Solar Sail: Difference between revisions
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==Total Raw Materials== |
==Total Raw Materials== |
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Costs per 4 sails: |
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Using Fire Ice: |
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Using Fire Ice (also produces 2 hydrogen): |
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|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}} |
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}} |
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|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}} |
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}} |
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|{{RecipeItem|ItemName=Stone Ore|ItemCount= |
|{{RecipeItem|ItemName=Stone Ore|ItemCount=12}} |
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|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}} |
|{{RecipeItem|ItemName=Fire Ice|ItemCount=2}} |
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Using |
Using Sulfuric Acid: |
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{| |
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|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}} |
|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}} |
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|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}} |
|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}} |
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|{{RecipeItem|ItemName=Stone Ore|ItemCount= |
|{{RecipeItem|ItemName=Stone Ore|ItemCount=12}} |
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|{{RecipeItem|ItemName=Coal Ore|ItemCount=6}} |
|{{RecipeItem|ItemName=Coal Ore|ItemCount=6}} |
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|{{RecipeItem|ItemName= |
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=1}} |
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Using Oil and Water (also produces 0.75 hydrogen): |
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Note: Unbalanced. If taking sulfuric acid route, you'll have 3x excess sulfuric acid, 3x excess hydrogen, and 1x excess circuit board from making a single run of 2x solar sails. |
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{| |
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|{{RecipeItem|ItemName=Iron Ore|ItemCount=2}} |
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|{{RecipeItem|ItemName=Copper Ore|ItemCount=1}} |
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|{{RecipeItem|ItemName=Stone Ore|ItemCount=14}} |
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|{{RecipeItem|ItemName=Coal Ore|ItemCount=6}} |
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|{{RecipeItem|ItemName=Crude Oil|ItemCount=1.5}} |
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==Player Tips & Tricks== |
==Player Tips & Tricks== |
Revision as of 23:48, 16 February 2021
Summary
Solar Sails are consumable items required for the creation of dyson swarms. They are used in the EM Rail Ejector to launch them into orbit around a star. The energy collected by Solar Sails can only be collected using a Ray Receiver.
Solar Sails have a limited lifespan of 1800s. This can be upgraded to up to 3600s by researching Solar Sail Life.
The energy generated by a solar sail depends on the star luminosity. Unlike real life, the energy generated does not depend on the distance to the star. With a star luminosity of 1, a single Solar Sail generates 36 kW.
A single EM-Rail Ejector firing continuously can maintain a maximum of 600 Solar Sails in orbit with their default lifespan of 1800s. With the default luminosity of 1, this will generate 21.6 MW.
Production Chain
Recipe | Building | Replicator? | Technology |
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Total Raw Materials
Costs per 4 sails:
Using Fire Ice (also produces 2 hydrogen):
Using Sulfuric Acid:
Using Oil and Water (also produces 0.75 hydrogen):
Player Tips & Tricks
Since Solar Sails have a limited lifespan, the power production of a dyson swarm is dependent on the supply of new Solar Sails into orbit. If you stop producing or launching solar sails, the swarm's power generation will decrease as sails expire, until it reaches 0.