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	<updated>2026-05-05T04:40:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=EM-Rail_Ejector&amp;diff=20054</id>
		<title>EM-Rail Ejector</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=EM-Rail_Ejector&amp;diff=20054"/>
		<updated>2025-04-13T12:43:09Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The EM-Rail Ejector is used to propel [[Solar_Sail|Solar Sails]] into an orbit around a star to form a[[Dyson_Sphere#The_Dyson_Swarm| Dyson swarm]].&lt;br /&gt;
&lt;br /&gt;
In order to launch a Solar Sail, the EM-Rail Ejector must have direct line of sight to the point the Solar Sail will occupy in the swarm. Therefore, players usually construct EM-Rail Ejectors at the poles of the planet, to ensure continuous operation.&lt;br /&gt;
&lt;br /&gt;
==Required Technology==&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Solar Sail Orbit System&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=EM-Rail Ejector&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=6 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=Gear&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Processor&lt;br /&gt;
    |In3Qty=5&lt;br /&gt;
    |In4=Super-Magnetic Ring&lt;br /&gt;
    |In4Qty=10&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Total Raw Materials==&lt;br /&gt;
{|&lt;br /&gt;
|{{RecipeItem|ItemName=Iron Ore|ItemCount=330}}&lt;br /&gt;
|{{RecipeItem|ItemName=Copper Ore|ItemCount=60}}&lt;br /&gt;
|{{RecipeItem|ItemName=Silicon Ore|ItemCount=40}}&lt;br /&gt;
|{{RecipeItem|ItemName=Coal|ItemCount=20}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Solar Sail Launch Mechanics.png|thumb|418x418px]]&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* The pitch angle (vertical angle) must be between 5 degrees and 60 degrees to allow firing. When the pitch angle is outside these ranges, the EM-Rail Ejector glows orange instead of blue, and the &amp;quot;Target Status&amp;quot; info will read &amp;quot;{{glow|Pitch limit}}&amp;quot; instead of &amp;quot;Active&amp;quot;.&lt;br /&gt;
* Additionally, the line of sight to the targeted Solar Sail position cannot be blocked by a celestial body (which may commonly occur on satellites of gas giants).&lt;br /&gt;
* A sorter can take excess Solar Sails from the EM-Rail Ejector so that they can be fed into another Rail Ejector, either via a conveyor belt or directly.&lt;br /&gt;
* Railguns build on the poles have the highest uptime if the correct orbit is selected. Its usually sufficient to tilt the orbit to 180° (or the inverse) and select an orbit that fits the planetary distance to the star- closer planets require smaller orbits, while planets further away require medium-large orbits. To understand what makes a orbit valid see the picture to the right- the trajectory requires direct line of sight, and the entry point needs to be in the right direction of rotation. If set correctly, such an setup will fire for up to half a year nonstop (planet completing half an orbit around the star).&lt;br /&gt;
* Railguns can fire 20 Solar Sails per minute, up to 40 when [[Proliferator Mk.III|proliferated]].  Each node in a Dyson Sphere can absorb up to 360 solar sails / min with fully upgraded {{glow|Solar Sail Attaching Speed}}.  This equals 18 ( or nine proliferated)  continuously firing  EM-Rail Ejectors per node. Given the average node count of spheres, a player will run out of building space before maximum sail absorption for all nodes can be reached. &lt;br /&gt;
Prior to [[Patch Notes/0.6.15.5636|Patch 0.6.15.5636]], the recipe was:&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Solar Sail Orbit System&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=EM-Rail Ejector&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=6 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=Gear&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Processor&lt;br /&gt;
    |In3Qty=5&lt;br /&gt;
    |In4=Super-Magnetic Ring&lt;br /&gt;
    |In4Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Production Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=20045</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=20045"/>
		<updated>2025-02-12T00:13:07Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
! Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: 37m + Level * 0,1m &lt;br /&gt;
&lt;br /&gt;
Detection Range: 55m &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: 41m + Level * 0,1m&lt;br /&gt;
&lt;br /&gt;
Detection Range: 55m&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Full_Accumulator&amp;diff=20044</id>
		<title>Full Accumulator</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Full_Accumulator&amp;diff=20044"/>
		<updated>2025-02-04T17:24:15Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
A Full Accumulator is the result of placing an Accumulator in an [[Energy Exchanger]] in Charge mode, and turn into empty one again when placing them into an Energy Exchanger set to Discharge mode. This allows to transport power between planets.&lt;br /&gt;
&lt;br /&gt;
It can also be obtained by manually placing Accumulators in the ground and taking them once they are fully charged. While it&#039;s less practical, it can be the only way to take them to new planets or make [[Orbital Collector|Orbital Collectors]] when no Energy Exchanger is avaliable.&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Energy Exchanger&lt;br /&gt;
|Replicator=No&lt;br /&gt;
|Technology=Interstellar Power Transmission&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Full Accumulator&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=10 s&lt;br /&gt;
    |In1=Accumulator&lt;br /&gt;
    |In1Qty=1&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Used In==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Gas Giants Exploitation&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Orbital Collector&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=30 s&lt;br /&gt;
    |In1=Interstellar Logistics Station&lt;br /&gt;
    |In1Qty=1&lt;br /&gt;
    |In2=Super-Magnetic Ring&lt;br /&gt;
    |In2Qty=50&lt;br /&gt;
    |In3=Reinforced Thruster&lt;br /&gt;
    |In3Qty=20&lt;br /&gt;
    |In4=Full Accumulator&lt;br /&gt;
    |In4Qty=20&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
*Despite not showing in the building tab, a Full Accumulator can be placed as a structure by taking it from the inventory.&lt;br /&gt;
*When used as fuel for the Mecha the empty Accumulator returns to your inventory.&lt;br /&gt;
*Placed Accumulators lose all proliferation bonuses. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Storage]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Fuel]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Spray_Coater&amp;diff=20023</id>
		<title>Spray Coater</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Spray_Coater&amp;diff=20023"/>
		<updated>2025-01-20T04:08:37Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Added Crosslink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
The Spray Coater&#039;s purpose is to apply [[Proliferator]] sprays to the items passing through it. These sprayed items receive various bonuses depending on how they are used. The Proliferators enter the spray storage of the Spray Coater through the top belt passage, while the item to be sprayed passes through the bottom belt passage. &lt;br /&gt;
&lt;br /&gt;
The Spray Coater&#039;s storage holds sprays instead of Proliferator items, which get converted to sprays when entering. Each type of Proliferator gives a different amount of sprays per Proliferator item consumed, but the Spray Coater&#039;s storage capacity is always 600 sprays. If its storage is full, or the entering Proliferator is a different type than the one already stored, the entering Proliferator will simply pass through the Spray Coater. &lt;br /&gt;
&lt;br /&gt;
If [[Automatic Piler|stacked cargo]] passes through the Spray Coater, the Proliferator is applied to the entire stack at once, using sprays equal to the number of items in the stack. If a stack is sprayed, the power consumption of the Spray Coater increases proportional to the stack size. &lt;br /&gt;
&lt;br /&gt;
Spray Coaters can be installed directly onto a conveyor belt (even one that is in the air), or vertically stacked. The base stacking limit is 7, increased by 3 per each level of the [[Vertical Construction (Upgrade)|Vertical Construction]] upgrade, up to a maximum of 25. It is worth noting that once 25 Spray Coaters are stacked, conveyor belts will not be able to automatically provide Proliferators to the topmost Spray Coater (as belts cannot be constructed this high); the player must manually provide the Proliferator to the 25th Spray Coater. In addition, Spray coaters will distribute power between themselves if build on top of each other, exceeding the usual maximum for power distribution height, similar to Matrix Labs. &lt;br /&gt;
&lt;br /&gt;
Note that a Spray Coater will only consistently spray all passing items when the power grid is fully saturated.  &lt;br /&gt;
&lt;br /&gt;
==Proliferators Summary==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#0b161c;text-align:center&amp;quot;&lt;br /&gt;
! Proliferator&amp;lt;br&amp;gt;Tier !! Number&amp;lt;br&amp;gt;of Sprays !!{{glow|blue|Extra&amp;lt;br&amp;gt;Products}} !! {{glow|Production&amp;lt;br&amp;gt;Speedup}} !! Energy&amp;lt;br&amp;gt;Consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Proliferator Mk.I}} || 12 || +12.5% || +25% || +30%&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Proliferator Mk.II}} || 24 || +20% || +50% || +70%&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Proliferator Mk.III}} || 60 || +25% || +100% || +150%&lt;br /&gt;
|}&lt;br /&gt;
==Proliferator Bonuses==&lt;br /&gt;
An item sprayed with Proliferator will be marked with a small yellow triangle(s): 1 triangle for Mk.I, 2 triangles for Mk.II, and 3 triangles for Mk.III. Items that have different mark levels can be combined into a single stack, but doing so will cause the mark level for the entire stack to average out.&lt;br /&gt;
&lt;br /&gt;
Items sprayed with Proliferator will receive various bonuses, depending on the type of activity they are involved in. The bonus amount depends on what tier of Proliferator was used. &lt;br /&gt;
&lt;br /&gt;
If the items are used to fabricate something either {{glow|Production Speedup}} bonus or {{glow|blue|Extra Products}} bonus can be selected in the production facility. This also applies an energy consumption penalty to the building that processes the sprayed item. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#0b161c&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Activity&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Energy Penalty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |&amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;{{ItemIcon|Assembling Machine Mk.II}}{{ItemIcon|Arc Smelter}}{{ItemIcon|Oil Refinery}}&amp;lt;br&amp;gt;{{ItemIcon|Chemical Plant}}{{ItemIcon|Miniature Particle Collider}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Production&lt;br /&gt;
| Any production building (except the [[Fractionator]], see below) can have either the {{glow|Production Speedup}} or {{glow|blue|Extra Products}} bonus if &#039;&#039;&#039;&#039;&#039;ALL&#039;&#039;&#039;&#039;&#039; the recipe ingredients have had the same tier of Proliferator applied to them. The bonus can be selected via a toggle Menu by the player (the default is {{glow|blue|Extra Products}}). If any one of the ingredients has a lower-tier mark, that lowest bonus is the one that will be applied. If any of the ingredients has &#039;&#039;no&#039;&#039; mark, then no bonus is applied. &lt;br /&gt;
&lt;br /&gt;
The production of [[Antimatter]], [[Antimatter Fuel Rod]], the [[X-Ray Cracking]] recipe, and recipes that use other buildings as material (such as Mk.II and Mk.III [[Conveyor Belts]], [[Sorters]] or [[Assembling Machines]]) &#039;&#039;cannot&#039;&#039; receive the {{glow|blue|Extra Products}} bonus. Production of these can only benefit from the {{glow|Production Speedup}} bonus.&lt;br /&gt;
&lt;br /&gt;
The {{glow|Production Speedup}} bonus is multiplicative with bonuses on the building&#039;s crafting speed. For example, applying Proliferator Mk.III to all ingredients will result in a final crafting speed of 3x the base amount when used by an [[Assembling Machine Mk.III]] (+100% to the Assembly Machine Mk.III&#039;s 1.5x crafting speed).&lt;br /&gt;
| style=&amp;quot;background-color:#5a3135;text-align:center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Matrix Lab}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Research&lt;br /&gt;
| When used in research, sprayed Matrices produce bonus hashes according to the Proliferator&#039;s {{glow|blue|Extra Products}} bonus.&lt;br /&gt;
| style=&amp;quot;background-color:#5a3135;text-align:center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Fractionator}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Fractionation&lt;br /&gt;
| Proliferated [[Hydrogen]] will increase the [[Fractionator|Fractionator&#039;s]] conversion rate by the Proliferator&#039;s {{glow|Production Speedup}} bonus. For example, a Proliferator Mk.III will yield a 2% conversion rate (+100% compared to the base 1%).&lt;br /&gt;
&lt;br /&gt;
Note that passing through the Fractionator does &#039;&#039;not&#039;&#039; remove the Proliferator mark from the Hydrogen, unless it gets converted.&lt;br /&gt;
| style=&amp;quot;background-color:#5a3135;text-align:center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Solar Sail}}{{ItemIcon|Small Carrier Rocket}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Dyson Sphere Construction&lt;br /&gt;
| Proliferated [[Solar Sail]]s and [[Small Carrier Rocket]]s will increase the launching speed in an [[EM-Rail Ejector]] or [[Vertical Launching Silo]] by the {{glow|Production Speedup}} bonus. For instance, launching a Solar Sail sprayed with Proliferator Mk.III will be 100% faster than normal.&lt;br /&gt;
| style=&amp;quot;background-color:#5a3135;text-align:center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Proliferator Mk.I}}{{ItemIcon|Proliferator Mk.II}}{{ItemIcon|Proliferator Mk.III}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Proliferators&lt;br /&gt;
| Spraying the Proliferator itself gives more sprays in the Spray Coater, increased by the amount of {{glow|blue|Extra Products}} bonus. This is always worthwhile, creating extra Proliferator sprays out of effectively nothing.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; | {{ItemIcon|Foundation}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Foundation&lt;br /&gt;
| Proliferated [[Foundation]] gets the {{glow|blue|Extra Products}} bonus: placing Foundation gives more [[Soil Pile]] when lowering terrain, or costs less soil pile when raising terrain.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Graviton Lens}}{{ItemIcon|Ray Receiver}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Power Generation&amp;lt;br&amp;gt;(Dyson Sphere)&lt;br /&gt;
| Proliferated [[Graviton Lens]]es increase the [[Ray Receiver|Ray Receiver&#039;s]] maximum power collection rate by the Proliferator&#039;s {{glow|Production Speedup}} bonus. This applies to both Power Generation and Photon Generation modes.&lt;br /&gt;
&lt;br /&gt;
The Proliferator bonus is multiplicative with the innate bonus of the Lens; therefore, using a Lens sprayed with the Proliferator Mk.III would result in 400% of the baseline generation (+100% to the Graviton Lens&#039;s 2x bonus).&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Energetic Graphite}}{{ItemIcon|Deuteron Fuel Rod}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Power Generation&amp;lt;br&amp;gt;(Generic Fuel)&lt;br /&gt;
| Proliferated [[Fuels|Fuel]] (except [[Antimatter Fuel Rod]]s, [[Strange Annihilation Fuel Rod]]s and [[Full Accumulator]]s) increase both the fuel&#039;s energy capacity and the generator&#039;s power output by the Proliferator&#039;s {{glow|blue|Extra Products}} bonus.&lt;br /&gt;
&lt;br /&gt;
When burning sprayed Fuel in the [[Mecha|Mecha&#039;s]] Fuel Chamber, the {{glow|blue|Extra Products}} bonus applies to the Fuel Chamber Generation rate. The bonus is multiplicative with the Fuel&#039;s native Fuel Chamber Generation bonus. For example, [[Energetic Graphite]] sprayed with Proliferator Mk.III will have 187.5% the normal power output (150% {{x}} 1.25).&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Antimatter Fuel Rod}}{{ItemIcon|Strange Annihilation Fuel Rod}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Power Generation&amp;lt;br&amp;gt;(Antimatter)&lt;br /&gt;
| Proliferated [[Antimatter Fuel Rod]]s and [[Strange Annihilation Fuel Rod]]s only increase the [[Artificial Star|Artificial Star&#039;s]] power output, but by the amount of the Proliferator&#039;s {{glow|Production Speedup}} bonus. It does not alter the Fuel Rod&#039;s energy capacity, resulting in a faster burn rate.&lt;br /&gt;
&lt;br /&gt;
When burnt in the Mecha&#039;s Fuel Chamber, the Proliferator&#039;s {{glow|Production Speedup}} bonus applies to the Fuel Chamber Generation rate instead. It is multiplicative to the innate bonus, thus resulting in 1200% and 2300% Fuel Chamber Generation, respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Full Accumulator}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Full Accumulator&lt;br /&gt;
| Similar to Antimatter Fuel Rods, [[Full Accumulator]]s get their Fuel Chamber Generation rate affected by the Proliferator&#039;s {{glow|Production Speedup}} bonus when used in the Mecha&#039;s Fuel Chamber.&lt;br /&gt;
&lt;br /&gt;
Emptied [[Accumulator]] retains its Proliferator marks when returned to Icarus&#039; inventory.&lt;br /&gt;
&lt;br /&gt;
Accumulator&#039;s abilities to store and transfer power when placed as a building are unaffected by the Proliferator bonuses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Energy Exchanger}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Energy Exchanger&lt;br /&gt;
| Energy Exchanger&#039;s charge and discharge rate gets increased by the Proliferator&#039;s {{glow|Production Speedup}} bonus applied to the input [[Accumulator|empty]] or [[Full Accumulator]].&lt;br /&gt;
&lt;br /&gt;
Output Accumulators retain their Proliferator marks in Energy Exchanger&#039;s either operational mode.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Magnum Ammo Box}}{{ItemIcon|Missile Set}}{{ItemIcon|Shell Set}}{{ItemIcon|Plasma Capsule}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Ammunition&lt;br /&gt;
| Proliferated ammunition will increase the number of shots per item by the {{glow|blue|Extra Products}} bonus.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-right: none&amp;quot; |{{ItemIcon|Jamming Capsule}}{{ItemIcon|Suppressing Capsule}}&lt;br /&gt;
! style=&amp;quot;border-left: none&amp;quot; | Jamming&lt;br /&gt;
| Proliferated [[Jamming Capsule|Capsule]]s will increase the number of enemies that can be affected by the [[Jammer Tower]] per item by the {{glow|blue|Extra Products}} bonus.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Proliferator Mk.I&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Spray Coater&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=3 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=4&lt;br /&gt;
    |In2=Plasma Exciter&lt;br /&gt;
    |In2Qty=2&lt;br /&gt;
    |In3=Circuit Board&lt;br /&gt;
    |In3Qty=2&lt;br /&gt;
    |In4=Microcrystalline Component&lt;br /&gt;
    |In4Qty=2&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
While {{glow|Production Speedup}} may be a more enticing bonus at a glance than {{glow|blue|Extra Products}}, each option has its own pros and cons that players should consider thoroughly. Assume that [[Proliferator Mk.III]] is used for each of the following examples:&lt;br /&gt;
&lt;br /&gt;
* Regardless of which bonus is selected, the energy penalty remains the same: +150% with Proliferator Mk.III.&lt;br /&gt;
&lt;br /&gt;
* {{glow|Production Speedup}} reduces the overall size of the factory by cutting down on the number of individual facilities, giving a +100% increase in production rate (effectively packing 2 facilities into one). The overall energy consumption per unit is 25% higher than normal &#039;&#039;&#039;(2.5 energy / 2.00 products = 1.25 energy per product)&#039;&#039;&#039;.&lt;br /&gt;
** As a result, {{glow|Production Speedup}} is generally more useful when the required materials are abundant, or the manufacturing process is particularly slow.&lt;br /&gt;
** Keep in mind that {{glow|Production Speedup}} requires accordingly more raw materials. If the overall production rate is too high, more logistical infrastructure will be necessary to keep the facilities running. This is especially true when a process is already extremely fast (e.g. manufacturing [[Proliferator Mk.I]]). Applying the {{glow|Production Speedup}} bonus may make it impossible to actually get all the items in and out of the facility as fast as they are produced, particularly when using [[Assembling Machine Mk.III|Assembling Machines Mk.III]]. &lt;br /&gt;
*** For instance, an Assembling Machine Mk.III producing Proliferator Mk.I with the {{glow|Production Speedup}} bonus will consume 6 [[Coal]] per second and produce 3 Proliferator Mk.I per second. This situation is easily handled for a single facility (since [[Sorter Mk.III|Sorters Mk.III]] transport up to 6 items per second and [[Conveyor Belt Mk.III|Conveyor Belts Mk.III]] transport 30 items per second), but when the number of facilities increases, bringing them their input and removing the output fast enough becomes surprisingly difficult.&lt;br /&gt;
* {{glow|blue|Extra Products}} requires much more energy per unit &#039;&#039;&#039;(2.50 energy / 1.25 products = 2.00 energy per product)&#039;&#039;&#039;, but consumes only 80% as much raw material per product &#039;&#039;&#039;(1.00 material / 1.25 products = 0.8 material per product)&#039;&#039;&#039;. &lt;br /&gt;
** The {{glow|blue|Extra Products}} bonus is also useful if the production in question has multiple stages or many inputs that make it difficult to apply Proliferator to every single item involved. In such a situation, applying the {{glow|blue|Extra Products}} bonus to only the final stage of production is a simple way to guarantee a bit more value from the facility, without having to set up complicated Proliferator logistics.&lt;br /&gt;
&lt;br /&gt;
When using the {{glow|Production Speedup}} bonus, pay close attention to if the facility experiences any downtime. If the facility spends too much time idling, using the {{glow|blue|Extra Products}} bonus would produce the same number of products in the same amount of time (albeit while consuming more energy). Assuming that Proliferator Mk.III is used, any facility set to {{glow|Production Speedup}} that has an uptime of less than 62.5% should instead be set to {{glow|blue|Extra Products}}, unless the extra energy consumption is an issue. This can be found by solving for {{glow|[uptime]}} in this equation: {{glow|blue|(1.25 products * 100% uptime)}} &#039;&#039;&#039;/&#039;&#039;&#039; {{glow|(2.00 products * [uptime])}} &#039;&#039;&#039;&amp;gt; 1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary:&#039;&#039;&#039; {{glow|Production Speedup}} might seem more useful in general, but becomes less beneficial if the facility has too much downtime, if the materials are difficult to acquire and/or transport, or if setting up infrastructure to deliver the Proliferator is complicated. {{glow|blue|Extra Products}} produces less product and requires more energy, but is more efficient with the materials and is simpler to use overall. The general consense is to use {{glow|blue|Extra Products}}, specially for rarer materials.&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Microcrystalline_Component&amp;diff=19872</id>
		<title>Microcrystalline Component</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Microcrystalline_Component&amp;diff=19872"/>
		<updated>2024-06-26T22:57:00Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
Microcrystalline component is the basis for processors to achieve high-speed computing functions. To make it requires carving and processing &amp;quot;city-like&amp;quot; three-dimensional nanostructures on high-purity silicon wafers.&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembling Machine&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Semiconductor Material&lt;br /&gt;
|Recipe=&lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Microcrystalline Component&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=2 s&lt;br /&gt;
    |In1=High-Purity Silicon&lt;br /&gt;
    |In1Qty=2&lt;br /&gt;
    |In2=Copper Ingot&lt;br /&gt;
    |In2Qty=1&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Production Progression Chart===&lt;br /&gt;
{{ProgressionChartHatnote}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#0b161c&lt;br /&gt;
|+ Stone-based production&lt;br /&gt;
! Stage 1&lt;br /&gt;
! Stage 2&lt;br /&gt;
! Stage 3&lt;br /&gt;
! Stage 4&lt;br /&gt;
|-&lt;br /&gt;
| {{riq|Stone|2400}}&lt;br /&gt;
| {{riq|Smelter|40}} {{to}} {{riq|Silicon Ore|240}}&lt;br /&gt;
| {{riq|Smelter|4}} {{to}} {{riq|High-Purity Silicon|120}}&lt;br /&gt;
|rowspan=2| {{riq|Assembling Machine Mk.II|2}} {{to}} {{riq|Microcrystalline Component|60}}&lt;br /&gt;
|-&lt;br /&gt;
| {{riq|Copper Ore|60}}&lt;br /&gt;
| {{riq|Smelter|1}} {{to}} {{riq|Copper Ingot|60}}&lt;br /&gt;
| {{ppc skip}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#0b161c&lt;br /&gt;
|+Silicon vein-based production&lt;br /&gt;
! Stage 1&lt;br /&gt;
! Stage 2&lt;br /&gt;
! Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| {{riq|Silicon Ore|240}}&lt;br /&gt;
| {{riq|Smelter|4}} {{to}} {{riq|High-Purity Silicon|120}}&lt;br /&gt;
|rowspan=2| {{riq|Assembling Machine Mk.II|2}} {{to}} {{riq|Microcrystalline Component|60}}&lt;br /&gt;
|-&lt;br /&gt;
| {{riq|Copper Ore|60}}&lt;br /&gt;
| {{riq|Smelter|1}} {{to}} {{riq|Copper Ingot|60}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raw Material Cost===&lt;br /&gt;
Total raw materials to construct 1 Microcrystalline Component include:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#0b161c&lt;br /&gt;
|-&lt;br /&gt;
| {{riq|Silicon Ore|4}} or {{riq|Stone|40}}&lt;br /&gt;
| {{riq|Copper Ore|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Used In==&lt;br /&gt;
{{#invoke:GameData|recipesUsingDirect|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Only [[Processor]]s, [[Spray Coater]]s  and [[Battlefield Analysis Base|Battlefield Analysis Bases]] require them.  &lt;br /&gt;
* 4 Assemblers of Microcrystalline Component will supply exactly 3 Assemblers of Processors (ratio 4:3) &lt;br /&gt;
* The ratios for Spray Coaters is 4:3, the ratio for Battlefield Analysis Bases is 2:1&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Component]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Geothermal_Power_Station&amp;diff=19722</id>
		<title>Geothermal Power Station</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Geothermal_Power_Station&amp;diff=19722"/>
		<updated>2024-05-06T00:03:12Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
The &#039;&#039;&#039;Geothermal Power Station&#039;&#039;&#039; is a power plant which continuously generates energy from the heat within lava or from the planets core. However, it is limited in its placement and must be placed directly on top of a lava pool or a borehole left by a [[Core Driller]]. The power production of the Geothermal Power Station varies, depending on where exactly it is placed; the optimal placement is in the center of a magma pool, where efficiency is highest. If placed on a borehole, the Level of the destroyed Dark Fog base determines its efficiency.  &lt;br /&gt;
&lt;br /&gt;
Geothermal Power Stations are fully renewable, and they require no refueling or maintenance once placed. This is highly advantageous, especially for small or medium-sized remote outposts on [[Stars_and_planets#Lava|Lava]] planets.  &lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Geothermal Extraction&lt;br /&gt;
|Recipe=           &lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
|Out1=Geothermal Power Station&lt;br /&gt;
|Out1Qty=1&lt;br /&gt;
|CraftTime=6 s&lt;br /&gt;
|In1=Steel&lt;br /&gt;
|In1Qty=15&lt;br /&gt;
|In2=Copper Ingot&lt;br /&gt;
|In2Qty=20&lt;br /&gt;
|In3=Photon Combiner&lt;br /&gt;
|In3Qty=4&lt;br /&gt;
|In4=Super-Magnetic Ring&lt;br /&gt;
|In4Qty=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
* Normally, Geothermal Power Stations are almost completely irrelevant, as they are only usable on Lava planets. However, if the Dark Fog is present, they become incredibly valuable. The Dark Fog will periodically try to randomly drill holes in planets to expand the Hive, and newly-founded Planetary Bases are basically completely defenseless. This makes them easy to destroy, and the reward is a new Geothermal Power Station location.&lt;br /&gt;
** Geothermal Power Stations used in this way also always have an efficiency around 300%, generating large amounts of power for free. Depending on the scale of operations and the number of attempts the Dark Fog has made, it may be possible to power most or all of the production and logistics on thermal energy alone.&lt;br /&gt;
** It is not possible to force the Dark Fog to deploy a Relay and drill a hole to the planet&#039;s core. However, the general location that it targets can be manipulated by leaving gaps in planetary shielding or covering most of the planet&#039;s surface with mass-produced buildings (such as [[Wind Turbine|Wind Turbines]]).&lt;br /&gt;
* When placing a Geothermal Power Station on magma, place it near the center of the magma pool for maximum efficiency. &lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Natural Resource]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Power Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Geothermal_Power_Station&amp;diff=19721</id>
		<title>Geothermal Power Station</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Geothermal_Power_Station&amp;diff=19721"/>
		<updated>2024-05-06T00:00:40Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
The &#039;&#039;&#039;Geothermal Power Station&#039;&#039;&#039; is a power plant which continuously generates energy from the heat within lava or from the planets core. However, it is limited in its placement and must be placed directly on top of a lava pool or a [[Dark Fog]] Core Driller. The power production of the Geothermal Power Station varies depending on where exactly it is placed; the optimal placement is in the center of a magma pool, where efficiency is highest. If placed on a Core Driller, the Level of the destroyed Dark Fog base determines its efficiency.  &lt;br /&gt;
&lt;br /&gt;
Geothermal Power Stations are fully renewable, and they require no refueling or maintenance once placed. This is highly advantageous, especially for small or medium-sized remote outposts on [[Stars_and_planets#Lava|Lava]] planets.  &lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Geothermal Extraction&lt;br /&gt;
|Recipe=           &lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
|Out1=Geothermal Power Station&lt;br /&gt;
|Out1Qty=1&lt;br /&gt;
|CraftTime=6 s&lt;br /&gt;
|In1=Steel&lt;br /&gt;
|In1Qty=15&lt;br /&gt;
|In2=Copper Ingot&lt;br /&gt;
|In2Qty=20&lt;br /&gt;
|In3=Photon Combiner&lt;br /&gt;
|In3Qty=4&lt;br /&gt;
|In4=Super-Magnetic Ring&lt;br /&gt;
|In4Qty=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
* Normally, Geothermal Power Stations see very limited use, as they are only usable on Lava planets. However, with the introduction of Dark Fog they became much more useful.  [[Relay Station|DF Relays]] that  make planetfall  drill holes in planetary crust to extract Core Matter. Those boreholes can be used by the player, allowing him to place Geothermal Power Stations on them after clearing the [[Planetary Base]] occupying it. Additionally, covering the borehole will drive the Relay away.&lt;br /&gt;
** Geothermal Power Stations used in this way have an efficiency starting at 300%,  +10% extra efficiency for each level of the destroyed base previously covering the borehole. &lt;br /&gt;
** It is not possible to force the Dark Fog to deploy a Relay and drill a hole to the planet&#039;s core. However, the general location that it targets can be manipulated by leaving gaps in planetary shielding or covering most of the planet&#039;s surface with mass-produced buildings (such as [[Wind Turbine|Wind Turbines]]).&lt;br /&gt;
* When placing a Geothermal Power Station on magma, place it near the center of the magma pool for maximum efficiency. &lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Natural Resource]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Power Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=EM-Rail_Ejector&amp;diff=19614</id>
		<title>EM-Rail Ejector</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=EM-Rail_Ejector&amp;diff=19614"/>
		<updated>2024-04-17T23:25:47Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The EM-Rail Ejector is used to propel [[Solar_Sail|Solar Sails]] into an orbit around a star to form a[[Dyson_Sphere#The_Dyson_Swarm| Dyson swarm]].&lt;br /&gt;
&lt;br /&gt;
In order to launch a Solar Sail, the EM-Rail Ejector must have direct line of sight to the point the Solar Sail will occupy in the swarm. Therefore, players usually construct EM-Rail Ejectors at the poles of the planet, to ensure continuous operation.&lt;br /&gt;
&lt;br /&gt;
==Required Technology==&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Solar Sail Orbit System&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=EM-Rail Ejector&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=6 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=Gear&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Processor&lt;br /&gt;
    |In3Qty=5&lt;br /&gt;
    |In4=Super-Magnetic Ring&lt;br /&gt;
    |In4Qty=10&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Total Raw Materials==&lt;br /&gt;
{|&lt;br /&gt;
|{{RecipeItem|ItemName=Iron Ore|ItemCount=330}}&lt;br /&gt;
|{{RecipeItem|ItemName=Copper Ore|ItemCount=60}}&lt;br /&gt;
|{{RecipeItem|ItemName=Silicon Ore|ItemCount=40}}&lt;br /&gt;
|{{RecipeItem|ItemName=Coal|ItemCount=20}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Solar Sail Launch Mechanics.png|thumb|418x418px]]&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* The pitch angle (vertical angle) must be between 5 degrees and 60 degrees to allow firing. When the pitch angle is outside these ranges, the EM-Rail Ejector glows orange instead of blue, and the &amp;quot;Target Status&amp;quot; info will read &amp;quot;{{glow|Pitch limit}}&amp;quot; instead of &amp;quot;Active&amp;quot;.&lt;br /&gt;
* Additionally, the line of sight to the targeted Solar Sail position cannot be blocked by a celestial body (which may commonly occur on satellites of gas giants).&lt;br /&gt;
* A sorter can take excess Solar Sails from the EM-Rail Ejector so that they can be fed into another Rail Ejector, either via a conveyor belt or directly.&lt;br /&gt;
* Railguns build on the poles have the highest uptime if the correct orbit is selected. Its usually sufficient to tilt the orbit to 180° (or the inverse) and select an orbit that fits the planetary distance to the star- closer planets require smaller orbits, while planets further away require medium-large orbits. To understand what makes a orbit valid see the picture to the right- the trajectory requires direct line of sight, and the entry point needs to be in the right direction of rotation. If set correctly, such an setup will fire for up to half a year nonstop (planet completing half an orbit around the star). &lt;br /&gt;
&lt;br /&gt;
==Historical==&lt;br /&gt;
Prior to [[Patch Notes/0.6.15.5636|Patch 0.6.15.5636]], the recipe was:&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Solar Sail Orbit System&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=EM-Rail Ejector&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=6 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=Gear&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Processor&lt;br /&gt;
    |In3Qty=5&lt;br /&gt;
    |In4=Super-Magnetic Ring&lt;br /&gt;
    |In4Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Production Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Solar_Sail&amp;diff=19610</id>
		<title>Solar Sail</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Solar_Sail&amp;diff=19610"/>
		<updated>2024-04-17T23:17:07Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
[[Solar Sail]]s are consumable items required to create a [[Dyson_Sphere#The_Dyson_Swarm|Dyson swarm]]. After the player has designed an orbit in the Dyson sphere editor, an [[EM-Rail Ejector]] can send Solar Sails into that orbit. The energy transmitted by Solar Sails can only be collected using a [[Ray Receiver]]. Additionally, once a [[Dyson Sphere#The Dyson Shell|Dyson shell]] is designed and enough [[Small Carrier Rocket|Small Carrier Rockets]] have been launched, Solar Sails will automatically integrate into the Dyson shell.&lt;br /&gt;
&lt;br /&gt;
Solar Sails have a limited lifespan of 5400s (1.5h). This can be upgraded to up to 9000s (2.5h) by researching the [[Solar_Sail_Life_(Upgrade)|Solar Sail Life]] upgrades. Once a Solar Sail becomes part of a Dyson shell, its lifespan becomes indefinite.&lt;br /&gt;
&lt;br /&gt;
The energy generated by a Solar Sail depends on the star&#039;s luminosity. Unlike real life, the energy generated does &#039;&#039;not&#039;&#039; depend on the distance from the star. Around a star with a luminosity of 1.0, a single Solar Sail generates 36 kW. Each structure point in the Dyson shell yields 96 kW, and each solar cell yields ~15 kW of power (both multiplied by luminosity).&lt;br /&gt;
&lt;br /&gt;
A single EM-Rail Ejector firing continuously can maintain a maximum of 1800 Solar Sails in orbit with their default lifespan of 5400s. Around a star with a luminosity of 1.0, this generates 64.8 MW.&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Solar Sail Orbit System&lt;br /&gt;
|Recipe=&lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Solar Sail&lt;br /&gt;
    |Out1Qty=2&lt;br /&gt;
    |CraftTime=4 s&lt;br /&gt;
    |In1=Graphene&lt;br /&gt;
    |In1Qty=1&lt;br /&gt;
    |In2=Photon Combiner&lt;br /&gt;
    |In2Qty=1&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Total Raw Materials==&lt;br /&gt;
Costs per 4 sails:&lt;br /&gt;
&lt;br /&gt;
Using Fire Ice (also produces 2 hydrogen):&lt;br /&gt;
{|&lt;br /&gt;
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}&lt;br /&gt;
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}&lt;br /&gt;
|{{RecipeItem|ItemName=Stone Ore|ItemCount=12}}&lt;br /&gt;
|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}}&lt;br /&gt;
|}&lt;br /&gt;
Using Sulfuric Acid:&lt;br /&gt;
{|&lt;br /&gt;
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}&lt;br /&gt;
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}&lt;br /&gt;
|{{RecipeItem|ItemName=Stone Ore|ItemCount=12}}&lt;br /&gt;
|{{RecipeItem|ItemName=Coal|ItemCount=6}}&lt;br /&gt;
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=1}}&lt;br /&gt;
|}&lt;br /&gt;
Using Oil and Water (also produces 0.75 hydrogen):&lt;br /&gt;
{|&lt;br /&gt;
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}&lt;br /&gt;
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}&lt;br /&gt;
|{{RecipeItem|ItemName=Stone Ore|ItemCount=14}}&lt;br /&gt;
|{{RecipeItem|ItemName=Coal|ItemCount=6}}&lt;br /&gt;
|{{RecipeItem|ItemName=Crude Oil|ItemCount=1.5}}&lt;br /&gt;
|{{RecipeItem|ItemName=Water|ItemCount=1}}&lt;br /&gt;
|}&lt;br /&gt;
Using Grating Crystal and Fire Ice (also produces 2 hydrogen):&lt;br /&gt;
{|&lt;br /&gt;
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}&lt;br /&gt;
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}&lt;br /&gt;
|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}}&lt;br /&gt;
|{{RecipeItem|ItemName=Grating Crystal|ItemCount=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Used In==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembling Machine&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=High-Strength Lightweight Structure	&lt;br /&gt;
|Recipe=&lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Dyson Sphere Component&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Frame Material&lt;br /&gt;
    |In1Qty=3&lt;br /&gt;
    |In2=Solar Sail&lt;br /&gt;
    |In2Qty=3&lt;br /&gt;
    |In3=Processor&lt;br /&gt;
    |In3Qty=3&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* Since Solar Sails have a limited lifespan, the power generation of a Dyson swarm is dependent on the rate that Solar Sails are launched. If Solar Sails are not produced and launched faster than they expire, the number of Solar Sails in the Dyson swarm will gradually dwindle until it is balanced with the current launching rate. This equation determines how many Solar Sails much be produced and launched per minute in order to produce a certain stable amount of power: &amp;lt;code&amp;gt;Solar Sails Per Minute = ( Target Power ) / (Lifetime of Solar Sail * Star Luminosity * 600)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For instance, to produce 50MW (or 50,000,000 W) around a star with 0.75 luminosity without any Solar Sail Life upgrades, a total of &#039;&#039;&#039;(50,000,000) / (5400 * 0.75 * 600) = 20.57&#039;&#039;&#039; Solar Sails must be produced and launched per minute (about 1 per 3 seconds).&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:End Product]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Solar_Sail_Launch_Mechanics.png&amp;diff=19606</id>
		<title>File:Solar Sail Launch Mechanics.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Solar_Sail_Launch_Mechanics.png&amp;diff=19606"/>
		<updated>2024-04-17T23:11:21Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19522</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19522"/>
		<updated>2024-03-24T15:50:54Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
! Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19518</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19518"/>
		<updated>2024-03-24T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Undo revision 19506 by Cthulhu (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
! Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
|Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19514</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19514"/>
		<updated>2024-03-24T15:35:55Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Undo revision 19510 by Cthulhu (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
!Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
|&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19510</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19510"/>
		<updated>2024-03-24T15:30:11Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple rules: First, never build unnecessary structures; Second, &lt;br /&gt;
clear any threats near the base. A Planetary Base will regularly assess its nearby environment. If a threat is identified, it will give an order to its Camps to accelerate production. A Planetary Base will dig wells &lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
will then be used to build structures and units. This technology grants a high degree of freedom in evolution to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
variation. Therefore, this technology has been prohibited by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
see the core even  after a Planetary Base is destroyed. Frankly, only a few engineers were lucky enough to witness this.&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
|Dark Fog&#039;s production facility, which is used to produce powerful close-quarter ground units like Raiders. &lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
an extremely curious engineer. &lt;br /&gt;
After landing, he went&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
produced Raider.&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce long-range ground units like Rangers. Before variation, Rangers had been the defensive security system of the ground base. They patrolled &lt;br /&gt;
around the base to clear away any threats. After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce powerful ground defense units like Guardians. Guardians &lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how they got their name.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. They can quickly stimulate plasmas to be used as weapons. They usually appear inside a Planetary Base to provide powerful suppressive fire. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. Meanwhile, three energy boosters are equipped to improve the control of the lasers. This design optimizes laser output with higher energy while &lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
usually appears on the periphery of the Planetary Base.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, for now we still don&#039;t know its specific functions. &lt;br /&gt;
It is huge and eye-catching. Maybe it connects the Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19506</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19506"/>
		<updated>2024-03-24T15:04:37Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
!Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
|&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19502</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19502"/>
		<updated>2024-03-24T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Shuffling around the cells in the table so it might behave differently. Also adding back some of Fernicus last edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
! Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
|Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19498</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19498"/>
		<updated>2024-03-24T14:13:59Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Shuffling around the cells in the table so it might behave differently. Also adding back some of Fernicus last edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure constructed by a [[Relay Station]], after it installed a [[Core Driller]] on a planet&#039;s surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base&#039;s energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.&lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
==== [[Relay Station]] ====&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Planetary Base (core) ====&lt;br /&gt;
![[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
|Durability: 2000 + 120 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
! Dark Fog&#039;s brain above the planet, it follows two simple&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
==== Raider Camp ====&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
|Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Ranger Camp ====&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Guardian Camp ====&lt;br /&gt;
| [[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Plasma Sentry ====&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== High-energy Laser Tower ====&lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]] &lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
! Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Unknown Structure ====&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]] &lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19486</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=19486"/>
		<updated>2024-03-24T13:37:36Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Undo of last edit since it broke the entire formatting of the table leaving the page in complete disarray.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===[[Relay Station]]===&lt;br /&gt;
|&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core)===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
! Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
===Raider Camp===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ranger Camp===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Guardian Camp===&lt;br /&gt;
! Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Plasma Sentry===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
! Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Unknown Structure===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13967</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13967"/>
		<updated>2024-03-17T15:00:48Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===== Name =====&lt;br /&gt;
|&lt;br /&gt;
===== Ingame Tooltip =====&lt;br /&gt;
|&lt;br /&gt;
===== Image =====&lt;br /&gt;
|&lt;br /&gt;
===== Stats =====&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===[[Relay Station]]===&lt;br /&gt;
|&lt;br /&gt;
|[[File:Relay Stationed.png|left|thumb|311x311px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core)===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
! Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
===Raider Camp===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ranger Camp===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Guardian Camp===&lt;br /&gt;
! Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Plasma Sentry===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
! Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Unknown Structure===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13963</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13963"/>
		<updated>2024-03-17T14:49:11Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Relay Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Relay_Station&amp;diff=13959</id>
		<title>Relay Station</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Relay_Station&amp;diff=13959"/>
		<updated>2024-03-17T14:32:03Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[File:Relay Stationed.png|thumb|right|link=|431px|Stationary Relay]]&lt;br /&gt;
The Relay Station is a [[Dark Fog]] structure build and deployed by the [[Space Hive]]. It serves as the bridgehead between Hive and [[Planetary Base]] and is able to deploy a [[Core Driller]] after arrival on the planet, which then constructs a Planetary Base. The Relay Station sends vessels with matter from the Planetary Base to the Hive, and receives in turn energy from the Hive for the Planetary Base. Since it is the  foundation of the Dark Fog&#039;s growth, the destruction of Relay Stations that currently occupy a planet is a full scale war declaration to the local Space Hives, leading to a rapid increase in their threat-meter.   &lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
&lt;br /&gt;
*Relay Stations hovering above the Planet are considered upper air targets.&lt;br /&gt;
*Each Relay needs 10 minutes and 10.800 matter to be built by a Space Hive and 5 additional minutes to fully charge with energy. Then it will attempt to occupy a planet.&lt;br /&gt;
* Once a stationed Relay has at least 10.900 matter, a supply ship containing 6000 matter gets sent to the Hive.&lt;br /&gt;
*If the exposed Core Driller is either filled with [[Foundation]] or occupied by a [[Geothermal Power Station|Geothermal Power Plant]], the Relay will leave.&lt;br /&gt;
* Relays prefer to settle on planets with lower player presence.&lt;br /&gt;
* [[Planetary Shield Generator|Planetary Shields]] repel Relay Stations, preventing them from establishing a presence on the planet. &lt;br /&gt;
* Destroying Relay Stations that are still considered space-targets does not result in tremendous threat increase of the Hive. &lt;br /&gt;
[[File:Relay Stations docked .png|thumb|right|link=|416px|Relay Stations docked in the Space Hives Core.]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=User_talk:Fernicus&amp;diff=13955</id>
		<title>User talk:Fernicus</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=User_talk:Fernicus&amp;diff=13955"/>
		<updated>2024-03-17T12:41:37Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: /* Dark Fog Page  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dark Fog Page  ==&lt;br /&gt;
&lt;br /&gt;
Hi, since Im fleshing out more and more aspects of the DF with individual sites covering their mechanics and other related stuff its probably time to turn the Dark Fog page into more of a summary page giving orientation and rough overview over the individual parts instead of a page that tries to cover everything. Since you put considerable amounts of work into that page I don&#039;t want to edit just over you but maybe discuss a bit what should be covered, and what should be a redirect to the specialized pages. &lt;br /&gt;
&lt;br /&gt;
Also considering to add a dedicated page to the dark fog Debris, covering not only the drops itself, but also their droprates on different planets, a variety of BAB sorting setups and perhaps even a rough summary + example of how a farm functions and what to look out for.  [[User:Cthulhu|Cthulhu]] ([[User talk:Cthulhu|talk]]) 12:41, 17 March 2024 (GMT)&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Space_Hive&amp;diff=13951</id>
		<title>Space Hive</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Space_Hive&amp;diff=13951"/>
		<updated>2024-03-17T12:32:00Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Creation of Page. Currently a mere skeleton. Please reach out to me if you own detailed information on units and/or hive units and their stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Space Hive closeup.png|thumb|495x495px|Dark Fog Space Hive orbiting a black hole. ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Space Hive of the Dark Fog is the core of the Dark Fog expanse. It collects and distributes energy to [[Relay Station|Relay Stations]], which in turn provide it to their corresponding [[Planetary Base|Planetary Bases]]. In exchange, the Hive will be provided with shipments of Matter, which is used to build a variety of structures and vessels, serving defensive, productive or self replication purposes.  &lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structures and Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Tips &amp;amp; Tricks ===&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Space_Hive_closeup.png&amp;diff=13947</id>
		<title>File:Space Hive closeup.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Space_Hive_closeup.png&amp;diff=13947"/>
		<updated>2024-03-17T12:19:35Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Hive closeup&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Quantum_Chemical_Plant&amp;diff=13931</id>
		<title>Quantum Chemical Plant</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Quantum_Chemical_Plant&amp;diff=13931"/>
		<updated>2024-03-16T14:49:25Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Correction and addition of information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The advanced version of the basic [[Chemical Plant]], granting double the production speed for triple the energy consumption. &lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Mesoscopic Quantum Entanglement&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Quantum Chemical Plant&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=10 s&lt;br /&gt;
    |In1=Chemical Plant&lt;br /&gt;
    |In1Qty=1&lt;br /&gt;
    |In2=Titanium Glass&lt;br /&gt;
    |In2Qty=10&lt;br /&gt;
    |In3=Strange Matter&lt;br /&gt;
    |In3Qty=3&lt;br /&gt;
    |In4=Quantum Chip&lt;br /&gt;
    |In4Qty=3&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
*Due to its its steep energy consumption, postponing their use until abundant energy supply is available might be a good idea. This is the case for any high-tier production facility or {{glow|Production Speedup}} proliferation.&lt;br /&gt;
*Their utilization cuts the amount of required Chemical Plants effectively in half, granting significant performance benefits in the long run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Chemical Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13923</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13923"/>
		<updated>2024-03-16T00:21:25Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height:0,5 !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13911</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13911"/>
		<updated>2024-03-15T16:07:11Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height: 5px !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
![[File:Raider Single.png|left|thumb]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|[[File:Guardians.png|left|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Guardians.png&amp;diff=13908</id>
		<title>File:Guardians.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Guardians.png&amp;diff=13908"/>
		<updated>2024-03-15T15:44:33Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Guardians&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Raider_Single.png&amp;diff=13905</id>
		<title>File:Raider Single.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Raider_Single.png&amp;diff=13905"/>
		<updated>2024-03-15T14:40:21Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raider Single&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Fractionator&amp;diff=13902</id>
		<title>Fractionator</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Fractionator&amp;diff=13902"/>
		<updated>2024-03-15T02:36:15Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Undo revision 13899 by Cthulhu (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
The &#039;&#039;&#039;Fractionator&#039;&#039;&#039; is a unique facility with 3 [[Conveyor Belts|Conveyor Belt]] ports. The input requires [[Hydrogen]], belted in from one side, and leaving through its &#039;&#039;&#039;opposing&#039;&#039;&#039; belt port. 1% of the Hydrogen passing it will be converted into [[Deuterium]], which needs to be belted out from the middle port.  &lt;br /&gt;
&lt;br /&gt;
Since the total production of the Fractionator directly scales with the amount of Hydrogen passing through, much higher production rates will be achieved when the belt itself is faster and/or stacked.   &lt;br /&gt;
&lt;br /&gt;
Fractionators will conserve Hydrogen stacks that are passing through, with the exception of converted Hydrogen, which is removed from the stack. Hydrogen is converted individually and not per stack, so any singular Hydrogen has the same chance to be converted.  &lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Deuterium Fractionation&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Fractionator&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=3 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=8&lt;br /&gt;
    |In2=Stone Brick&lt;br /&gt;
    |In2Qty=4&lt;br /&gt;
    |In3=Glass&lt;br /&gt;
    |In3Qty=4&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=1&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Progression Chart==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#0b161c&amp;quot;&lt;br /&gt;
!Stage 1&lt;br /&gt;
!Stage 2 &lt;br /&gt;
!Stage 3 &lt;br /&gt;
!Stage 4 &lt;br /&gt;
!Stage 5 &lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Iron Ore|24}}&lt;br /&gt;
|{{riq|Iron Ingot|24}}&lt;br /&gt;
|{{riq|Steel|8}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |{{riq|Fractionator|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Stone|4}}&lt;br /&gt;
|{{riq|Stone Brick|4}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Stone|8}}&lt;br /&gt;
|{{riq|Glass|4}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Silicon Ore|8}}&lt;br /&gt;
| {{riq|High-Purity Silicon|4}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{riq|Microcrystalline Component|2}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{riq|Processor|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Copper Ore|2}}&lt;br /&gt;
| {{riq|Copper Ingot|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Iron Ore|2}}&lt;br /&gt;
| {{riq|Iron Ingot|2}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{riq|Circuit Board|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Copper Ore|1}}&lt;br /&gt;
| {{riq|Copper Ingot|1}}&lt;br /&gt;
|}&lt;br /&gt;
==Math and Layout== &lt;br /&gt;
*The Fractionator is unique since the amount of Deuterium produced is a &#039;&#039;&#039;&#039;&#039;percentage&#039;&#039;&#039;&#039;&#039; of the Hydrogen input. This means that the rate of Deuterium conversion is directly proportional to the Conveyor Belt&#039;s speed (1% of belt speed), how saturated the Hydrogen input and outputs are, and how high the Hydrogen input is stacked. &lt;br /&gt;
**&amp;lt;code&amp;gt;[Belt Speed] * [Stack Size] * ([Initial Saturation Percentage] - (0.99 ^ [Number of Fractionators])) = [Total Deuterium Production Rate]&amp;lt;/code&amp;gt;&lt;br /&gt;
**Production rates for a single fractionator with fully saturated input belt:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#0b161c;text-align:center&amp;quot;&lt;br /&gt;
!Conveyor Belt!! colspan=&amp;quot;2&amp;quot; |Stack Size 1!! colspan=&amp;quot;2&amp;quot; |Stack Size 2!! colspan=&amp;quot;2&amp;quot; |Stack Size 3!! colspan=&amp;quot;2&amp;quot; |Stack Size 4&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Conveyor Belt Mk.I}}|| 3.6/m||0.06/s || 7.2/m||0.12/s || 10.8/m || 0.18/s || 14.4/m || 0.24/s&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Conveyor Belt Mk.II}}||7.2/m||0.12/s || 14.4/m || 0.24/s || 21.6/m || 0.36/s || 28.8/m || 0.48/s&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Conveyor Belt Mk.III}}||18/m||0.3/s||36/m||0.6/s||54/m||0.9/s||72/m||1.2/s&lt;br /&gt;
|}&lt;br /&gt;
[[File:Fractionator Loop.jpg|thumb|423x423px|Early / Midgame Fractionator loop with T-Junction and [[Automatic Piler|Piler]], to re-stack the circulating hydrogen and fill any gaps created in the process. Please pay attention to belt direction and relative positioning of junction and Piler.]]&lt;br /&gt;
&lt;br /&gt;
* It is useful to build Fractionators in a conveyor loop, with one entry point for Hydrogen. This allows cycling of Hydrogen already on the belt for further conversion to Deuterium, requiring only the replacement of Hydrogen that was converted. However, limiting the loop size or replenishing Hydrogen in between is crucial since every converted Hydrogen will lower the efficiency of each following fractionator in line.&lt;br /&gt;
&lt;br /&gt;
* This equation gives the expected total production of a 100 Fractionator setup on a non stacked Conveyor Belt Mk.III loop, starting at 100% saturation as &amp;lt;code&amp;gt;30 * 1 * (100% - (0.99 ^ 100) = 19.019 Deuterium/second&amp;lt;/code&amp;gt;, or a system conversion rate of 63.4%. In comparison, a loop of 6 Fractionators will operate at 94,14% conversion efficiency.&lt;br /&gt;
&lt;br /&gt;
* As a result, having multiple entry points in the conveyor loop for Hydrogen to replenish saturation, or multiple conveyor loops is recommended. With the introduction of [[Piler Sorter|Piler Sorters]] 100% efficiency can be ensured by re-stacking the Hydrogen loop in between each Fractionator, rendering the traditional single-loop setups obsolete. Thus, Piler Sorters also remove the need for limited loop size.&lt;br /&gt;
&lt;br /&gt;
* In order to prevent clogging of the loop setup (circulation ceases) the Hydrogen inflow conveyor must be joined to the conveyor loop via [[T-Junction]] or via [[Splitter]] with the returning Hydrogen input set as prioritized. Alternatively, the Hydrogen can be injected via sorters. &lt;br /&gt;
&lt;br /&gt;
* [[Proliferator|Proliferating]] Hydrogen increases the Fractionator&#039;s conversion rate by the Proliferator&#039;s {{glow|Production Speedup}} bonus, also applying the energy consumption penalty. Passing through the Fractionator does &#039;&#039;&#039;not&#039;&#039;&#039; remove the Proliferator marks from the Hydrogen unless it gets converted.&lt;br /&gt;
&lt;br /&gt;
* The energy consumption of a Fractionator depends on the Deuterium output (or equivalently the Hydrogen Input) for Deuterium output rates below or equal to 18/m (full Mk. III Belt with Stack Size 1) the base energy consumption of 720 kW is independent of the output rate as long as it is non-zero. For Deuterium output rates above 18/min the energy consumption is given by 0.06*([Deuterium/m]-6) MW. For example a Fractionator running on a fully stacked Mk. III Belt with 72 Deuterium/m consumes 3.96 MW. When using Proliferators for  {{glow|Production Speedup}} bonus the energy consumption rate is increased as usual (20%, 70% and 150% increase when using Mk. I, II., or III. Proliferator respectively). Thus the maximal energy consumption of a single Fractionator is 9.9 MW while producing 144 Deuterium/m on a fully stacked Mk. III belt of Mk. III proliferated Hydrogen. &lt;br /&gt;
* Max throughput for a line of N Fractionators processing 7200 stacked, proliferated Hydrogen/minute is 7200 * (1 - 0.98 ^ N). 14 Fractionators in a line will yield an average 1773 Deuterium / minute, not quite saturating an output belt. Alternately 2 lines of 6 fractionators on either side of a single output belt will yield 1643/m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Fractionation Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Fractionator&amp;diff=13899</id>
		<title>Fractionator</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Fractionator&amp;diff=13899"/>
		<updated>2024-03-15T02:25:34Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: /* Production Progression Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
The &#039;&#039;&#039;Fractionator&#039;&#039;&#039; is a unique facility with 3 [[Conveyor Belts|Conveyor Belt]] ports. The input requires [[Hydrogen]], belted in from one side, and leaving through its &#039;&#039;&#039;opposing&#039;&#039;&#039; belt port. 1% of the Hydrogen passing it will be converted into [[Deuterium]], which needs to be belted out from the middle port.  &lt;br /&gt;
&lt;br /&gt;
Since the total production of the Fractionator directly scales with the amount of Hydrogen passing through, much higher production rates will be achieved when the belt itself is faster and/or stacked.   &lt;br /&gt;
&lt;br /&gt;
Fractionators will conserve Hydrogen stacks that are passing through, with the exception of converted Hydrogen, which is removed from the stack. Hydrogen is converted individually and not per stack, so any singular Hydrogen has the same chance to be converted.  &lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Deuterium Fractionation&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Fractionator&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=3 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=8&lt;br /&gt;
    |In2=Stone Brick&lt;br /&gt;
    |In2Qty=4&lt;br /&gt;
    |In3=Glass&lt;br /&gt;
    |In3Qty=4&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=1&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Progression Chart==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#0b161c&amp;quot;&lt;br /&gt;
!Stage 1&lt;br /&gt;
!Stage 2 &lt;br /&gt;
!Stage 3 &lt;br /&gt;
!Stage 4 &lt;br /&gt;
!Stage 5 &lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Iron Ore|24}}&lt;br /&gt;
|{{riq|Iron Ingot|24}}&lt;br /&gt;
|{{riq|Steel|8}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |{{riq|Fractionator|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Stone|4}}&lt;br /&gt;
|{{riq|Stone Brick|4}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Stone|8}}&lt;br /&gt;
|{{riq|Glass|4}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|{{ppc skip}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Silicon Ore|8}}&lt;br /&gt;
| {{riq|High-Purity Silicon|4}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{riq|Microcrystalline Component|2}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{riq|Processor|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Copper Ore|2}}&lt;br /&gt;
| {{riq|Copper Ingot|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Iron Ore|2}}&lt;br /&gt;
| {{riq|Iron Ingot|2}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{riq|Circuit Board|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{riq|Copper Ore|1}}&lt;br /&gt;
| {{riq|Copper Ingot|1}}&lt;br /&gt;
|}&lt;br /&gt;
==Math and Layout== &lt;br /&gt;
*The Fractionator is unique since the amount of Deuterium produced is a &#039;&#039;&#039;&#039;&#039;percentage&#039;&#039;&#039;&#039;&#039; of the Hydrogen input. This means that the rate of Deuterium conversion is directly proportional to the Conveyor Belt&#039;s speed (1% of belt speed), how saturated the Hydrogen input and outputs are, and how high the Hydrogen input is stacked. &lt;br /&gt;
**&amp;lt;code&amp;gt;[Belt Speed] * [Stack Size] * ([Initial Saturation Percentage] - (0.99 ^ [Number of Fractionators])) = [Total Deuterium Production Rate]&amp;lt;/code&amp;gt;&lt;br /&gt;
**Production rates for a single fractionator with fully saturated input belt:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#0b161c;text-align:center&amp;quot;&lt;br /&gt;
!Conveyor Belt!! colspan=&amp;quot;2&amp;quot; |Stack Size 1!! colspan=&amp;quot;2&amp;quot; |Stack Size 2!! colspan=&amp;quot;2&amp;quot; |Stack Size 3!! colspan=&amp;quot;2&amp;quot; |Stack Size 4&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Conveyor Belt Mk.I}}|| 3.6/m||0.06/s || 7.2/m||0.12/s || 10.8/m || 0.18/s || 14.4/m || 0.24/s&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Conveyor Belt Mk.II}}||7.2/m||0.12/s || 14.4/m || 0.24/s || 21.6/m || 0.36/s || 28.8/m || 0.48/s&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Conveyor Belt Mk.III}}||18/m||0.3/s||36/m||0.6/s||54/m||0.9/s||72/m||1.2/s&lt;br /&gt;
|}&lt;br /&gt;
[[File:Fractionator Loop.jpg|thumb|423x423px|Early / Midgame Fractionator loop with T-Junction and [[Automatic Piler|Piler]], to re-stack the circulating hydrogen and fill any gaps created in the process. Please pay attention to belt direction and relative positioning of junction and Piler.]]&lt;br /&gt;
&lt;br /&gt;
* It is useful to build Fractionators in a conveyor loop, with one entry point for Hydrogen. This allows cycling of Hydrogen already on the belt for further conversion to Deuterium, requiring only the replacement of Hydrogen that was converted. However, limiting the loop size or replenishing Hydrogen in between is crucial since every converted Hydrogen will lower the efficiency of each following fractionator in line.&lt;br /&gt;
&lt;br /&gt;
* This equation gives the expected total production of a 100 Fractionator setup on a non stacked Conveyor Belt Mk.III loop, starting at 100% saturation as &amp;lt;code&amp;gt;30 * 1 * (100% - (0.99 ^ 100) = 19.019 Deuterium/second&amp;lt;/code&amp;gt;, or a system conversion rate of 63.4%. In comparison, a loop of 6 Fractionators will operate at 94,14% conversion efficiency.&lt;br /&gt;
&lt;br /&gt;
* As a result, having multiple entry points in the conveyor loop for Hydrogen to replenish saturation, or multiple conveyor loops is recommended. With the introduction of [[Piler Sorter|Piler Sorters]] 100% efficiency can be ensured by re-stacking the Hydrogen loop in between each Fractionator, rendering the traditional single-loop setups obsolete. Thus, Piler Sorters also remove the need for limited loop size.&lt;br /&gt;
&lt;br /&gt;
* In order to prevent clogging of the loop setup (circulation ceases) the Hydrogen inflow conveyor must be joined to the conveyor loop via [[T-Junction]] or via [[Splitter]] with the returning Hydrogen input set as prioritized. Alternatively, the Hydrogen can be injected via sorters. &lt;br /&gt;
&lt;br /&gt;
* [[Proliferator|Proliferating]] Hydrogen increases the Fractionator&#039;s conversion rate by the Proliferator&#039;s {{glow|Production Speedup}} bonus, also applying the energy consumption penalty. Passing through the Fractionator does &#039;&#039;&#039;not&#039;&#039;&#039; remove the Proliferator marks from the Hydrogen unless it gets converted.&lt;br /&gt;
&lt;br /&gt;
* The energy consumption of a Fractionator depends on the Deuterium output (or equivalently the Hydrogen Input) for Deuterium output rates below or equal to 18/m (full Mk. III Belt with Stack Size 1) the base energy consumption of 720 kW is independent of the output rate as long as it is non-zero. For Deuterium output rates above 18/min the energy consumption is given by 0.06*([Deuterium/m]-6) MW. For example a Fractionator running on a fully stacked Mk. III Belt with 72 Deuterium/m consumes 3.96 MW. When using Proliferators for  {{glow|Production Speedup}} bonus the energy consumption rate is increased as usual (20%, 70% and 150% increase when using Mk. I, II., or III. Proliferator respectively). Thus the maximal energy consumption of a single Fractionator is 9.9 MW while producing 144 Deuterium/m on a fully stacked Mk. III belt of Mk. III proliferated Hydrogen. &lt;br /&gt;
* Max throughput for a line of N Fractionators processing 7200 stacked, proliferated Hydrogen/minute is 7200 * (1 - 0.98 ^ N). 14 Fractionators in a line will yield an average 1773 Deuterium / minute, not quite saturating an output belt. Alternately 2 lines of 6 fractionators on either side of a single output belt will yield 1643/m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Fractionation Facility]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13896</id>
		<title>Ray Receiver</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13896"/>
		<updated>2024-03-15T00:51:45Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: /* Photon Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary ==&lt;br /&gt;
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]&lt;br /&gt;
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]].   &lt;br /&gt;
&lt;br /&gt;
=== Power Mode ===&lt;br /&gt;
[[File:Ray Receiver Photon Mode Setup with Lens.png|thumb|Ray Receivers putting their produced Critical Photons on a shared belt (left), while being injected with graviton lenses via sorters (right)|416x416px]]&lt;br /&gt;
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Photon Mode ===&lt;br /&gt;
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative &amp;quot;Photon&amp;quot; mode where it produces [[Critical_Photon|Critical Photons]]. It starts at 48 MW of receiving, and will ramp up to a maximum of 120 MW. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Graviton Lens ===&lt;br /&gt;
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output. &lt;br /&gt;
&lt;br /&gt;
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet&#039;s ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet&#039;s orbital distance from the star).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%. &lt;br /&gt;
&lt;br /&gt;
== Receiving Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. &lt;br /&gt;
* The Ray Receiver&#039;s efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively. &lt;br /&gt;
* The current receiving efficiency can be seen on the right side in the upgrade tab of the research window. &lt;br /&gt;
* The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. &lt;br /&gt;
* The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but  at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.&lt;br /&gt;
* Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;The maximum receiving efficiency can be calculated as follows:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]&amp;lt;/code&amp;gt;, where&lt;br /&gt;
* &amp;lt;code&amp;gt;solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Example for the Ray Transmission Efficiency level 10:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Max receiving efficiency: &amp;lt;code&amp;gt;100% - 70% * 0.9^6 * 0.85^4 = &#039;&#039;&#039;80.58%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Solar ray basic energy dissipation:  &amp;lt;code&amp;gt;100% - max receiving efficiency = 19.42%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Actual efficiency with &#039;&#039;&#039;100%&#039;&#039;&#039; continuous receiving: &amp;lt;code&amp;gt;100% - 0.6 * 19.42% = &#039;&#039;&#039;88.35%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== The actual power draw on the [[Dyson Sphere]] can be calculated as such: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Example: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production Chain ===&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Ray Receiver&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Ray Receiver&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=High-Purity Silicon&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Photon Combiner&lt;br /&gt;
    |In3Qty=10&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=5&lt;br /&gt;
    |In5=Super-Magnetic Ring&lt;br /&gt;
    |In5Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure &amp;amp; efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.&lt;br /&gt;
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.&lt;br /&gt;
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.&lt;br /&gt;
* Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen in the third picture on the right  is required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Facility]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13890</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13890"/>
		<updated>2024-03-14T21:22:26Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style&amp;quot;line-height: 5px !important;&amp;quot;&amp;gt;&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13887</id>
		<title>Ray Receiver</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13887"/>
		<updated>2024-03-14T21:13:50Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary ==&lt;br /&gt;
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]&lt;br /&gt;
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]].   &lt;br /&gt;
&lt;br /&gt;
=== Power Mode ===&lt;br /&gt;
[[File:Ray Receiver Photon Mode Setup with Lens.png|thumb|Ray Receivers putting their produced Critical Photons on a shared belt (left), while being injected with graviton lenses via sorters (right)|416x416px]]&lt;br /&gt;
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Photon Mode ===&lt;br /&gt;
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative &amp;quot;Photon&amp;quot; mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Graviton Lens ===&lt;br /&gt;
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output. &lt;br /&gt;
&lt;br /&gt;
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet&#039;s ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet&#039;s orbital distance from the star).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%. &lt;br /&gt;
&lt;br /&gt;
== Receiving Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. &lt;br /&gt;
* The Ray Receiver&#039;s efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively. &lt;br /&gt;
* The current receiving efficiency can be seen on the right side in the upgrade tab of the research window. &lt;br /&gt;
* The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. &lt;br /&gt;
* The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but  at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.&lt;br /&gt;
* Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;The maximum receiving efficiency can be calculated as follows:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]&amp;lt;/code&amp;gt;, where&lt;br /&gt;
* &amp;lt;code&amp;gt;solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Example for the Ray Transmission Efficiency level 10:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Max receiving efficiency: &amp;lt;code&amp;gt;100% - 70% * 0.9^6 * 0.85^4 = &#039;&#039;&#039;80.58%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Solar ray basic energy dissipation:  &amp;lt;code&amp;gt;100% - max receiving efficiency = 19.42%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Actual efficiency with &#039;&#039;&#039;100%&#039;&#039;&#039; continuous receiving: &amp;lt;code&amp;gt;100% - 0.6 * 19.42% = &#039;&#039;&#039;88.35%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== The actual power draw on the [[Dyson Sphere]] can be calculated as such: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Example: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production Chain ===&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Ray Receiver&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Ray Receiver&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=High-Purity Silicon&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Photon Combiner&lt;br /&gt;
    |In3Qty=10&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=5&lt;br /&gt;
    |In5=Super-Magnetic Ring&lt;br /&gt;
    |In5Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure &amp;amp; efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.&lt;br /&gt;
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.&lt;br /&gt;
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.&lt;br /&gt;
* Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen in the third picture on the right  is required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Facility]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13884</id>
		<title>Ray Receiver</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13884"/>
		<updated>2024-03-14T21:11:23Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]&lt;br /&gt;
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]].   &lt;br /&gt;
&lt;br /&gt;
=== Power Mode ===&lt;br /&gt;
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Photon Mode ===&lt;br /&gt;
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative &amp;quot;Photon&amp;quot; mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Graviton Lens ===&lt;br /&gt;
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output. &lt;br /&gt;
&lt;br /&gt;
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet&#039;s ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet&#039;s orbital distance from the star).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%. &lt;br /&gt;
&lt;br /&gt;
== Receiving Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. &lt;br /&gt;
* The Ray Receiver&#039;s efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively. &lt;br /&gt;
* The current receiving efficiency can be seen on the right side in the upgrade tab of the research window. &lt;br /&gt;
* The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. &lt;br /&gt;
* The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but  at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.&lt;br /&gt;
* Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;The maximum receiving efficiency can be calculated as follows:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]&amp;lt;/code&amp;gt;, where&lt;br /&gt;
* &amp;lt;code&amp;gt;solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Example for the Ray Transmission Efficiency level 10:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Max receiving efficiency: &amp;lt;code&amp;gt;100% - 70% * 0.9^6 * 0.85^4 = &#039;&#039;&#039;80.58%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Solar ray basic energy dissipation:  &amp;lt;code&amp;gt;100% - max receiving efficiency = 19.42%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Actual efficiency with &#039;&#039;&#039;100%&#039;&#039;&#039; continuous receiving: &amp;lt;code&amp;gt;100% - 0.6 * 19.42% = &#039;&#039;&#039;88.35%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== The actual power draw on the [[Dyson Sphere]] can be calculated as such: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Example: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production Chain ===&lt;br /&gt;
[[File:Ray Receiver Photon Mode Setup with Lens.png|thumb|Ray Receivers putting their produced Critical Photons on a shared belt (left), while being injected with graviton lenses via sorters (right)]]&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Ray Receiver&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Ray Receiver&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=High-Purity Silicon&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Photon Combiner&lt;br /&gt;
    |In3Qty=10&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=5&lt;br /&gt;
    |In5=Super-Magnetic Ring&lt;br /&gt;
    |In5Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure &amp;amp; efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.&lt;br /&gt;
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.&lt;br /&gt;
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.&lt;br /&gt;
* Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen to the right is required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Facility]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13881</id>
		<title>Ray Receiver</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13881"/>
		<updated>2024-03-14T21:05:24Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]&lt;br /&gt;
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]].   &lt;br /&gt;
&lt;br /&gt;
=== Power Mode ===&lt;br /&gt;
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Photon Mode ===&lt;br /&gt;
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative &amp;quot;Photon&amp;quot; mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Graviton Lens ===&lt;br /&gt;
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output. &lt;br /&gt;
&lt;br /&gt;
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet&#039;s ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet&#039;s orbital distance from the star).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%. &lt;br /&gt;
&lt;br /&gt;
== Receiving Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. &lt;br /&gt;
* The Ray Receiver&#039;s efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively. &lt;br /&gt;
* The current receiving efficiency can be seen on the right side in the upgrade tab of the research window. &lt;br /&gt;
* The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. &lt;br /&gt;
* The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but  at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.&lt;br /&gt;
* Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;The maximum receiving efficiency can be calculated as follows:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]&amp;lt;/code&amp;gt;, where&lt;br /&gt;
* &amp;lt;code&amp;gt;solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Example for the Ray Transmission Efficiency level 10:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Max receiving efficiency: &amp;lt;code&amp;gt;100% - 70% * 0.9^6 * 0.85^4 = &#039;&#039;&#039;80.58%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Solar ray basic energy dissipation:  &amp;lt;code&amp;gt;100% - max receiving efficiency = 19.42%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Actual efficiency with &#039;&#039;&#039;100%&#039;&#039;&#039; continuous receiving: &amp;lt;code&amp;gt;100% - 0.6 * 19.42% = &#039;&#039;&#039;88.35%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== The actual power draw on the [[Dyson Sphere]] can be calculated as such: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Example: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production Chain ===&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Ray Receiver&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Ray Receiver&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=High-Purity Silicon&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Photon Combiner&lt;br /&gt;
    |In3Qty=10&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=5&lt;br /&gt;
    |In5=Super-Magnetic Ring&lt;br /&gt;
    |In5Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks ==&lt;br /&gt;
[[File:Ray Receiver Photon Mode Setup with Lens.png|thumb|Ray Receivers putting their produced Critical Photons on a shared belt (left), while being injected with graviton lenses via sorters (right)]]&lt;br /&gt;
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure &amp;amp; efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.&lt;br /&gt;
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.&lt;br /&gt;
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.&lt;br /&gt;
* Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen to the right is required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Facility]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13878</id>
		<title>Ray Receiver</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13878"/>
		<updated>2024-03-14T20:59:04Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]&lt;br /&gt;
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]].   &lt;br /&gt;
&lt;br /&gt;
=== Power Mode ===&lt;br /&gt;
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Photon Mode ===&lt;br /&gt;
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative &amp;quot;Photon&amp;quot; mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Graviton Lens ===&lt;br /&gt;
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output. &lt;br /&gt;
&lt;br /&gt;
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet&#039;s ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet&#039;s orbital distance from the star).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%. &lt;br /&gt;
&lt;br /&gt;
== Receiving Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. &lt;br /&gt;
* The Ray Receiver&#039;s efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively. &lt;br /&gt;
* The current receiving efficiency can be seen on the right side in the upgrade tab of the research window. &lt;br /&gt;
* The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. &lt;br /&gt;
* The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but  at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.&lt;br /&gt;
* Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;The maximum receiving efficiency can be calculated as follows:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]&amp;lt;/code&amp;gt;, where&lt;br /&gt;
* &amp;lt;code&amp;gt;solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Example for the Ray Transmission Efficiency level 10:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Max receiving efficiency: &amp;lt;code&amp;gt;100% - 70% * 0.9^6 * 0.85^4 = &#039;&#039;&#039;80.58%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Solar ray basic energy dissipation:  &amp;lt;code&amp;gt;100% - max receiving efficiency = 19.42%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Actual efficiency with &#039;&#039;&#039;100%&#039;&#039;&#039; continuous receiving: &amp;lt;code&amp;gt;100% - 0.6 * 19.42% = &#039;&#039;&#039;88.35%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== The actual power draw on the [[Dyson Sphere]] can be calculated as such: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Example: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production Chain ===&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Ray Receiver&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Ray Receiver&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=High-Purity Silicon&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Photon Combiner&lt;br /&gt;
    |In3Qty=10&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=5&lt;br /&gt;
    |In5=Super-Magnetic Ring&lt;br /&gt;
    |In5Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure &amp;amp; efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.&lt;br /&gt;
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.&lt;br /&gt;
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.&lt;br /&gt;
* Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen to the right is required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Facility]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Ray_Receiver_Photon_Mode_Setup_with_Lens.png&amp;diff=13875</id>
		<title>File:Ray Receiver Photon Mode Setup with Lens.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Ray_Receiver_Photon_Mode_Setup_with_Lens.png&amp;diff=13875"/>
		<updated>2024-03-14T20:48:32Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ray Receiver Photon Mode Setup with Lens&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13872</id>
		<title>Ray Receiver</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Ray_Receiver&amp;diff=13872"/>
		<updated>2024-03-14T20:22:58Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Rewrote and streamlined much of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/ItemInfo}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]&lt;br /&gt;
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]].   &lt;br /&gt;
&lt;br /&gt;
=== Power Mode ===&lt;br /&gt;
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Photon Mode ===&lt;br /&gt;
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative &amp;quot;Photon&amp;quot; mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation. &lt;br /&gt;
&lt;br /&gt;
=== Graviton Lens ===&lt;br /&gt;
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output. &lt;br /&gt;
&lt;br /&gt;
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet&#039;s ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet&#039;s orbital distance from the star).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%. &lt;br /&gt;
&lt;br /&gt;
== Receiving Efficiency ==&lt;br /&gt;
The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. &lt;br /&gt;
The Ray Receiver&#039;s efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively.   &lt;br /&gt;
&lt;br /&gt;
The maximum receiving efficiency can be calculated as follows: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. &lt;br /&gt;
The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, &lt;br /&gt;
at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]&amp;lt;/code&amp;gt;, where&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is also directly visible in the &amp;quot;Current upgrade data&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
Example for the Ray Transmission Efficiency level 10:&lt;br /&gt;
&lt;br /&gt;
Max receiving efficiency: &amp;lt;code&amp;gt;100% - 70% * 0.9^6 * 0.85^4 = &#039;&#039;&#039;80.58%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
Solar ray basic energy dissipation: &amp;lt;code&amp;gt;100% - max receiving efficiency = 19.42%&amp;lt;/code&amp;gt;&lt;br /&gt;
Actual efficiency with &#039;&#039;&#039;100%&#039;&#039;&#039; continuous receiving: &amp;lt;code&amp;gt;100% - 0.6 * 19.42% = &#039;&#039;&#039;88.35%&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The actual power draw on the [[Dyson Sphere]] can be calculated as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;dyson_sphere_power_draw = energy_output / receiving efficiency&amp;lt;/code&amp;gt;&lt;br /&gt;
Note since receiving efficiency is a percentage, it is a 0,XX value. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;120 MW energy_outout / 0,80 receiving_efficiency = 150 MW dyson_sphere_power_draw&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production Chain==&lt;br /&gt;
{{ProductionChainTable/head}}&lt;br /&gt;
{{ProductionChain&lt;br /&gt;
|Building=Assembler&lt;br /&gt;
|Replicator=Yes&lt;br /&gt;
|Technology=Ray Receiver&lt;br /&gt;
|Recipe=           &lt;br /&gt;
  {{ItemRecipe&lt;br /&gt;
    |Out1=Ray Receiver&lt;br /&gt;
    |Out1Qty=1&lt;br /&gt;
    |CraftTime=8 s&lt;br /&gt;
    |In1=Steel&lt;br /&gt;
    |In1Qty=20&lt;br /&gt;
    |In2=High-Purity Silicon&lt;br /&gt;
    |In2Qty=20&lt;br /&gt;
    |In3=Photon Combiner&lt;br /&gt;
    |In3Qty=10&lt;br /&gt;
    |In4=Processor&lt;br /&gt;
    |In4Qty=5&lt;br /&gt;
    |In5=Super-Magnetic Ring&lt;br /&gt;
    |In5Qty=20&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
* Iron Ore = 530&lt;br /&gt;
* Copper Ore = 110&lt;br /&gt;
* Silicon Ore = 40&lt;br /&gt;
* Stone = 120&lt;br /&gt;
* Coal = 40&lt;br /&gt;
&lt;br /&gt;
==Player Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure &amp;amp; efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.&lt;br /&gt;
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.&lt;br /&gt;
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.&lt;br /&gt;
* Excess Graviton Lenses cannot be taken out of a Ray Receiver, nor can Critical Photons be put into one. This means that Ray Receivers cannot be chained together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Power Facility]]&lt;br /&gt;
[[Category:Building]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Graviton_Boost.png&amp;diff=13869</id>
		<title>File:Graviton Boost.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Graviton_Boost.png&amp;diff=13869"/>
		<updated>2024-03-14T19:17:18Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graviton Boost&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13860</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13860"/>
		<updated>2024-03-14T18:19:32Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|thumb|364x364px|left]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 900 + 55 / Level&lt;br /&gt;
Armor: 0 + 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|left]]&lt;br /&gt;
!Durability: 800 + 50 / Level &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma Sentry Active.png|left|thumb]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Armor: 0 + 0,20 / Level  &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 4.8 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 84 HP + 11 / Level&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|thumb|331x331px|left]]&lt;br /&gt;
!Durability: 800 + 60 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Engaging: 6.0 MW &lt;br /&gt;
&lt;br /&gt;
On Alert: 2.4 MW &lt;br /&gt;
&lt;br /&gt;
Damage: 360 HP + 40 / Level &lt;br /&gt;
&lt;br /&gt;
Fire Rate:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: 800 + 50 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level&lt;br /&gt;
Construction: 100 kW + 2 Matter / sec &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 6 MW &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
Armor: 0 + 0,2 / Level &lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: 5,4 MW  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Plasma_Sentry_Active.png&amp;diff=13857</id>
		<title>File:Plasma Sentry Active.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Plasma_Sentry_Active.png&amp;diff=13857"/>
		<updated>2024-03-14T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plasma Sentry Active&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13854</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13854"/>
		<updated>2024-03-14T17:01:55Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Adding information to each building, more to come later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 60 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0+ 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Construction: 100 kW  &lt;br /&gt;
&lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Matter Consumption when replicating: 2 / sec &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate: (to be added) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
!Durability: 900 + 55 ( Level&lt;br /&gt;
Armor: 0+ 0,20 / Level&lt;br /&gt;
Construction: 100 kW  &lt;br /&gt;
Power Consumption: 1.2 MW &lt;br /&gt;
&lt;br /&gt;
Matter Consumption when replicating: 2 / sec &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption: 400 kW&lt;br /&gt;
&lt;br /&gt;
Production Rate:  (to be added) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13851</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13851"/>
		<updated>2024-03-14T16:48:26Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Composition ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
* The Planetary Base consists of three distinct rings: &lt;br /&gt;
** Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains: &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
** Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:&lt;br /&gt;
*** 6 Ranger Camps &lt;br /&gt;
*** 3 Raider Camps &lt;br /&gt;
*** 3 Unknown Structures &lt;br /&gt;
** Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of: &lt;br /&gt;
*** 9 High Energy Laser Towers &lt;br /&gt;
*** 6 Guardian Camps&lt;br /&gt;
*** 3 Ranger Camps&lt;br /&gt;
*** 3 Plasma Sentries&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 56 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0+ 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: 700 + 55 / Level  &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: 2000 + 120 / Level&lt;br /&gt;
Production Rate: 180 Matter / sec&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Consumption: &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13848</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13848"/>
		<updated>2024-03-14T16:20:29Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 56 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0+ 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
&lt;br /&gt;
variation. Therefore, this technology has been prohibited &lt;br /&gt;
&lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
&lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
&lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
&lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate:&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13845</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13845"/>
		<updated>2024-03-14T16:16:53Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: /* Planetary Base (core) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 56 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0+ 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s&lt;br /&gt;
 variation. Therefore, this technology has been prohibited &lt;br /&gt;
by the COSMO Technology Ethics Committee. You can still &lt;br /&gt;
see the core even  after a Planetary Base is destroyed. &lt;br /&gt;
Frankly, only a few engineers were lucky enough to witness &lt;br /&gt;
this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate:&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13842</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13842"/>
		<updated>2024-03-14T16:13:19Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 56 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0+ 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
!High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
!Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
!Although this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
!Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s variation.&lt;br /&gt;
&lt;br /&gt;
Therefore, this technology has been prohibited by the COSMO&lt;br /&gt;
&lt;br /&gt;
Technology Ethics Committee. You can still see the core even &lt;br /&gt;
&lt;br /&gt;
after a Planetary Base is deytroyed. Frankly, only a few &lt;br /&gt;
&lt;br /&gt;
engineers were lucky enough to witness this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate:&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Raider&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13839</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13839"/>
		<updated>2024-03-14T16:07:05Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Swapping tooltip snippets with text again, hoping for the best.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Raider Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful close-quarter ground units like Raiders. &lt;br /&gt;
&lt;br /&gt;
Raiders float above the ground and possess formidable &lt;br /&gt;
&lt;br /&gt;
attack and defense capability. Raiders are named after&lt;br /&gt;
&lt;br /&gt;
an extremely curious engineer. After landing, he went&lt;br /&gt;
&lt;br /&gt;
to search the ground base but was raided by a newly&lt;br /&gt;
&lt;br /&gt;
produced Raider.&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 56 / Level&lt;br /&gt;
&lt;br /&gt;
Armor: 0+ 0,20 / Level &lt;br /&gt;
&lt;br /&gt;
Power Consumption:  &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ranger Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used&lt;br /&gt;
&lt;br /&gt;
to produce long-range ground units like Rangers. &lt;br /&gt;
&lt;br /&gt;
Before variation, Rangers had been the defensive &lt;br /&gt;
&lt;br /&gt;
security system of the ground base. They patrolled &lt;br /&gt;
&lt;br /&gt;
around the base to clear away any threats. &lt;br /&gt;
&lt;br /&gt;
After variation, they became more aggressive.&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Guardian Camp ===&lt;br /&gt;
!Dark Fog&#039;s production facility, which is used to produce&lt;br /&gt;
&lt;br /&gt;
powerful ground defense units like Guardians. Guardians &lt;br /&gt;
&lt;br /&gt;
offer strong protection to nearby Dark Fog, which is how &lt;br /&gt;
&lt;br /&gt;
they got their name.&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Production Rate: &lt;br /&gt;
&lt;br /&gt;
Matter Consumption:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Sentry ===&lt;br /&gt;
|High-energy crystals are used as its plasma exciter. &lt;br /&gt;
&lt;br /&gt;
They can quickly stimulate plasmas to be used as &lt;br /&gt;
&lt;br /&gt;
weapons. They usually appear inside a Planetary Base to &lt;br /&gt;
&lt;br /&gt;
provide powerful suppressive fire&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: &lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== High-energy Laser Tower ===&lt;br /&gt;
|Three main pumping sources stimulate its lasers. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, three energy boosters are equipped to &lt;br /&gt;
&lt;br /&gt;
improve the control of the lasers. This design &lt;br /&gt;
&lt;br /&gt;
optimizes laser output with higher energy while &lt;br /&gt;
&lt;br /&gt;
still maintaining high stability and accuracy. It &lt;br /&gt;
&lt;br /&gt;
usually appears on the periphery of the Planetary Base. &lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
Fire Rate: &lt;br /&gt;
&lt;br /&gt;
Damage:&lt;br /&gt;
&lt;br /&gt;
Range:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Unknown Structure ===&lt;br /&gt;
|Allthough this building is mentioned in all reports, &lt;br /&gt;
&lt;br /&gt;
for now we still don&#039;t know its specific functions. &lt;br /&gt;
&lt;br /&gt;
It is huge and eye-catching. Maybe it connects the &lt;br /&gt;
&lt;br /&gt;
Planetary Base and the Hive. Or maybe it&#039;s still developing. &lt;br /&gt;
&lt;br /&gt;
research on it is still on progress. Hopefully its mystery &lt;br /&gt;
&lt;br /&gt;
will be revealed one day. &lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
&lt;br /&gt;
Power Consumption: &lt;br /&gt;
&lt;br /&gt;
Idle Power Consumption:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Planetary Base (core) ===&lt;br /&gt;
|Dark Fog&#039;s brain above the planet, it follows two simple &lt;br /&gt;
&lt;br /&gt;
rules: First, never build unnecessary structures; Second, &lt;br /&gt;
&lt;br /&gt;
clear any threats near the base. A Planetary Base will &lt;br /&gt;
&lt;br /&gt;
regularly assess its nearby environment. If a threat is &lt;br /&gt;
&lt;br /&gt;
identified, it will give an order to its Camps to &lt;br /&gt;
&lt;br /&gt;
accelerate production. A Planetary Base will dig wells &lt;br /&gt;
&lt;br /&gt;
deep into the planet to exploit core matter. Such matter &lt;br /&gt;
&lt;br /&gt;
will then be used to build structures and units. This &lt;br /&gt;
&lt;br /&gt;
technology grants a high degree of freedom in evolution &lt;br /&gt;
&lt;br /&gt;
to its units,and this may have induced the Dark Fog&#039;s variation.&lt;br /&gt;
&lt;br /&gt;
Therefore, this technology has been prohibited by the COSMO&lt;br /&gt;
&lt;br /&gt;
Technology Ethics Committee. You can still see the core even &lt;br /&gt;
&lt;br /&gt;
after a Planetary Base is deytroyed. Frankly, only a few &lt;br /&gt;
&lt;br /&gt;
engineers were lucky enough to witness this. &lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
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{{Item Navbox}}&lt;br /&gt;
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[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13836</id>
		<title>Planetary Base</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=Planetary_Base&amp;diff=13836"/>
		<updated>2024-03-14T15:50:10Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: Added more images and tooltips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Planetary Base max Size.png|thumb|431x431px|Fully grown Planetary Base ]]&lt;br /&gt;
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== Summary ==&lt;br /&gt;
The Planetary Base is a [[Dark Fog]] structure build by a [[Relay Station]] after installing a [[Core Driller]] on a planets surface. Is consists of a variety of production and defense facilities, and will grow over time till it has reached its maximum size. It receives its matter from the Core Driller and its energy from the Relay Station connected to it.&lt;br /&gt;
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=== Trivia ===&lt;br /&gt;
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* A planetary base will store up around 9500 matter, then it begins construction of the first buildings. &lt;br /&gt;
* The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.&lt;br /&gt;
* A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode. &lt;br /&gt;
* Overdrive Mode is triggered by close proximity of [[Icarus]] or a [[Signal Tower]]. It increases matter and unit production speed tenfold. &lt;br /&gt;
* If the Relay is destroyed the Base will quickly run out of power reserves since it has no power generation of its own, rendering it dormant. &lt;br /&gt;
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=== Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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=== Raider Camp ===&lt;br /&gt;
![[File:Raider Camp tooltip.png|left|thumb|255x255px]]&lt;br /&gt;
![[File:Raider Camp.png|center|thumb|364x364px]]&lt;br /&gt;
!Durability: 1000 HP+ 56 / Level&lt;br /&gt;
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Armor: 0+ 0,20 / Level &lt;br /&gt;
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=== Ranger Camp ===&lt;br /&gt;
![[File:Ranger Camp Tooltip.png|thumb|left|261x261px]]&lt;br /&gt;
|[[File:Ranger Camp.png|thumb|center]]&lt;br /&gt;
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=== Guardian Camp ===&lt;br /&gt;
![[File:Guardian Tooltip.png|thumb|256x256px|left]]&lt;br /&gt;
|[[File:Guardian Camp.png|thumb|center]]&lt;br /&gt;
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=== Plasma Sentry ===&lt;br /&gt;
|[[File:Sentry tooltip.png|left|thumb]]&lt;br /&gt;
|[[File:Plasma sentry.png|center|thumb|461x461px]]&lt;br /&gt;
!Durability: &lt;br /&gt;
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=== High-energy Laser Tower ===&lt;br /&gt;
|[[File:High energy laser Tower tooltip.png|left|thumb]]&lt;br /&gt;
|[[File:Laser Tower.png|center|thumb|331x331px]]&lt;br /&gt;
!Durability:&lt;br /&gt;
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=== Unknown Structure ===&lt;br /&gt;
|[[File:Tooltip Unknown Structure.png|left|thumb]]&lt;br /&gt;
|[[File:Unknown Structure.png|left|thumb]]&lt;br /&gt;
!Durability: &lt;br /&gt;
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Idle Power Consumption:&lt;br /&gt;
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???&lt;br /&gt;
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=== Planetary Base (core) ===&lt;br /&gt;
|[[File:Planetary Base Core Tooltip.png|left|thumb]]&lt;br /&gt;
|[[File:Planetary Base Core.png|left|thumb]]&lt;br /&gt;
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|}&lt;br /&gt;
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=== Ground Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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{{Item Navbox}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dev.dsp-wiki.com/index.php?title=File:Tooltip_Unknown_Structure.png&amp;diff=13833</id>
		<title>File:Tooltip Unknown Structure.png</title>
		<link rel="alternate" type="text/html" href="https://dev.dsp-wiki.com/index.php?title=File:Tooltip_Unknown_Structure.png&amp;diff=13833"/>
		<updated>2024-03-14T15:49:39Z</updated>

		<summary type="html">&lt;p&gt;Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tooltip Unknown Structure&lt;/div&gt;</summary>
		<author><name>Cthulhu</name></author>
	</entry>
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