Deuterium: Difference between revisions
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{{ProductionChain  | 
  {{ProductionChain  | 
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|Building=Orbital Collector  | 
  |Building=Orbital Collector  | 
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|Replicator=  | 
  |Replicator=Mine  | 
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|Technology=Gas Giants Exploitation  | 
  |Technology=Gas Giants Exploitation  | 
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{{ProductionChain  | 
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|Building=Assembler  | 
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|Replicator=Yes  | 
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|Technology=Plasma Turret  | 
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|Recipe=             | 
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  {{ItemRecipe  | 
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    |Out1=Plasma Capsule  | 
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    |Out1Qty=1  | 
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    |CraftTime=2 s  | 
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    |In1=Graphene  | 
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    |In1Qty=1  | 
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    |In2=Magnet  | 
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    |In2Qty=2  | 
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    |In3=Deuterium  | 
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    |In3Qty=10  | 
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    }}  | 
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==Player Tips & Tricks==  | 
  ==Player Tips & Tricks==  | 
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*Using [[Fractionator|Fractionators]] to produce Deuterium is roughly   | 
  *Using [[Fractionator|Fractionators]] to produce Deuterium is roughly 2.5 times more energy efficient (using [[Conveyor Belt Mk.III|Mk.III Conveyor Belts]]) than [[Miniature Particle Collider|Particle Colliders]]. It takes more space to set up but works in a simple loop (with a buffer liquid storage slowly refilled with Hydrogen).  A Fractionator processing Hydrogen piled four times using the [[Automatic Piler]] consumes 1.375 times as much energy per Deuterium as a normal Fractionator, with throughput closer to the Particle Collider's Deuterium production, and it can be a middle ground on energy usage and space while retaining the 1:1 Hydrogen to Deuterium conversion.  | 
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{| class="wikitable"  | 
  {| class="wikitable"  | 
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|+ Comparative Data  | 
  |+ Comparative Data  | 
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|-  | 
  |-  | 
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! Units !! Fractionator !! Particle Collider  | 
  ! Units !! Fractionator !! Particle Collider !! Fractionator 4-stack  | 
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|-  | 
  |-  | 
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| kW (kJ/s) || 720 || 12000  | 
  | kW (kJ/s) || 720 || 12000 || 3960  | 
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  |-  | 
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| Deuterium /s|| 0.3 || 1  | 
  | Deuterium /s|| 0.3 || 2 || 1.2  | 
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|-  | 
  |-  | 
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| kJ per Deuterium || 2400 ||   | 
  | kJ per Deuterium || 2400 || 6000 || 3300  | 
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Latest revision as of 20:35, 19 January 2024
Deuterium
Material, Fuel
 A stable  isotope of hydrogen. Rarely exists under natural conditions. Most of them come from the reprocessing of hydrogen and the collection from the Gas Giant.
 
| Fuel Type | Chemical | |
| Energy | 9.00 MJ | |
| Fuel Chamber Gen. | +100% | |
| Made In | Fractionator, Particle Collider Cannot make in replicator  | |
| Gathered From | Gas Giant Orbit | |
| Stack Size | 20 | 
Summary
Deuterium is stable heavier isotope of Hydrogen. Rarely exists under natural conditions. Most comes from the reprocessing of hydrogen and collection from Gas Giants via Orbital Collectors.
Production Chain
| Recipe | Building | Replicator? | Technology | 
|---|---|---|---|
| ✖ | |||
| ✖ | |||
| ⛏️ | 
Production Progression Chart
- For more information on reading and using these charts, see Production Progression Chart.
 
| Stage 1 | Stage 2 | Stage 3 | 
|---|---|---|
| Stage 1 | Stage 2 | Stage 3 | 
|---|---|---|
| Stage 1 | Stage 2 | Stage 3 | Stage 4 | 
|---|---|---|---|
Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. Final stage quantities are remaining surplus available for distribution.
Used In
| Recipe | Building | Replicator? | Technology | 
|---|---|---|---|
| ✔ | |||
| ✖ | |||
| ✔ | 
Player Tips & Tricks
- Using Fractionators to produce Deuterium is roughly 2.5 times more energy efficient (using Mk.III Conveyor Belts) than Particle Colliders. It takes more space to set up but works in a simple loop (with a buffer liquid storage slowly refilled with Hydrogen). A Fractionator processing Hydrogen piled four times using the Automatic Piler consumes 1.375 times as much energy per Deuterium as a normal Fractionator, with throughput closer to the Particle Collider's Deuterium production, and it can be a middle ground on energy usage and space while retaining the 1:1 Hydrogen to Deuterium conversion.
 
| Units | Fractionator | Particle Collider | Fractionator 4-stack | 
|---|---|---|---|
| kW (kJ/s) | 720 | 12000 | 3960 | 
| Deuterium /s | 0.3 | 2 | 1.2 | 
| kJ per Deuterium | 2400 | 6000 | 3300 | 

























































































































































































