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*Besides automated units, Planetary Bases are backed up by Plasma Sentries. These deal severe damage at long range and can tear through Icarus quickly. However, since they fire in a predictable rhythm, it's possible to consistently dodge their fire. Jump right before the Plasma Sentries fire, so that they shoot when Icarus is at the peak of the jump and is about to start falling. This will make all the shots harmlessly pass over Icarus's head. | *Besides automated units, Planetary Bases are backed up by Plasma Sentries. These deal severe damage at long range and can tear through Icarus quickly. However, since they fire in a predictable rhythm, it's possible to consistently dodge their fire. Jump right before the Plasma Sentries fire, so that they shoot when Icarus is at the peak of the jump and is about to start falling. This will make all the shots harmlessly pass over Icarus's head. | ||
*Throwable weapons are the best weapon by far for destroying Planetary Bases, as they deal heavy damage in a radius. They also don't have a traditional rate of fire, and Icarus can throw them repeatedly (although throwing them long distances requires charging the throw). At close range, Icarus can repeatedly throw these weapons and deal huge damage per second, and they have a big enough blast radius to hit multiple structures and fighters at once. With a few combat drones to draw some fire away from Icarus, using throwables to tear down Planetary Bases is surprisingly straightforward. | *Throwable weapons are the best weapon by far for destroying Planetary Bases, as they deal heavy damage in a radius. They also don't have a traditional rate of fire, and Icarus can throw them repeatedly (although throwing them long distances requires charging the throw). At close range, Icarus can repeatedly throw these weapons and deal huge damage per second, and they have a big enough blast radius to hit multiple structures and fighters at once. With a few combat drones to draw some fire away from Icarus, using throwables to tear down Planetary Bases is surprisingly straightforward. | ||
**Later in the game, [[Plasma Capsule|Plasma Capsules]] and [[Antimatter Capsule|Antimatter Capsules]] can serve a similar purpose. They are also relatively simple to produce. However, they occupy a normal ammo slot and have a slow rate of fire, so using throwables as a damage source is still a good idea. | |||
*It is generally not possible to win a fight against a Planetary Base with stalling tactics. The [[Space Hive]] will continually supply the base's Relay with energy, so it will always be able to produce more fighters and continue operating its sentries. However, destroying the Relay cuts off its supply of energy, making this strategy viable. Be warned that attacking and destroying a Relay will increase the Hive's threat level considerably, and a new Relay may be sent to that same Planetary Base. If planning to destroy the Relay, it's imperative to wipe out the base soon after. | *It is generally not possible to win a fight against a Planetary Base with stalling tactics. The [[Space Hive]] will continually supply the base's Relay with energy, so it will always be able to produce more fighters and continue operating its sentries. However, destroying the Relay cuts off its supply of energy, making this strategy viable. Be warned that attacking and destroying a Relay will increase the Hive's threat level considerably, and a new Relay may be sent to that same Planetary Base. If planning to destroy the Relay, it's imperative to wipe out the base soon after. | ||
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