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Particle Container: Difference between revisions

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Components: added attack drone
Tag: 2017 source edit
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m Warning added addressing extreme scarcity of Unipolar Magnets.
 
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==Summary==
==Summary==
The '''Particle Container''' is a manufacturing item used in certain advanced recipes.
While firmly binding the particles, it can guide particles to show some specific properties.


==Production Chain==
==Production Chain==
Line 383: Line 383:
}}
}}
}}
}}
|-
{{ProductionChain
|Building=Assembler
|Replicator=Yes
|Technology=Planetary Defense System
|Recipe=
{{ItemRecipe
|Out1=Planetary Shield Generator
|Out1Qty=1
|CraftTime=30 s
|In1=Steel
|In1Qty=20
|In2=Electromagnetic Turbine
|In2Qty=20
|In3=Super-Magnetic Ring
|In3Qty=5
|In4=Particle Container
|In4Qty=5
}}
}}
|}
|}


==Player Tips & Tricks==
==Player Tips & Tricks==

None available yet
* While it can appear tempting to utilize [[Unipolar Magnet|Unipolar Magnets]] as soon as possible to replace [[Electromagnetic Turbine|Electro Magnetic Turbines]] in their crafting process, its not a wise decision unless you play on infinite resources, intend to discard the safe soon or are heavily invested in [[Veins Utilization (Upgrade)|Vein Utilization]] research. Unipolar Magnets are the most scarce resource in the whole game, and once you depleted the nodes there is no going back. Some restraint is in order.






Latest revision as of 23:50, 29 February 2024

Particle Container
Component
While firmly binding the particles, it can guide particles to show some specific properties.
Made InAssembler
Hand-makeReplicator
Stack Size100

1
4 s
2
2
2
1
4 s
10
2

Summary

The Particle Container is a manufacturing item used in certain advanced recipes.

Production Chain

Recipe Building Replicator? Technology
1
4 s
2
2
2
1
4 s
10
2

Production Progression Chart

For more information on reading and using these charts, see Production Progression Chart.
Click here to show or hide the Production Progression Charts.
Unipolar Magnet-based production
Stage 1 Stage 2 Stage 3
300
2
30
60
1
60
Buildings Required
2
1
Raw Materials Required
(per minute)
60
300
Raw Materials Required
(per unit)
2
10
Fire Ice-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
240
4
240
4
120
2
60
2
30
30
120
2
120
2
120
120
3
120
1
120
60
1
60
120
3
120
1
120
60
1
60
60
1
60
60
1
60
30
Buildings Required
15
12
1
Raw Materials Required
(per minute)
600
180
60
Raw Materials Required
(per unit)
20
6
2
Coal- and Sulfuric Acid-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
8
8
4
2
1
4
4
4
4
4
4
2
2
4
4
4
2
2
2
2
6
3
2
1
Crude Oil- and Sulfuric Acid-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
16
16
8
4
2
9
8
8
8
8
8
8
4
4
8
8
8
4
4
4
4
6
6
3
6
9
4
9
2

Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. Hydrogen quantity shown in Stage 6 is remaining surplus Hydrogen which can be diverted elsewhere.

Used In

Components

Recipe Building Replicator? Technology
1
8 s
2
2
10
1
20 s
1
1
1
4 s
1
1
1
1
1
5 s
5
1
2
3
1
2 s
1
1
10
10

Buildings

Recipe Building Replicator? Technology
1
20 s
40
40
40
20
1
30 s
1
50
20
1
15 s
40
40
40
8
1
30 s
20
20
5
5

Player Tips & Tricks

  • While it can appear tempting to utilize Unipolar Magnets as soon as possible to replace Electro Magnetic Turbines in their crafting process, its not a wise decision unless you play on infinite resources, intend to discard the safe soon or are heavily invested in Vein Utilization research. Unipolar Magnets are the most scarce resource in the whole game, and once you depleted the nodes there is no going back. Some restraint is in order.


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