Patch Notes/0.9

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< Patch Notes
Revision as of 18:30, 30 January 2022 by imported>76561198045853337

DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to Patch Notes Archive!

Early Access Patch Version: 0.9.24.11271 - January 26th, 2022

Hi Engineers,

It's 5 days until the Chinese New Year holidays. Happy Chinese Tiger's Year to everyone!

Changes

Bugfixes

  • Fixed the bug where the camera operations in the Dyson Sphere Editor and the Mecha Customization Editor were not compatible with key mappings.
  • Fixed the bug where the proliferate points of trash cubes were calculated incorrectly.
  • Fixed the bug where the item icons in the panel of some construction facilities were not calculated by rounding down.

Early Access Patch Version: 0.9.24.11240 - January 25th, 2022

Hi Engineers

We just fixed a few bugs.

Changes

  • Modified the algorithm for splitting proliferate points when splitting, consuming, and shipping stacked items. The algorithm has been changed from rounding up to rounding down (the rounding down method will prioritize consuming/splitting the parts that don't have Proliferators to bring a better experience).
  • Optimized the manufacturing logic of Assemblers and Smelters under proliferated conditions.
  • Modified the way the enhanced fuel works when put into the power station: If it is normal fuel, the same value of energy and power will be increased; if it is an Antimatter fuel rod, then only the power will be increased and the total energy will remain the same.
  • Optimized the construction of the Spray Coater and adjusted the building collision range of the it.

Bugfixes

  • Fixed the bug where the panel of the Ray Receiver might reported an error after putting in the enhanced gravitational lens.
  • Fixed the bug where the enhanced Antimatter fuel rods might increase the actual output energy (extra produced Antimatter fuel rods can only increase the power)

Balance

Early Access Patch Version: 0.9.24.11209 - January 21st, 2022

Hi Engineers,

We just fixed A-Little-Bugs, hope you have a nice weekend with Icarus!

Bugfixes

  • Fixed a bug that it may report an error placing pro-building ghost when applied Blueprints from pervious version.
  • Fixed a bug that the upper limit of the Traffic Monitor was when it was actually 7200.
  • Fixed a bug that the Dyson Shell refreshing may delay after a style changing.
  • Fixed a bug when multiple sorters fed mixed cargos into a multi-storey storage, some sorters would stop working when the first storage was full.
  • Fixed a bug in Tech Tree when the predecessor of a technology was the max level of a stacked tech.
  • Now you will see an error message if the mining machine is covering more than one veins.
  • Fixed bugs that some production data was misjudged as abnormal.

Early Access Patch Version: 0.9.24.11182 - January 20th, 2022

Major Update "The Icarus' Evolution" is Now Available

Dear Dyson sphere engineers,
The first major update in 2022 "The Icarus' Evolution" is already available. The Mecha Customization, Advanced Mining Machine, and Dyson sphere Blueprint... New content is ready for your exploration.

Thank you for your love and support towards us in the previous 1 year. You guys are always the unique light of the Dyson sphere universe to us, engineers!


[Version 0.9.24.11182]

Features

Added mecha customization system, now you can customize your own mecha in the editor.

 

  • Remade Dyson Sphere editor.
  • Remade inner logistics of Dyson shell and its performance is greatly optimized (Dyson shells in your old savedata can also gain a 10% increase in power generation if you load it after this update) .
  • Added Dyson Sphere blueprint system.
  • Added Dyson Sphere layer hiding function.
  • Added new styles of Dyson sphere frame and Dyson shell.
  • Added Spray Coater. It can be built on the conveyor belt and it can spary the Proliferator onto the cargos.
  • Added Proliferator. Cargos can receive Proliferator points when they are sprayed. The Proliferator points brings several kinds of buff to the production.
  • Added Automatic Piler. IIt will automatically stack 2 consecutive incoming cargos from the low port and output 1 stacked cargo at the high port, and greatly increase the capacity of conveyor belt.
  • Added logistic station integrated logistics technology. Now you can select the cargo stack count in the station panels.
  • Added Geothermal Power Station. Now you can generate power from the magma.

 

  • The capacity of Logistic Drones and Vessels are increased, and the upper limit of logistics station storage is also increased.
  • Added Advanced Mining Machine. Now you can set the speed of mining and it can be placed more freely.
  • Added 3 preset Mecha appearances in Mecha Customization system.
  • Added 30 materials in Mecha Customization system.

 

  • Added model and textures of Spray Coater.
  • Added model and textures of Automatic Piler.
  • Added model and textures of Geothermal Power Station.
  • Added model and textures of Advanced Mining Machine.

 

  • Added frame and animation of Mecha wings. It need to be created and applied in Mecha editor.
  • Added LOD1 and LOD2 to Storage Tank and optimized its GPU efficiency.
  • Added parameter of "Longitude of (AN)" in planet information panel.
  • Added 6 new Background Music. They are applied in main UI, Dyson sphere planetary system, black hole planetary system, initial planet, Water Planet and planetary industrial complex.

Changes

  • Increased the maximum number of the total amount of production and consumption(2147483648 -> 9223372036854775808).
  • Increased the maximum number of stacked for several items.
  • Increased the maximum number of logistics drones in the Interstellar Logistics Station from 50 to 100.
  • A brand new server for Milky Way System (with some error data clarified)

Bugfix

  • Fixed a bug that items may appear out of nothing when manually placing items in the assembler interface.
  • Fixed a bug that ESC button not working when the loading of Milky Way failed.
  • Some English translations were corrected.
  • Fixed the some shader conflict between blackhole and Dyson shells.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!


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