Patch Notes:0.10.30.22239: Difference between revisions

Dyson Sphere Program build released on 2024-05-29
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Latest revision as of 16:45, 10 June 2024

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Patch Notes Header.png

Patch Version 0.10.30.22239 - May 29th 2024

Feature

  • Added priority setting feature to the interstellar logistics system.
  • Added ability to set point-to-point transportation for logistics stations with highest priority.
  • Added ability to designate interstellar routes, which are high-priority transportation routes between planets/planetary systems for specified items.
  • Added ability to group logistics stations, with higher priority transportation between stations within the same group.
  • Added a 0.3x resource multiplier, adjustable from the start game interface.
  • Added setting to automatically mute the game when switching to the background.
  • (Experimental) Tilted conveyor belts can now be constructed; adjust them using the [←]/[→] keys during conveyor belt construction (no in-game prompt available).

Change

  • [Battlefield Analysis Base] pickup speed x2.5; picking up sand pile will not affect the speed of picking up other items.
  • Added an option in the [Pickup/Drop Filter] panel to disable sand pile dropping.
  • Real-time height information is now displayed when constructing conveyor belts.
  • Add the "Free item" toggle setting from the sandbox mode replicator panel to the save file.
  • Now you can use [WASD] to navigate the Tech Tree(T).
  • Optimized docking positions for drones at the [Battlefield Analysis Base] to reduce clipping issues.
  • Increased on-screen rendering limit for Traffic Monitor.

Bugfix

  • Fixed a bug where, after a downhill slope with a curved bridge on a conveyor belt, constructing a sorter would result in the direction being the same regardless of how it was pulled.
  • Fixed an issue in sandbox mode where inputting items with proliferator point bonuses into locked slots at interstellar logistics stations would cause individual item proliferator point bonuses to exceed 4 points.
  • Fixed a bug where enemies would get stuck underground in certain situations, causing defense turrets to continuously attack the ground.
  • Fixed a bug where Icarus would incorrectly deduct energy shields in certain situations.
  • Fixed visual effects bug with the plasma projectile of the Dark Fog plasma sentry tower.
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