;br /&gt;
*Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks.&lt;br /&gt;
*Fixed an error when destroying Relay Stations in extraterrestrial systems.&lt;br /&gt;
*Fixed an error when Plasma Turret projectiles hit the surface of extraterrestrial planets.&lt;br /&gt;
*Fixed a sorting issue in the achievement panel when two achievements had the same progress.&lt;br /&gt;
*Fixed visual effects issues with cannon projectiles in space.&lt;br /&gt;
*Fixed a bug where an error may occur when summoning more than 128 ground combat drones on a planet and then instantly teleporting to another planet.&lt;br /&gt;
*Fixed a bug where the Space Hive orbit speed is miscalculated (may cause Space Hive orbital speed too fast in Blue Giant, for example)&lt;br /&gt;
*Fixed a bug where the warm-up progress will stuck if a Geothermal Power Station is built right before saving.&lt;br /&gt;
|balance=Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types.&lt;br /&gt;
*When resource multiplier is set to &amp;quot;Scarce,&amp;quot; drop rate multiplier is 0.3x; when set to &amp;quot;Infinite,&amp;quot; drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items.&lt;br /&gt;
*When the items are locked, the drop rate multiplier is 0.4x.&lt;br /&gt;
*Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp.&lt;br /&gt;
*Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed.&lt;br /&gt;
*Lowered attack power of Lancers, Humpbacks, and Space Hive towers.&lt;br /&gt;
*Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm.&lt;br /&gt;
*Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm.&lt;br /&gt;
*Slowed down the increasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves.&lt;br /&gt;
*Reduced the threat level caused by attacking Relay Stations in space.&lt;br /&gt;
*Decreased energy consumption for Icarus from space combat drones.&lt;br /&gt;
*Increased the summoning speed for all combat drones.&lt;br /&gt;
*The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases.|change=Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.&lt;br /&gt;
*Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).&lt;br /&gt;
*The area covered by Planetary Shield can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power.}}&lt;/div&gt;</summary>
		<author><name>Antt1995</name></author>
	</entry>
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