Missile Turret

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Revision as of 01:06, 29 February 2024 by Sup3r87 (talk | contribs) (Added more information about the missile turret, what ammo it consumes, why it's useful, and elaborated on a point in tips & tricks)
Missile Turret
Turret
Equipped with an advanced missile launcher and a target identification system, Turrets can quickly identify and locate both ground and space targets. Once they lock onto a target, they will then launch missiles. They are designed to respond to multiple threats with all-around defense.
Icon Missile Turret.png
Durability560 hp
Turret TypeExplosive Weapon
Target TypeVS Ground & Air
and Space
Range of Ground Defense60 m
Range of Space Defense4200 m
Ammo TypeMissile
Fire Rate2.5 shots/s
Work Consumption600 kW
Idle Consumption18.0 kW
Made inAssembler
Stack Size50

Icon Missile Turret.png
1
6 s
Icon Steel.png
8
Icon Electric Motor.png
6
Icon Circuit Board.png
12
Icon Engine.png
6

Summary

Equipped with an advanced missile launcher and a target identification system, Turrets can quickly identify and locate both ground and space targets. Once they lock onto a target, they will then launch missiles. They are designed to respond to multiple threats with all-around defense.

Missile turret is the first turret the player unlocks that is capable of explosive damage (damaging a group of enemies instead of one at a time). Paired with the missile's ability to physically push enemies back on explosion, missile turrets can keep a base defended against some of the biggest ground invasions the Dark Fog can muster (with enough of them, of course).

This turret consumes Missile Set, Supersonic Missile Set, and Gravity Missile Set. In addition to better damage and blast radius, the better versions of missile set also cause the missile to fly at a greater speed, reaching the target sooner.

Production Chain

Recipe Building Replicator? Technology
6 s
 
12
    

Production Progression Chart

For more information on reading and using these charts, see Production Progression Chart.

Player Tips & Tricks

  • All the missile turrets on a planet can target any enemies within range of any signal tower on the planet -- making them very effective as wiping out Dark Fog forces from long range. This is also true for Dark Fog land buildings, allowing the player to power and place a signal tower in range of the buildings of a base to "siege" it from long range. However, because missiles take time to travel across a planet, it is recommended to use the better versions of missile set in order to destroy the Dark Fog defenses before they can destroy the signal tower. Once a missile has targeted a Dark Fog unit or base, even if the signal tower is destroyed, the missile will still travel to and hit the target.
  • By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to engage Relay Stations, which provide ground bases their power and allow material to be launched back to the Space Hive. However destroying those Relay Stations will increase the threat from the Space Hive. (Note: new Relay Stations destroyed as they approach the planet will not generate that Space Hive threat, and missiles linked to polar Signal Towers are more than capable of destroying those attempts to land new bases)
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