Patch Notes/0.7.18.7189: Difference between revisions
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imported>76561198048911778 I copied the wrong patch notes like a dingus. Fixed. |
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[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!] |
[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!] |
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===Features=== |
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* Now the Accumulator's VFX of charging, discharging, and full charged status are different. |
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* Now the conveyor belt will be highlighted when it is selected |
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* Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency. |
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===Changes=== |
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* Restored animation of the node when constructing the conveyor belt |
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* Optimized the collision generating algorithm according to the actual geometric information of the conveyor belt, and modified a part of the collision detection when the conveyor belt is constructed. |
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* Optimized conveyor belt's selection logic for a better operation experience. |
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* Fine-tuned the collision frame size of the Assembler, Storage, and Tesla Tower. |
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* Remade the collision frame of the Ray Receiver and adjusted its minimum distance in batch construction. |
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* Optimized the geometric calculation logic of the connection between the conveyor belt and the building, so that the collision size of the Splitter and Storage Tank is also reduced |
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* Added some prompts for conveyor belt construction, including "export required" for buildings and "press R to change path" when the deflection angle is too large |
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* Modified the construction logic of the conveyor belt. The starting point will not be able to be confirmed when the indicator point is red |
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===Balance=== |
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* Increased the power and capacity of the Accumulator, reduced the Super-magnetic ring consumption of accumulator recipe |
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* Changed the recipe of the three kinds of fuel rods to reduce the consumption of 'shell materials' |
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* Increased the Small Carrier Rocket's consumption of Deuteron fuel rod recipe |
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* Increased output of two rare minerals, Kimberlite ore, and fractal silica, and reduced their production time |
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* Reduced the number of Optical Grating Crystal Vein required in the Casimir crystal (advanced) recipe |
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Increased the material consumption of solar panel's recipe |
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===Bug Fixes=== |
===Bug Fixes=== |
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* Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update. |
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* Fixed a bug where there was no collision between conveyor belt and minerals when building a conveyor belt on highland |
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* Fixed a bug where some conveyor belt intersections could not be connected. |
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* Fixed a bug where the environment modification may cause an error on collision frame refreshment which lead to a problem of minerals not being collected |
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* Fixed a bug |
* Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it. |
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* Fixed a bug where continuous clicking at the same position in the Dyson Sphere planning frame may made the nodes overlap each other |
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* Fixed the error message prompt caused by switching the program window (error code: PlayerAction_Inspect 271) |
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* Fixed a bug where the light rendering of Milky Way may superimposed when entering and leaving the Milky Way in succession |
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* Fixed a bug where using foundation at position [latitude 0°, longitude 180°] may caused terrain voids |
Revision as of 23:51, 14 July 2021
Early Access Patch Version: 0.7.18.7189 - June 19th, 2021
Related Game Announcement
Engineers!
We fixed some bugs today. Definitely had nothing to do with yesterday's patch!
[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]
Bug Fixes
- Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update.
- Fixed a bug where some conveyor belt intersections could not be connected.
- Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it.