Conveyor Belt Mk.II: Difference between revisions
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===Placing down=== |
===Placing down=== |
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Once the start point has been selected, pressing |
Once the start point has been selected, pressing {{kbd|R}} will switch the direction the belt will follow before turning 90 degrees to reach the destination point.<br> |
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When placing belts, altitude of current point can be changed by pressing the |
When placing belts, altitude of current point can be changed by pressing the {{kbd|↑}} and {{kbd|↓}} arrow keys. Pressing {{kbd|0}} (Zero) will reset to ground.<br> |
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While the editor requires 2 tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.<br> |
While the editor requires 2 tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.<br> |
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Pressing |
Pressing {{kbd|Shift}} while placing will disable building snapping, allowing easier laying of belts over buildings/other belts. |
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[[Category:Item]] |
[[Category:Item]] |
Revision as of 13:36, 1 February 2021
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Conveyor Belt Mk.II
Logistics
Having a greater throughput of the conveyor belt and transport the cargo faster.
Summary
Required Technology
High-efficiency Logistics System |
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Production Chain
1 Sec <------ |
2 Sec <------ |
2 Sec <------ |
1 Sec <------ |
1.5 Sec <------ |
1 Sec <------ |
1.5 Sec <------ |
1 Sec <------ |
Total Raw Materials
- 17x Iron Ore
- 4x Copper Ore
Player Tips & Tricks
The Conveyor Belt Mk.II can carry 12 items per second or 720 items per minute.
Placing down
Once the start point has been selected, pressing R will switch the direction the belt will follow before turning 90 degrees to reach the destination point.
When placing belts, altitude of current point can be changed by pressing the ↑ and ↓ arrow keys. Pressing 0 (Zero) will reset to ground.
While the editor requires 2 tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.
Pressing Shift while placing will disable building snapping, allowing easier laying of belts over buildings/other belts.