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The '''Dark Fog''' is the main enemy in Dyson Sphere Program. It is a mechanical automaton, resembling a [[wikipedia:Self-replicating_spacecraft|Von Neumann swarm]]. It was created by COSMO prior to the Dyson Sphere Program, with the goal of providing energy to CenterBrain. For unknown reasons connection to CenterBrain was lost, and the Swarm went rogue. It consists of [[Space Hive|Space Hives]] and [[Planetary Base|Planetary Bases]], gathering energy from stars and matter from planets. | The '''Dark Fog''' is the main enemy in Dyson Sphere Program. It is a mechanical automaton, resembling a [[wikipedia:Self-replicating_spacecraft|Von Neumann swarm]]. It was created by COSMO prior to the Dyson Sphere Program, with the goal of providing energy to CenterBrain. For unknown reasons connection to CenterBrain was lost, and the Swarm went rogue. It consists of [[Space Hive|Space Hives]] and [[Planetary Base|Planetary Bases]], gathering energy from stars and matter from planets. | ||
== | == Dark Fog Structures == | ||
* The [[Space Hive|Hive]] is a megastructure, floating in space, spread across different systems. Each system that the Dark Fog inhabits has one or more Hives that acts as their centers of operations. A Hive can construct various defenses for itself, as well as energy collectors in the form of Photon Collectors. The Hive also can build and dispatch Relays, which attach to planets to create or reinforce a Planetary Base. | |||
* The [[Space Hive|Hive]] is a megastructure, floating in space, spread across different systems. Each system that the Dark Fog inhabits has | |||
* The [[Planetary Base]] is a planetary outpost for the Hive, with the sole purpose of collecting matter from the core of the planet. This resource is infinite for the Dark Fog, and the player cannot collect it. Each Planetary Base is composed of the following components: | * The [[Planetary Base]] is a planetary outpost for the Hive, with the sole purpose of collecting matter from the core of the planet. This resource is infinite for the Dark Fog, and the player cannot collect it. Each Planetary Base is composed of the following components: | ||
** A single [[Relay Station]], floating above the ground structures in the atmosphere. It provides the ground structures with energy from the Hive, and sends the Matter collected by the Planetary Base core to the Hive. A Relay will retreat and return to the Hive if the Core Driller is filled in with [[Foundation|Foundations]] or covered by a [[Geothermal Power Station]], or if the base repeatedly destroyed and it runs out of matter to rebuild it. It is possible to attack the Relay directly by enabling Upper Air targeting for | ** A single [[Relay Station]], floating above the ground structures in the atmosphere. It provides the ground structures with energy from the Hive, and sends the Matter collected by the Planetary Base core to the Hive. A Relay will retreat and return to the Hive if the Core Driller is filled in with [[Foundation|Foundations]] or covered by a [[Geothermal Power Station]], or if the base repeatedly destroyed and it runs out of matter to rebuild it. It is possible to attack the Relay directly by enabling Upper Air targeting for [[Missile Turret|Missile Turrets]], but this will dramatically increase the Hive's threat level and is not recommended for the early game. | ||
** A [[Core Driller]], located just below the Relay, around which ground structures are constructed. It is the first structure built when a Relay settles on a planet and produces matter using the planet's magma. Matter is used by the Planetary Base to build new structures, create new units, or when it has stockpiled enough, send shuttles via the Relay to provide matter for the Hive. | ** A [[Core Driller]], located just below the Relay, around which ground structures are constructed. It is the first structure built when a Relay settles on a planet and produces matter using the planet's magma. Matter is used by the Planetary Base to build new structures, create new units, or when it has stockpiled enough, send shuttles via the Relay to provide matter for the Hive. | ||
** Multiple Camps, specific to a unit type. The camps use matter and energy to create new units to defend the Planetary Base or launch attacks on the player and his facilities. Each camp has an "overdrive" mode, which will enhance the camp's ability to create units and extract matter by the factor of 10. This is triggered by proximity of [[Icarus]] or [[Signal Tower|Signal Towers]]. | ** Multiple Camps, specific to a unit type. The camps use matter and energy to create new units to defend the Planetary Base or launch attacks on the player and his facilities. Each camp has an "overdrive" mode, which will enhance the camp's ability to create units and extract matter by the factor of 10. This is triggered by proximity of [[Icarus]] or [[Signal Tower|Signal Towers]]. | ||
** Multiple defense turrets. Turrets attack all targets in their range, but require energy to work. Once the base's energy is depleted, turrets cannot operate. | ** Multiple defense turrets. Turrets attack all targets in their range and deal huge damage, but they require energy to work. Once the base's energy is depleted, its turrets cannot operate. | ||
** Unknown structures, which seem to have no use currently. | ** Unknown structures, which seem to have no use currently. | ||
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* Eventually, once a Hive has accumulated enough matter and energy, it can produce a Seed, which flies through space to eventually settle in a new star system and establish a new Hive. However, Seeds are completely defenseless and travel relatively slowly, so catching up to them and destroying them is relatively simple. The real challenge is noticing that the Seed exists in the first place, especially for those in distant systems. | * Eventually, once a Hive has accumulated enough matter and energy, it can produce a Seed, which flies through space to eventually settle in a new star system and establish a new Hive. However, Seeds are completely defenseless and travel relatively slowly, so catching up to them and destroying them is relatively simple. The real challenge is noticing that the Seed exists in the first place, especially for those in distant systems. | ||
== Units== | == Dark Fog Units== | ||
Planetary Units: | Planetary Units: | ||
* '''Raider''': The Raider is the first unit created by a Planetary Base. It is slow, and hovers slightly above the ground. It is quite durable, and deals a fair amount of damage. It will attack during an assault. A Raider's base stats are: '''55'''hp, '''7''' damage, and '''0''' armor. Raiders also gain '''5'''hp, '''1.5''' damage, and '''0.2''' armor per Base level. | * '''Raider''': The Raider is the first unit created by a Planetary Base. It is slow, and hovers slightly above the ground. It is quite durable, and deals a fair amount of damage. It will attack during an assault. A Raider's base stats are: '''55'''hp, '''7''' damage, and '''0''' armor. Raiders also gain '''5'''hp, '''1.5''' damage, and '''0.2''' armor per Base level. | ||
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* The Dark Fog's level does not actually increase units' stats that much, so take Dark Fog seriously even at level 0. What really dictates the Dark Fog's danger is how many units it has created. A quick way to gauge the Dark Fog's strength from a safe distance is to look at the Hive's side on the star map; well-established Hives are larger overall and likely will have many squadrons of fighters around it, while weak Hives are small and may be patrolled by only a handful of units. | * The Dark Fog's level does not actually increase units' stats that much, so take Dark Fog seriously even at level 0. What really dictates the Dark Fog's danger is how many units it has created. A quick way to gauge the Dark Fog's strength from a safe distance is to look at the Hive's side on the star map; well-established Hives are larger overall and likely will have many squadrons of fighters around it, while weak Hives are small and may be patrolled by only a handful of units. | ||
* Pay attention to any Dark Fog Seeds in the cluster. Seeds travel very slowly, so it's not necessary to take them down immediately, but allowing them to take root and establish a proper Hive is dangerous. If the Seed does manage to grow a Hive, the Hive will still take time to build proper defenses, so nip it in the bud and eradicate the new Hive quickly. | * Pay attention to any Dark Fog Seeds in the cluster. Seeds travel very slowly, so it's not necessary to take them down immediately, but allowing them to take root and establish a proper Hive is dangerous. If the Seed does manage to grow a Hive, the Hive will still take time to build proper defenses, so nip it in the bud and eradicate the new Hive quickly. | ||
* Eradicating a Dark Fog Hive requires more than just destroying the Hive itself. Once the Hive's core is destroyed, any Relays occupying planets in the system will send matter back, reconstructing the core almost immediately. While the newly-repaired Hive will still take time to rebuild its defenses, the only way to truly destroy it for good is to also destroy all its Relays in the system. Destroying the Planetary Bases in the system is not necessary; once a Base's Relay is destroyed, the Base can no longer gather matter for the Hive or itself. | |||
This page is a work in progress. Feel free to add to it. | This page is a work in progress. Feel free to add to it. |
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