Patch Notes/0.6.17.6112: Difference between revisions
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imported>76561198018895007 Created page with "== Early Access Patch Version: 0.6.17.6112 - April 1st, 2021== ===A message from the developers=== <blockquote> Hi engineers, With the coming of April, we are about to enter..." |
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Hi engineers, |
Hi engineers, |
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With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. |
With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the [[Sorters|sorters]] is on its way. |
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Let's see the update log today: |
Let's see the update log today: |
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</blockquote> |
</blockquote> |
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===Features=== |
===Features=== |
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* Added system framework of item drop/pick up |
* Added system framework of item drop/pick up |
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* Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels |
* Optimized the [[Assembling Machines|Assembler]] GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels |
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* Optimized the models of logistics drones and vessels and the rendering costs on GPU |
* Optimized the models of [[Logistics Drone|logistics drones]] and [[Logistics Vessel|vessels]] and the rendering costs on GPU |
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===Changes=== |
===Changes=== |
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* You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space! |
* You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space! |
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* Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel |
* Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel |
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* Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance |
* Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance |
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* Fixed the bug that it may report an error when the Logistics Station is dismantled |
* Fixed the bug that it may report an error when the [[Logistics Station]] is dismantled |
Revision as of 14:00, 24 July 2021
Early Access Patch Version: 0.6.17.6112 - April 1st, 2021
A message from the developers
Hi engineers,
With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:
Features
- Added system framework of item drop/pick up
- Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
- Optimized the models of logistics drones and vessels and the rendering costs on GPU
Changes
- You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!
Bug fixes
- Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
- Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
- Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
- Fixed the bug that it may report an error when the Logistics Station is dismantled