Patch Notes/0.8.20.8092: Difference between revisions
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===Features=== |
===Features=== |
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* Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system. |
* Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system. |
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https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38718364/7da54c62a2cc62f461c3c4538f0ac835c2c7c278.png |
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===Changes=== |
===Changes=== |
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* Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint. |
* Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint. |
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* Optimized the algorithm for controlling target frame rate and slightly improved the utilization of the GPU at a fixed frame rate. |
* Optimized the algorithm for controlling target frame rate and slightly improved the utilization of the GPU at a fixed frame rate. |
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https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38718364/66e7550afb168d116d2301c6d87d8bd2513b7163.png |
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===BugFix=== |
===BugFix=== |
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* Fixed a bug that the position of the Sorter connected to the Conveyor Belt was abnormally shifted in the Blueprint construction mode. |
* Fixed a bug that the position of the Sorter connected to the Conveyor Belt was abnormally shifted in the Blueprint construction mode. |
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* Fixed a bug that the deflection angle of the Sorter in the Blueprint construction mode was not detected in advance. |
* Fixed a bug that the deflection angle of the Sorter in the Blueprint construction mode was not detected in advance. |
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* Fixed a bug that the canceled Key-binding may still keep triggering. |
* Fixed a bug that the canceled Key-binding may still keep triggering.<noinclude> |
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[[Category:Patch Notes]] |
[[Category:Patch Notes]]</noinclude> |
Latest revision as of 15:23, 29 September 2021
Early Access Patch Version: 0.8.20.8092 - August 20th, 2021
Hi engineers, how's going? We brought some new fixes to improve your operation experiences.
[version 0.8.20.8092]
Features
- Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system.
Changes
- Optimized the length of savedata. Reduced the length of [Entity Data] by about 50%, and the length of [Conveyor Belt and Cargo] by about 10%. Please "Save" once after updating the version to enable this optimization.
- Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint.
- Optimized the algorithm for controlling target frame rate and slightly improved the utilization of the GPU at a fixed frame rate.
BugFix
- Fixed a bug that the building may leave an afterimage in Blueprint construction mode.
- Fixed a bug that the position of the Sorter connected to the Conveyor Belt was abnormally shifted in the Blueprint construction mode.
- Fixed a bug that the deflection angle of the Sorter in the Blueprint construction mode was not detected in advance.
- Fixed a bug that the canceled Key-binding may still keep triggering.