Solar Sail: Difference between revisions

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==Summary==
==Summary==


Solar Sails are consumable items required for the creation of dyson swarms. They are used in the [[EM-Rail Ejector|EM Rail Ejector]] to launch them into orbit around a star. The energy collected by Solar Sails can only be collected using a [[Ray_Receiver|Ray Receiver]].
[[Solar Sail]]s are consumable items required to create a [[Dyson_Sphere#The_Dyson_Swarm|Dyson swarm]]. After the player has designed an orbit in the Dyson sphere editor, an [[EM-Rail Ejector]] can send Solar Sails into that orbit. The energy transmitted by Solar Sails can only be collected using a [[Ray Receiver]]. Additionally, once a [[Dyson Sphere#The Dyson Shell|Dyson shell]] is designed and enough [[Small Carrier Rocket|Small Carrier Rockets]] have been launched, Solar Sails will automatically integrate into the Dyson shell.


Solar Sails have a limited lifespan of 1800s. This can be upgraded to up to 3600s by researching [[Solar_Sail_Life_(Upgrade)|Solar Sail Life]].
Solar Sails have a limited lifespan of 5400s (1.5h). This can be upgraded to up to 9000s (2.5h) by researching the [[Solar_Sail_Life_(Upgrade)|Solar Sail Life]] upgrades. Once a Solar Sail becomes part of a Dyson shell, its lifespan becomes indefinite.


The energy generated by a solar sail depends on the star luminosity. Unlike real life, the energy generated does not depend on the distance to the star.
The energy generated by a Solar Sail depends on the star's luminosity. Unlike real life, the energy generated does ''not'' depend on the distance from the star. Around a star with a luminosity of 1.0, a single Solar Sail generates 36 kW. Each structure point in the Dyson shell yields 96 kW, and each solar cell yields ~15 kW of power (both multiplied by luminosity).
With a star luminosity of 1, a single Solar Sail generates 36 kW.


A single [[EM-Rail Ejector]] firing continuously can maintain a maximum of 600 Solar Sails in orbit with their default lifespan of 1800s. With the default luminosity of 1, this will generate 21.6 MW.
A single EM-Rail Ejector firing continuously can maintain a maximum of 1800 Solar Sails in orbit with their default lifespan of 5400s. Around a star with a luminosity of 1.0, this generates 64.8 MW.


==Production Chain==
==Production Chain==
{{ProductionChainTable}}
{{ProductionChainTable/head}}
2x Solar Sail
{{ProductionChain
:= 1x Graphene (recipes make 2)
|Building=Assembler
::= 3x Energetic Graphite
|Replicator=Yes
:::= 6x Coal Ore
|Technology=Solar Sail Orbit System
::+ 1x Sulfuric Acid (Recipe makes 4)
|Recipe=
:::= 8x Stone Ore
  {{ItemRecipe
:::+ 4x Water
    |Out1=Solar Sail
:::+ 6x Refined Oil
    |Out1Qty=2
::::= 6x Crude Oil (extra: 3x Hydrogen)
    |CraftTime=4 s
: - or -
    |In1=Graphene
:= 1x Graphene (recipes make 2)
    |In1Qty=1
::= 2x Fire Ice (extra: 1x Hydrogen)
    |In2=Photon Combiner
:+ 1x Photon Combiner
    |In2Qty=1
:= 2x Prism
  }}
::= 3x Glass
}}
:::= 6x Stone Ore
|}
:+ 1x Circuit Board (Recipe makes 2)
::= 2x Iron Ingot
:::= 2x Iron Ore
::+  1x Copper Ingot
:::= 1x Copper Ore


==Total Raw Materials==
==Total Raw Materials==
Using Fire Ice:
Costs per 4 sails:
 
Using Fire Ice (also produces 2 hydrogen):
{|
{|
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}
|{{RecipeItem|ItemName=Stone Ore|ItemCount=6}}
|{{RecipeItem|ItemName=Stone Ore|ItemCount=12}}
|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}}
|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}}
|}
|}
 
Using Sulfuric Acid:
Using Oil:
{|
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}
|{{RecipeItem|ItemName=Stone Ore|ItemCount=12}}
|{{RecipeItem|ItemName=Coal|ItemCount=6}}
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=1}}
|}
Using Oil and Water (also produces 0.75 hydrogen):
{|
{|
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}
|{{RecipeItem|ItemName=Stone Ore|ItemCount=14}}
|{{RecipeItem|ItemName=Stone Ore|ItemCount=14}}
|{{RecipeItem|ItemName=Coal Ore|ItemCount=6}}
|{{RecipeItem|ItemName=Coal|ItemCount=6}}
|{{RecipeItem|ItemName=Crude Oil|ItemCount=6}}
|{{RecipeItem|ItemName=Crude Oil|ItemCount=1.5}}
|{{RecipeItem|ItemName=Water|ItemCount=4}}
|{{RecipeItem|ItemName=Water|ItemCount=1}}
|}
Using Grating Crystal and Fire Ice (also produces 2 hydrogen):
{|
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}}
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}}
|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}}
|{{RecipeItem|ItemName=Grating Crystal|ItemCount=2}}
|}
|}


Note: Unbalanced. If taking sulfuric acid route, you'll have 3x excess sulfuric acid, 3x excess hydrogen, and 1x excess circuit board from making a single run of 2x solar sails.
==Used In==
{{ProductionChainTable/head}}
{{ProductionChain
|Building=Assembling Machine
|Replicator=Yes
|Technology=High-Strength Lightweight Structure
|Recipe=
  {{ItemRecipe
    |Out1=Dyson Sphere Component
    |Out1Qty=1
    |CraftTime=8 s
    |In1=Frame Material
    |In1Qty=3
    |In2=Solar Sail
    |In2Qty=3
    |In3=Processor
    |In3Qty=3
  }}
}}
|}


==Player Tips & Tricks==
==Player Tips & Tricks==


Since Solar Sails have a limited lifespan, the power production of a dyson swarm is dependent on the supply of new Solar Sails into orbit. If you stop producing or launching solar sails, the swarm's power generation will decrease as sails expire, until it reaches 0.
* Since Solar Sails have a limited lifespan, the power generation of a Dyson swarm is dependent on the rate that Solar Sails are launched. If Solar Sails are not produced and launched faster than they expire, the number of Solar Sails in the Dyson swarm will gradually dwindle until it is balanced with the current launching rate. This equation determines how many Solar Sails much be produced and launched per minute in order to produce a certain stable amount of power: <code>Solar Sails Per Minute = ( Target Power ) / (Lifetime of Solar Sail * Star Luminosity * 600)</code>


* For instance, to produce 50MW (or 50,000,000 W) around a star with 0.75 luminosity without any Solar Sail Life upgrades, a total of '''(50,000,000) / (5400 * 0.75 * 600) = 20.57''' Solar Sails must be produced and launched per minute (about 1 per 3 seconds).
{{Item Navbox}}
[[Category:Item]]
[[Category:Item]]
[[Category:Components]]
[[Category:End Product]]
[[Category:Crafting Material]]

Latest revision as of 23:17, 17 April 2024

Solar Sail
End Product
Use the EM-Rail Ejector to launch a large number of solar sails to form Dyson Swarm, which can effectively obtain the radiant energy of stars.
Icon Solar Sail.png
Life5400 s
Made InAssembler
Hand-makeReplicator
Stack Size200

Icon Solar Sail.png
2
4 s
Icon Graphene.png
1
Icon Photon Combiner.png
1

Summary

Solar Sails are consumable items required to create a Dyson swarm. After the player has designed an orbit in the Dyson sphere editor, an EM-Rail Ejector can send Solar Sails into that orbit. The energy transmitted by Solar Sails can only be collected using a Ray Receiver. Additionally, once a Dyson shell is designed and enough Small Carrier Rockets have been launched, Solar Sails will automatically integrate into the Dyson shell.

Solar Sails have a limited lifespan of 5400s (1.5h). This can be upgraded to up to 9000s (2.5h) by researching the Solar Sail Life upgrades. Once a Solar Sail becomes part of a Dyson shell, its lifespan becomes indefinite.

The energy generated by a Solar Sail depends on the star's luminosity. Unlike real life, the energy generated does not depend on the distance from the star. Around a star with a luminosity of 1.0, a single Solar Sail generates 36 kW. Each structure point in the Dyson shell yields 96 kW, and each solar cell yields ~15 kW of power (both multiplied by luminosity).

A single EM-Rail Ejector firing continuously can maintain a maximum of 1800 Solar Sails in orbit with their default lifespan of 5400s. Around a star with a luminosity of 1.0, this generates 64.8 MW.

Production Chain

Recipe Building Replicator? Technology
Icon Solar Sail.png
2
4 s
Icon Graphene.png
1
Icon Photon Combiner.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Solar Sail Orbit System.png

Total Raw Materials

Costs per 4 sails:

Using Fire Ice (also produces 2 hydrogen):

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Stone Ore.png
12
Icon Fire Ice.png
2

Using Sulfuric Acid:

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Stone Ore.png
12
Icon Coal.png
6
Icon Sulfuric Acid.png
1

Using Oil and Water (also produces 0.75 hydrogen):

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Stone Ore.png
14
Icon Coal.png
6
Icon Crude Oil.png
1.5
Icon Water.png
1

Using Grating Crystal and Fire Ice (also produces 2 hydrogen):

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Fire Ice.png
2
Icon Grating Crystal.png
2

Used In

Recipe Building Replicator? Technology
Icon Dyson Sphere Component.png
1
8 s
Icon Frame Material.png
3
Icon Solar Sail.png
3
Icon Processor.png
3
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech High-Strength Lightweight Structure.png

Player Tips & Tricks

  • Since Solar Sails have a limited lifespan, the power generation of a Dyson swarm is dependent on the rate that Solar Sails are launched. If Solar Sails are not produced and launched faster than they expire, the number of Solar Sails in the Dyson swarm will gradually dwindle until it is balanced with the current launching rate. This equation determines how many Solar Sails much be produced and launched per minute in order to produce a certain stable amount of power: Solar Sails Per Minute = ( Target Power ) / (Lifetime of Solar Sail * Star Luminosity * 600)
  • For instance, to produce 50MW (or 50,000,000 W) around a star with 0.75 luminosity without any Solar Sail Life upgrades, a total of (50,000,000) / (5400 * 0.75 * 600) = 20.57 Solar Sails must be produced and launched per minute (about 1 per 3 seconds).
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