Energy Sources: Difference between revisions

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'''Energy''' is the total energy each item contains. When used in your mech, the [[Mini Fusion Power Station]] and the [[Artificial Star]], this is the total energy it generates. [[Thermal Power Station|Thermal Power Stations]] incur a 20% energy loss for all fuels they use.
'''Energy''' is the total energy each item contains. When used in your mech, the [[Mini Fusion Power Station]] and the [[Artificial Star]], this is the total energy it generates. [[Thermal Power Station|Thermal Power Stations]] incur a 20% energy loss for all fuels they use.


'''Fuel chamber gen.''' marks how efficient your mech's Fuel Chamber is at converting the fuel. This only changes how fast energy is recharged, not how much total energy is produced. Note that [[Coal Ore|Coal]] with 0% is the only fuel that matches your [[Energy Circuit (Upgrade)|Energy Circuit]] upgrade level. Both positive and negative percentages are relative to this. For instance, both a [[Hydrogen Fuel Rod]] and the 5 [[Hydrogen]] it requires to produce contain a total of 40MJ, but the fuel rod has a Fuel chamber gen. of +200% instead of the +100% of regular hydrogen, meaning you will use the fuel rod 50% faster (300% total charge rate compared to 200%) than the regular hydrogen and therefore recharge energy 50% faster. The time a fuel item lasts and your recovery speed both depend on your [[Energy Circuit (Upgrade)|Energy Circuit]] upgrade level. As this stat only affects your mech, processing hydrogen into fuel rods for use in the [[Thermal Power Station|Thermal Power Station]] is a waste of resources.
'''Fuel chamber gen.''' marks how efficient your mech's Fuel Chamber is at converting the fuel. This only changes how fast energy is recharged, not how much total energy is produced. Note that [[Coal Ore|Coal]] with 0% is the only fuel that matches your [[Energy Circuit (Upgrade)|Energy Circuit]] upgrade level. Both positive and negative percentages are relative to this. For instance, both a [[Hydrogen Fuel Rod]] and the 5 [[Hydrogen]] it requires to produce contain a total of 40MJ, but the fuel rod has a Fuel chamber gen. of +200% instead of the +100% of regular hydrogen, meaning you will use the fuel rod 50% faster (300% total charge rate compared to 200%) than the regular hydrogen and therefore recharge energy 50% faster. The time a fuel item lasts and your recovery speed both depend on your [[Energy Circuit (Upgrade)|Energy Circuit]] upgrade level. As this stat only affects your mech, processing hydrogen into fuel rods for use in the [[Thermal Power Station]] is a waste of resources.
 
'''Burn Time''' is calculated with the following formula:
<pre>(Energy * Efficiency) / Rate == burn time (in seconds)</pre>
Energy is the amount of energy stored in the fuel, in Joules.<br>
Efficiency is the conversion efficiency of the generator burning the fuel. For a [[Thermal Power Station]], this is 0.8 (80%).<br>
Rate is the rate at which the generator is supplying power (in Watts) to the grid.
 
Example: To calculate the burn time of 1 Energetic Graphite in 1 thermal power generator at 100% load:
<pre>Energy * Efficiency / Rate == burn time (in seconds)
(6.0 MJ * 0.8) / 2.16MW  == 2.333 seconds
</pre>
 
The table below has been calculated at 100% load for all fuels/generators. Fuel <em>typically</em> takes longer than this to burn in practice, because it is abnormal to keep a power grid at 100% load at all times.


==List of Fuels==
==List of Fuels==

Revision as of 23:52, 12 February 2021

Dyson Sphere Program has several ways of generating power. From the wind turbine you start with, to fusion generators, artificial stars and of course the Dyson Sphere itself. Some of these generators and your mech, Icarus, run on one or more different fuels. This page lists all fuels in the game and explains the stats they use.

Fuel stats

All fuels have two stats that tell you how good they are: Energy, and Fuel chamber gen.

Energy is the total energy each item contains. When used in your mech, the Mini Fusion Power Station and the Artificial Star, this is the total energy it generates. Thermal Power Stations incur a 20% energy loss for all fuels they use.

Fuel chamber gen. marks how efficient your mech's Fuel Chamber is at converting the fuel. This only changes how fast energy is recharged, not how much total energy is produced. Note that Coal with 0% is the only fuel that matches your Energy Circuit upgrade level. Both positive and negative percentages are relative to this. For instance, both a Hydrogen Fuel Rod and the 5 Hydrogen it requires to produce contain a total of 40MJ, but the fuel rod has a Fuel chamber gen. of +200% instead of the +100% of regular hydrogen, meaning you will use the fuel rod 50% faster (300% total charge rate compared to 200%) than the regular hydrogen and therefore recharge energy 50% faster. The time a fuel item lasts and your recovery speed both depend on your Energy Circuit upgrade level. As this stat only affects your mech, processing hydrogen into fuel rods for use in the Thermal Power Station is a waste of resources.

Burn Time is calculated with the following formula:

(Energy * Efficiency) / Rate == burn time (in seconds)

Energy is the amount of energy stored in the fuel, in Joules.
Efficiency is the conversion efficiency of the generator burning the fuel. For a Thermal Power Station, this is 0.8 (80%).
Rate is the rate at which the generator is supplying power (in Watts) to the grid.

Example: To calculate the burn time of 1 Energetic Graphite in 1 thermal power generator at 100% load:

Energy * Efficiency / Rate == burn time (in seconds)
(6.0 MJ * 0.8) / 2.16MW  == 2.333 seconds

The table below has been calculated at 100% load for all fuels/generators. Fuel typically takes longer than this to burn in practice, because it is abnormal to keep a power grid at 100% load at all times.

List of Fuels

Fuel Stack Size Type Energy Fuel chamber gen. Generator Generator Burn Time Units per minute in generator
Icon Plant Fuel.png 500 Natural Resource, Chemical 500 kJ -30% Icon Thermal Power Station.png 0.185 s 324.32
Icon Log.png 100 Natural Resource, Chemical 1.50 MJ -10% Icon Thermal Power Station.png 0.556 s 107.91
Icon Organic Crystal.png 100 Rare Resource, Material, Chemical 1.80 MJ -20% Icon Thermal Power Station.png 0.667 s 89.96
Icon Coal Ore.png 100 Natural Resource, Chemical 2.70 MJ 0% Icon Thermal Power Station.png 1 s 60
Icon Energetic Graphite.png 100 Material, Chemical 6.30 MJ +60% Icon Thermal Power Station.png 2.333 s 25.72
Icon Crude Oil.png 20 Natural Resource, Chemical 4.00 MJ +20% Icon Thermal Power Station.png 1.481 s 40.51
Icon Refined Oil.png 20 Material, Chemical 4.40 MJ +30% Icon Thermal Power Station.png 1.630 s 36.81
Icon Hydrogen.png 20 Rare Resource, Material, Chemical 8.00 MJ +100% Icon Thermal Power Station.png 2.963 s 20.25
Icon Deuterium.png 20 Rare Resource, Material, Chemical 8.00 MJ +100% Icon Thermal Power Station.png 2.963 s 20.25
Icon Diamond.png 100 Material, Chemical 900 kJ -50% Icon Thermal Power Station.png 0.333 s 180.18
Icon Graphene.png 100 Material, Chemical 96.0 kJ -70% Icon Thermal Power Station.png 0.036 s 1666.67
Icon Carbon Nanotube.png 100 Material, Chemical 84.0 kJ -80% Icon Thermal Power Station.png 0.031 s 1935.48
Icon Fire Ice.png 50 Rare Resource, Chemical 4.80 MJ +40% Icon Thermal Power Station.png 1.778 s 33.75
Icon Hydrogen Fuel Rod.png 30 End Product, Chemical 40.0 MJ +200% Icon Thermal Power Station.png 14.815 s 4.05
Icon Deuteron Fuel Rod.png 20 End Product, Nuclear Energy 600 MJ +300% Icon Mini Fusion Power Station.png 66.667 s 0.9
Icon Antimatter Fuel Rod.png 20 End Product, Mass Energy 7.50 GJ +500% Icon Artificial Star.png 100 s 0.6
Icon Full Accumulator.png 20 Power storage [1] 90.0 MJ +100% Icon Energy Exchanger.png 2 s 30
  1. Will return an empty accumulator when used in the Energy Exchanger. If used to power Icarus, the accumulator will be destroyed.
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