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:: It is not 100% - I have confirmation from several individuals that there is still a dead spot on the planet directly opposite where the sun is (so in the 'deepest night'). I have not yet heard precisely how large this dead spot is. [[User:76561198018895007|76561198018895007]] ([[User talk:76561198018895007|talk]]) 07:34, 16 February 2021 (UTC) | :: It is not 100% - I have confirmation from several individuals that there is still a dead spot on the planet directly opposite where the sun is (so in the 'deepest night'). I have not yet heard precisely how large this dead spot is. [[User:76561198018895007|76561198018895007]] ([[User talk:76561198018895007|talk]]) 07:34, 16 February 2021 (UTC) | ||
::: I agree, its not 100% everywhere. From what I described above I would conclude that there is a dead spot, and that the size of the dead spot depends on how far the planet is away from the star. If the planet is close enough, there is no dead spot. And if it is very far away, the dead spot is almost as big as the dark side of the planet. The rest is something in-between. [[User:76561198013852709|76561198013852709]] ([[User talk:76561198013852709|talk]]) 16:31, 16 February 2021 (UTC) |
Latest revision as of 16:31, 16 February 2021
Could anyone confirm whether Graviton Lenses actually make line of sight no longer required? On the starter planet (that should definitely have an atmosphere), I could not see this kind of effect. Graviton Lenses only (as the text of the ionization tech states) double the power "draw", to 25 MW or 125 MW, depending on mode. Placing the Ray Receiver in the planet's shadow breaks contact to the Dyson Sphere, whether it has a lens in it or not, thus interrupting the bonus for continous connection to the Sphere.
Yes, I am currently making use of this mechanic in my game. I have upwards of 20 ray receivers on my starter planet supplied with graviton lenses. All work fine regardless of sunlight / LOS. However, I did observe that sometimes a couple of ray receivers loose the connection for a short time (less than a minute). This seems to happen periodically. I might be due to the planet beeing obstructed by the gas giant it is orbiting. Will need further testing to confirm this theory. - Neidmare
I did some testing. I have 3 planets in my system, all with atmospheres. On the planet closest to the star (0.384 AU), the ray receivers were working regardless of where I placed them on the planet, and whether they had a graviton lens or not. On the middle planet (0.993 AU), the receivers needed a graviton lens to function at night, and on the darkest spot (directly behind the planet when viewed from the sun) the ray strength went down to as low as 30% even with a graviton lens. On the farthest planet (1.886 AU), the receivers had 0 strength on the dark side, regardless of whether a graviton lens was inserted. With a graviton lens, they remained operational a little longer after sunset.
From this I conclude that the distance to the star determines the range of the "ray bouncing" that a graviton lens makes use of. The farther the planet is away from the sun, the shallower the angle of the energy rays are, and the less distance they can be bounced. This means that on distant planets there is a "blind spot" for the receivers. The signal strength loss is gradual, as on my middle planet the strength does not go below 30%. - Neidmare
- It is not 100% - I have confirmation from several individuals that there is still a dead spot on the planet directly opposite where the sun is (so in the 'deepest night'). I have not yet heard precisely how large this dead spot is. 76561198018895007 (talk) 07:34, 16 February 2021 (UTC)
- I agree, its not 100% everywhere. From what I described above I would conclude that there is a dead spot, and that the size of the dead spot depends on how far the planet is away from the star. If the planet is close enough, there is no dead spot. And if it is very far away, the dead spot is almost as big as the dark side of the planet. The rest is something in-between. 76561198013852709 (talk) 16:31, 16 February 2021 (UTC)