(Added more information about the missile turret, what ammo it consumes, why it's useful, and elaborated on a point in tips & tricks) |
m (Rewrote and ordered existing information. Energy and Matter exchange between Relay and Hive will be included in Relay Station page once created.) |
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==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
* All the | * All the Missile Turrets on a planet can target any enemies within range of any [[Signal Tower]] on the planet, making them very effective tools for defense and offense alike. This is also true for [[Planetary Base|Planetary Bases]], allowing the player to power and place a Signal Tower in range of it to "siege" it from long range. However, because [[Missile Set|Missiles]] take time to travel across a planet, it is recommended to either add additional defenses or utilize higher tier ammunition ([[Supersonic Missile Set]], [[Gravity Missile Set]]). Once a missile has targeted a Dark Fog unit or base, even if the Signal Tower is destroyed, the missile will still find its target. | ||
* By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to | * By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to target [[Relay Station|Relay Stations]]. However damaging stationed Relay Stations will increase the threat from the [[Space Hive]]. (Note: Relay Stations destroyed as they approach the planet will not generate that Space Hive threat) | ||
* Building a sufficiently large battery of Missile Turrets linked to Signal Towers on both poles will prevent any approaching Relay Station from entering atmosphere. | |||
{{Item Navbox}} | {{Item Navbox}} |
Revision as of 19:36, 7 March 2024
Durability | 560 hp | |
Turret Type | Explosive Weapon | |
Target Type | VS Ground & Air and Space | |
Range of Ground Defense | 60 m | |
Range of Space Defense | 4200 m | |
Ammo Type | Missile | |
Fire Rate | 2.5 shots/s | |
Work Consumption | 600 kW | |
Idle Consumption | 18.0 kW | |
Made in | Assembler | |
Stack Size | 50 |
Summary
Equipped with an advanced missile launcher and a target identification system, Turrets can quickly identify and locate both ground and space targets. Once they lock onto a target, they will then launch missiles. They are designed to respond to multiple threats with all-around defense.
Missile turret is the first turret the player unlocks that is capable of explosive damage (damaging a group of enemies instead of one at a time). Paired with the missile's ability to physically push enemies back on explosion, missile turrets can keep a base defended against some of the biggest ground invasions the Dark Fog can muster (with enough of them, of course).
This turret consumes Missile Set, Supersonic Missile Set, and Gravity Missile Set. In addition to better damage and blast radius, the better versions of missile set also cause the missile to fly at a greater speed, reaching the target sooner.
Production Chain
Recipe | Building | Replicator? | Technology |
---|---|---|---|
✔ |
Production Progression Chart
- For more information on reading and using these charts, see Production Progression Chart.
Player Tips & Tricks
- All the Missile Turrets on a planet can target any enemies within range of any Signal Tower on the planet, making them very effective tools for defense and offense alike. This is also true for Planetary Bases, allowing the player to power and place a Signal Tower in range of it to "siege" it from long range. However, because Missiles take time to travel across a planet, it is recommended to either add additional defenses or utilize higher tier ammunition (Supersonic Missile Set, Gravity Missile Set). Once a missile has targeted a Dark Fog unit or base, even if the Signal Tower is destroyed, the missile will still find its target.
- By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to target Relay Stations. However damaging stationed Relay Stations will increase the threat from the Space Hive. (Note: Relay Stations destroyed as they approach the planet will not generate that Space Hive threat)
- Building a sufficiently large battery of Missile Turrets linked to Signal Towers on both poles will prevent any approaching Relay Station from entering atmosphere.