Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Conveyor Belt Mk.III: Difference between revisions

From the Dyson Sphere Program Wiki
Content deleted Content added
imported>76561197971023681
Production Progression Chart: remove extraneous note.
imported>76561197971023681
Player Tips & Tricks: copy tips over from Mk.I
Line 553: Line 553:


==Player Tips & Tricks==
==Player Tips & Tricks==
The [[Conveyor_Belt_Mk.III|Conveyor Belt Mk.III]] can carry 30 items per second or 1800 items per minute.<br>
* The [[Conveyor_Belt_Mk.III|Conveyor Belt Mk.III]] can carry 30 items per second or 1,800 items per minute.
* A full belt holds one item per tile and one item per connection between tiles. Thus an item on the belt moves fifteen tiles per second.
* Stack size per inventory slot: 200


===Placing down===
===Placing down===
Once the start point has been selected, pressing {{kbd|R}} will switch the direction the belt will follow before turning 90 degrees to reach the destination point.<br>
* Once the start point has been selected, pressing {{kbd|R}} will switch the direction the belt will follow before turning 90 degrees to reach the destination point.
When placing belts, altitude of current point can be changed by pressing the {{kbd|↑}} and {{kbd|↓}} arrow keys. Pressing {{kbd|0}} (Zero) will reset to ground.<br>
* When placing belts, altitude of current point can be changed by pressing the {{kbd|↑}} and {{kbd|↓}} arrow keys. Pressing {{kbd|0}} (Zero) (with {{kbd|Num Lock}} on) will reset to ground.
While the editor requires 2 tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.<br>
* While the editor requires two tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.
Pressing {{kbd|Shift}} while placing will disable building snapping, allowing easier laying of belts over buildings/other belts.
* Holding {{kbd|Shift}} while placing will disable building snapping, allowing easier laying of belts over buildings/other belts.

===Merging===
* Joining belts together is allowed, but only in the direction that they merge their cargo together.
* When merging a belt into a straight belt, the straight belt has priority over the joining belt.

===Direct interaction===
It is possible to place items directly on conveyor belts. To do this, mouse over a section of belt until a white box appears. Click the box to bring up an interaction dialog window, with a circular port that displays what is on that section of the belt. If there is nothing on the belt, you can take an item from your inventory and place it in the port (if you have several of the same item to place, hold down the mouse button; there is no need to click for each individual item).

Conversely, you can take items directly from belts in the same manner.

===Mass-Deletion===
When deleting belts, holding {{kbd|Shift}} before clicking a belt will delete the entire belt all at once (within build range).


[[Category:Item]]
[[Category:Item]]

Revision as of 15:26, 1 March 2021

Conveyor Belt Mk.III
Logistics
Maximize the speed and throughput of transporting cargo. Can design a more efficient production line with a reasonable combination of conveyor belts with different transport speed.
Transport Speed30/s
Made InAssembler
Hand-MakeReplicator
Grid Size1×1
Stack Size300

3
1 s
3
1
1

Summary

Production Chain

Recipe Building Replicator? Technology
3
1 s
3
1
1

Production Progression Chart

for more information on reading and using these charts, see Production Progression Chart
Fire Ice and Coal-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
120
2
120
1
180
1
180
1
180
20
30
60
1
60
1
60
240
4
240
4
120
2
60
120
2
120
2
120
120
3
120
2
120
60
1
60
120
3
120
2
120
60
1
60
480
8
480
8
240
4
120
3
60
20
240
4
240
4
240
240
6
240
4
240
120
2
120
240
6
240
4
240
240
2
120
200
5
200
120
2
60
60
1
60
30
Buildings Required
52
43
1
Raw Materials Required
(per minute)
2180
240
120
60
Raw Materials Required
(per unit)
12.11
1.33
0.66
0.33
for more information on reading and using these charts, see Production Progression Chart
Sulfuric Acid and Coal-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
120
2
120
1
180
1
180
1
180
20
20
60
1
60
1
60
240
4
240
4
120
2
60
120
2
120
2
120
120
3
120
2
120
60
1
60
120
3
120
2
120
60
1
60
480
8
480
8
240
4
120
3
60
20
240
4
240
4
240
240
6
240
4
240
120
2
120
240
6
240
4
240
240
2
120
200
5
200
120
2
60
240
4
120
2
80
40
Buildings Required
56
43
2
Raw Materials Required
(per minute)
2180
240
360
40
Raw Materials Required
(per unit)
12.11
1.33
2
0.22
for more information on reading and using these charts, see Production Progression Chart
Sulfuric Acid and Crude Oil-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
120
2
120
1
180
1
180
1
180
20
270
20
60
1
60
1
60
240
4
240
4
120
2
60
120
2
120
2
120
120
3
120
2
120
60
1
60
120
3
120
2
120
60
1
60
480
8
480
8
240
4
120
3
60
20
90
240
4
240
4
240
240
6
240
4
240
120
2
120
240
6
240
4
240
240
2
120
200
5
200
60
2
60
30
4
60
90
90
120
4
120
60
8
120
180
2
80
180
180
40
Buildings Required
50
43
18
2
Raw Materials Required
(per minute)
2180
240
180
40
Raw Materials Required
(per unit)
12.11
1.33
1
0.22

Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere.

for more information on reading and using these charts, see Production Progression Chart
Stone, Water and Crude Oil-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
120
2
120
1
180
1
180
1
180
20
300
20
60
1
60
1
60
240
4
240
4
120
2
60
120
2
120
2
120
120
3
120
2
120
60
1
60
120
3
120
2
120
60
1
60
480
8
480
8
240
4
120
3
60
20
90
240
4
240
4
240
240
6
240
4
240
120
2
120
240
6
240
4
240
240
2
120
200
5
200
60
2
60
30
4
60
90
90
120
4
120
60
8
120
180
2
80
210
180
60
2
60
30
1
40
30
80
40
Buildings Required
50
43
20
3
Raw Materials Required
(per minute)
2180
240
240
80
40
Raw Materials Required
(per unit)
12.11
1.33
1.33
0.44
0.22

Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere.

for more information on reading and using these charts, see Production Progression Chart
Stone, Water, Crude Oil and Coal-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
120
2
120
1
180
1
180
1
180
20
30
20
60
1
60
1
60
240
4
240
4
120
2
60
120
2
120
2
120
120
3
120
2
120
60
1
60
120
3
120
2
120
60
1
60
480
8
480
8
240
4
120
3
60
20
240
4
240
4
240
240
6
240
4
240
120
2
120
240
6
240
4
240
240
2
120
200
5
200
120
2
60
240
4
120
2
80
30
60
2
60
30
1
40
30
80
40
Buildings Required
56
43
2
3
Raw Materials Required
(per minute)
2180
240
360
60
80
40
Raw Materials Required
(per unit)
12.11
1.33
2
0.33
0.44
0.22

Player Tips & Tricks

  • The Conveyor Belt Mk.III can carry 30 items per second or 1,800 items per minute.
  • A full belt holds one item per tile and one item per connection between tiles. Thus an item on the belt moves fifteen tiles per second.
  • Stack size per inventory slot: 200

Placing down

  • Once the start point has been selected, pressing R will switch the direction the belt will follow before turning 90 degrees to reach the destination point.
  • When placing belts, altitude of current point can be changed by pressing the and arrow keys. Pressing 0 (Zero) (with Num Lock on) will reset to ground.
  • While the editor requires two tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.
  • Holding Shift while placing will disable building snapping, allowing easier laying of belts over buildings/other belts.

Merging

  • Joining belts together is allowed, but only in the direction that they merge their cargo together.
  • When merging a belt into a straight belt, the straight belt has priority over the joining belt.

Direct interaction

It is possible to place items directly on conveyor belts. To do this, mouse over a section of belt until a white box appears. Click the box to bring up an interaction dialog window, with a circular port that displays what is on that section of the belt. If there is nothing on the belt, you can take an item from your inventory and place it in the port (if you have several of the same item to place, hold down the mouse button; there is no need to click for each individual item).

Conversely, you can take items directly from belts in the same manner.

Mass-Deletion

When deleting belts, holding Shift before clicking a belt will delete the entire belt all at once (within build range).

🍪 We use cookies to keep session information to provide you a better experience.