Patch Notes/0.6.17.6112

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Revision as of 19:12, 1 April 2021 by imported>76561198018895007 (Created page with "== Early Access Patch Version: 0.6.17.6112 - April 1st, 2021== ===A message from the developers=== <blockquote> Hi engineers, With the coming of April, we are about to enter...")
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Early Access Patch Version: 0.6.17.6112 - April 1st, 2021

A message from the developers

Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:

Features

  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes

  • You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bug fixes

  • Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
  • Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
  • Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
  • Fixed the bug that it may report an error when the Logistics Station is dismantled
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