Microcrystalline Component: Difference between revisions

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==Summary==
==Summary==
Microcrystalline component is the basis for processors to achieve high-speed computing functions. To make it requires carving and processing "city-like" three-dimensional nanostructures on high-purity silicon wafers.


==Required Technology==
==Production Chain==
{{ProductionChainTable/head}}
{{ProductionChain
|Building=Assembling Machine
|Replicator=Yes
|Technology=Semiconductor Material
|Recipe=
  {{ItemRecipe
    |Out1=Microcrystalline Component
    |Out1Qty=1
    |CraftTime=2 s
    |In1=High-Purity Silicon
    |In1Qty=2
    |In2=Copper Ingot
    |In2Qty=1
  }}
}}
|}


==Production Chain==
===Production Progression Chart===
{{ProgressionChartHatnote}}
{| class="wikitable" style="text-align:center; background-color:#0b161c
|+ Stone-based production
! Stage 1
! Stage 2
! Stage 3
! Stage 4
|-
| {{riq|Stone|2400}}
| {{riq|Smelter|40}} {{to}} {{riq|Silicon Ore|240}}
| {{riq|Smelter|4}} {{to}} {{riq|High-Purity Silicon|120}}
|rowspan=2| {{riq|Assembling Machine Mk.II|2}} {{to}} {{riq|Microcrystalline Component|60}}
|-
| {{riq|Copper Ore|60}}
| {{riq|Smelter|1}} {{to}} {{riq|Copper Ingot|60}}
| {{ppc skip}}
|}
{| class="wikitable" style="text-align:center; background-color:#0b161c
|+Silicon vein-based production
! Stage 1
! Stage 2
! Stage 3
|-
| {{riq|Silicon Ore|240}}
| {{riq|Smelter|4}} {{to}} {{riq|High-Purity Silicon|120}}
|rowspan=2| {{riq|Assembling Machine Mk.II|2}} {{to}} {{riq|Microcrystalline Component|60}}
|-
| {{riq|Copper Ore|60}}
| {{riq|Smelter|1}} {{to}} {{riq|Copper Ingot|60}}
|}


==Used For==
=== Raw Material Cost===
{|
Total raw materials to construct 1 Microcrystalline Component include:
[[File:Icon_Processor.png|link=Processor]]
{| class="wikitable" style="text-align:center; background-color:#0b161c
|-
| {{riq|Silicon Ore|4}} or {{riq|Stone|40}}
| {{riq|Copper Ore|1}}
|}
|}


==Used In==
==Used In==
{{#invoke:GameData|recipesUsingDirect|{{PAGENAME}}}}


==Player Tips & Tricks==
==Player Tips & Tricks ==


* Only [[Processor]]s, [[Spray Coater]]s  and [[Battlefield Analysis Base|Battlefield Analysis Bases]] require them. 
* 4 Assemblers of Microcrystalline Component will supply exactly 3 Assemblers of Processors (ratio 4:3)
* The ratios for Spray Coaters is 4:3, the ratio for Battlefield Analysis Bases is 2:1
{{Item Navbox}}
[[Category:Item]]
[[Category:Item]]
[[Category:Components]]
[[Category:Component]]
[[Category:Component]]
[[Category:Crafting Material]]

Latest revision as of 22:57, 26 June 2024

Microcrystalline Component
Component
Microcrystalline component is the basis for processors to achieve high-speed computing functions. To make it requires carving and processing "city-like" three-dimensional nanostructures on high-purity silicon wafers.
Icon Microcrystalline Component.png
Made InAssembler
Hand-makeReplicator
Stack Size200

Icon Microcrystalline Component.png
1
2 s
Icon High-Purity Silicon.png
2
Icon Copper Ingot.png
1

Summary

Microcrystalline component is the basis for processors to achieve high-speed computing functions. To make it requires carving and processing "city-like" three-dimensional nanostructures on high-purity silicon wafers.

Production Chain

Recipe Building Replicator? Technology
2 s
    

Production Progression Chart

For more information on reading and using these charts, see Production Progression Chart.
Stone-based production
Stage 1 Stage 2 Stage 3 Stage 4
 
2400
 
40
 
 
240
 
 
120
 
 
60
 
60
 
 
60
 
Silicon vein-based production
Stage 1 Stage 2 Stage 3
 
240
 
 
120
 
 
60
 
60
 
 
60

Raw Material Cost

Total raw materials to construct 1 Microcrystalline Component include:

or
 
40

Used In

Components

Recipe Building Replicator? Technology
3 s
    

Buildings

Recipe Building Replicator? Technology
3 s
    
6 s
 
12
 
18
 
12
    

Player Tips & Tricks

  • Only Processors, Spray Coaters and Battlefield Analysis Bases require them.
  • 4 Assemblers of Microcrystalline Component will supply exactly 3 Assemblers of Processors (ratio 4:3)
  • The ratios for Spray Coaters is 4:3, the ratio for Battlefield Analysis Bases is 2:1
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