→Main Info: Cleaned up a lot of wording
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|1 sail in swarm | |1 sail in swarm | ||
36 kW | 36 kW | ||
| | | Using rare ores: | ||
50 ores, 80MJ per 1MW | 50 ores, 80MJ per 1MW | ||
|Sails in Dyson Swarm will expire after some time, based on corresponding research | |Sails in Dyson Swarm will expire after some time, based on corresponding research. The base lifespan is 1.5 hours. | ||
The number of sails in swarm is not limited | The number of sails in the swarm is not limited. | ||
For comparison, Solar panels cost 150 ores, 130MJ per 1MW | For comparison, [[Solar Panel|solar panels]] cost 150 ores, 130MJ per 1MW. | ||
|- | |- | ||
|[[File:Icon_Small_Carrier_Rocket.png|link=Small_Carrier_Rocket]] | |[[File:Icon_Small_Carrier_Rocket.png|link=Small_Carrier_Rocket]] | ||
| 1 structure point | | 1 structure point | ||
96 kW | 96 kW | ||
| | | Using rare ores: | ||
3500 ores, 5800MJ per 1MW | 3500 ores, 5800MJ per 1MW | ||
| Each node in Dyson | | Each node in the Dyson sphere gives a maximum of 30 structure points. | ||
The frames between nodes gives max structure points based on their length. | |||
|- | |- | ||
|[[File:Icon_Solar_Sail.png|link=Solar_Sail]] | |[[File:Icon_Solar_Sail.png|link=Solar_Sail]] | ||
| 1 cell point | | 1 cell point | ||
15 kW | 15 kW | ||
| | |Using rare ores: | ||
120 ores, 200MJ per 1MW | 120 ores, 200MJ per 1MW | ||
|Shells in Dyson | |Shells in Dyson sphere, placed in closed frame shapes, give max cell points based on their area. | ||
Each | Each node which has at least 1 built structure point consumes up to 30 sails per minute from the swarm to fill nearby shells. | ||
|- | |- | ||
|[[File:Icon_Ray_Receiver.png|link=Ray_Receiver]] | |[[File:Icon_Ray_Receiver.png|link=Ray_Receiver]] | ||
|6~15MW | |6~15MW | ||
| | |Without Ray Transmission Efficiency research: | ||
takes ~333% of produced energy from Dyson | takes ~333% of produced energy from Dyson swarm/sphere | ||
With Ray Transmission Efficiency 3 (up to yellow science) researched: | |||
takes ~204% of produced energy from Dyson | takes ~204% of produced energy from Dyson swarm/sphere | ||
|Used to transport energy from Dyson | |Used to transport energy from the Dyson swarm/sphere to planets in that star's system. | ||
The power they consume from Dyson is 2-3 times higher then the power they produce (lowered by research) | The power they consume from the Dyson swarm/sphere is 2-3 times higher then the power they produce (lowered by research). | ||
May consume [[Graviton Lens]] to double its power | May consume [[Graviton Lens]] to double its power for 10 minutes (research required). | ||
May produce [[Critical Photon|Critical Photons]] instead of electricity, greatly increasing power to 120MW (research required) | May produce [[Critical Photon|Critical Photons]] instead of electricity, greatly increasing power to 120MW, or 240W when using a Graviton Lens. (research required) | ||
|} | |} | ||
== The late game and the very late game == | == The late game and the very late game == | ||
To reach terawatts of Dyson energy output required for leaderboards, pro players have to take more things in consideration | To reach terawatts of Dyson energy output required for leaderboards, pro players have to take more things in consideration: | ||
Common yellow stars, with 1x luminosity multiplier get replaced with the best of blue ones, with 2.5L. | * Common yellow stars, with 1x luminosity multiplier get replaced with the best of blue ones, with 2.5L. | ||
* A Dyson swarm becomes less useful after days of playtime, because of its limited lifespan. | |||
* The Dyson shell is a better long-term energy source than a Dyson swarm, as frames and sails absorbed by the sphere remain forever. | |||
** However, the Dyson shell itself has considerations when it comes to which grid pattern to use: the default triangle grid gives 15% less power than the crossed triangle grid (drawing triangles on 6-tris hexagons, so each triangle is just 3 trin and not 4), and the crossed triangle grid itself gives 15% less power than the perfect grid with fewer triangles can (you can disable grid by choosing it twice). | |||
* The highest-luminosity stars, Blue Giants, are a necessity. With a perfect frame grid with 10 layers, the Dyson shell will yield 12TW. The best seeds have 3 Blue Giant systems, resulting in 36TW total. | |||
* Note that while the game's optimization of Dyson sphere elements continues to improve over time, players should expect an increase in RAM usage and a decrease in game performance (lower FPS/UPS) as the number of sails/frames/shells increases. | |||
Note that while the game's optimization of Dyson | |||
==In the real world== | ==In the real world== | ||
A Dyson | A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its power output. The first appearance of a Dyson sphere is in the 1937 science fiction novel ''Star Maker'' by Olaf Stapledon. This book inspired physicist and mathematician Freeman Dyson to formalize the concept in his 1960 paper "Search for Artificial Stellar Source of Infra-Red Radiation," published in the journal ''Science''. There is no known real-world example of a Dyson sphere, as the sheer quantity of resources and technological advancements required to achieve one can only be dreamed of by the human race (for now). | ||
In {{abbr|Dyson Sphere Program|DSP}}, the player's goal is to construct a Dyson | In {{abbr|Dyson Sphere Program|DSP}}, the player's goal is to construct a Dyson sphere, although it is possible to stop at just a partial sphere, as well as construct multiple layers of the sphere. Players can construct Dyson spheres around multiple different stars in the same save file. | ||
==In the game== | ==In the game== | ||
In Dyson Sphere Program, constructing a Dyson | In Dyson Sphere Program, constructing a Dyson sphere is one of the primary goals for "completion" (though the game cannot really be completed, as you can continue playing after researching all technologies and building a complete Dyson Sphere). Building a Dyson sphere takes a few stages: | ||
===The Dyson Swarm=== | ===The Dyson Swarm=== | ||
Players typically start testing their ability to build a Dyson | Players typically start testing their ability to build a Dyson sphere by first launching several [[Solar Sail|Solar Sails]] into a Dyson swarm, which is an orbital ring around the host star of a loose collection of Solar Sails. They do not link up to one another, instead working independently to provide energy. Each solar sail in a Dyson Swarm provides a base 36 kW of power (regardless of their orbital radius), which is then scaled by the star's luminosity. Solar Sails are inexpensive to manufacture, so the player can launch them in the thousands. However, the player will soon realize that Solar Sails have a lifespan after which they disappear. The base lifespan is 5400 seconds (1.5 hours), which can be upgraded to a maximum of 9000 seconds (2.5 hours) with the Solar Sail Life upgrades. Thus, the maximum power obtainable from a Dyson swarm is dependent on how many Solar Sails the player can manufacture and fire, per Solar Sail lifespan, on a continuous basis. | ||
An additional hindrance to maintaining a Dyson Swarm is that the [[EM-Rail Ejector|EM-Rail Ejectors]] used to fire the Solar Sails require a line of sight to the target orbit. This can become more difficult to achieve depending upon how many EM-Rail Ejectors the player constructs, whether their planet has a significant axial tilt, where on the planet the EM-Rails are placed, and whether there is a [[Gas Giant]] host planet in the way to block their view on occasion. | An additional hindrance to maintaining a Dyson Swarm is that the [[EM-Rail Ejector|EM-Rail Ejectors]] used to fire the Solar Sails require a line of sight to the target orbit. This can become more difficult to achieve depending upon how many EM-Rail Ejectors the player constructs, whether their planet has a significant axial tilt, where on the planet the EM-Rails are placed, and whether there is a [[Gas Giant]] host planet in the way to block their view on occasion. | ||
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=== The Dyson Shell=== | === The Dyson Shell=== | ||
The next phase of building a Dyson | The next phase of building a Dyson sphere is the Dyson shell. A Dyson shell requires additional technologies to unlock - they are comprised not just of [[Solar Sail|Solar Sails]], but also [[Dyson Sphere Component|Dyson Sphere Components]]. The player defines the location of Nodes and, for Nodes within a certain distance of each other, Frame segments to connect them. When enough Frame segments are defined such that an enclosed area is defined, that area can be designated as a Dyson Shell. This area can have any shape and does not need to be a regular polygon, though guidelines are available in the Editor for rectangular and triangular shapes. | ||
Once the Nodes and/or Frame are defined, the player then uses a [[Vertical Launching Silo]] to fire | Once the Nodes and/or Frame are defined, the player then uses a [[Vertical Launching Silo]] to fire [[Small Carrier Rocket|Small Carrier Rockets]] to construct the frame. These rockets can be considerably difficult to make in large quantities, depending on the player's industrial setup. | ||
As soon as any Frame segment is put in place, the frame itself can begin to generate power, even before it is completed. Once all Frames encompassing a defined Shell are completed, it will draw any Solar Sails from | As soon as any Frame segment is put in place, the frame itself can begin to generate power, even before it is completed. Once all Frames encompassing a defined Shell are completed, it will draw any Solar Sails from the star's Dyson swarm into the shell, creating a hexagonal-lattice panel between the frame segments. The consumed Solar Sails' energy output is then combined with that of the Frame segments, and their lifespan is no longer a consideration - once a Solar Sail becomes part of the Dyson shell, it will last forever. | ||
===Deconstructing=== | ===Deconstructing=== | ||
It is possible to deconstruct a Dyson Shell, at any stage of its construction. Take note, however, that doing so will not return all of the materials to the player. All Solar Sails that | It is possible to deconstruct a Dyson Shell, at any stage of its construction. Take note, however, that doing so will ''not'' return all of the materials to the player. All Solar Sails that had been absorbed into the shell will be jettisoned back into space, immediately beginning their lifespan countdown timer again. If left alone, they will spread out into an orbital ring. The Frame segments that were constructed of Small Carrier Rockets are converted into Solar Sails upon deconstruction, and these too join the new swarm and get a lifespan timer. No Frame segments or Small Carrier Rockets are returned to the player. | ||
==Mathematics== | ==Mathematics== | ||
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==TL;DR== | ==TL;DR== | ||
Based off the data accumulated below, a structure point generates 96 KW, a cell point generates 15 KW and a solar sail generates 36 KW. | Based off the data accumulated below, a structure point generates 96 KW, a cell point generates 15 KW and a solar sail generates 36 KW. Each of these is multiplied by the system's luminosity. '''''These values do not depend on the distance from the star.''''' | ||
''' | |||
Thus the power formula for a completed Dyson Sphere is as follow: | Thus the power formula for a completed Dyson Sphere is as follow: | ||
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LUMINOSITY * 4 * π * (RADIUS * 0.0191) ^ 2 * (15 + 96 * STRUCTURE_POINT_PER_CELL_POINT), in KW | LUMINOSITY * 4 * π * (RADIUS * 0.0191) ^ 2 * (15 + 96 * STRUCTURE_POINT_PER_CELL_POINT), in KW | ||
or for a general case | or for a general case: | ||
LUMINOSITY * 4 * π * (RADIUS * 0.0191) ^ 2 * (15 + 96 * 0.08), in KW | LUMINOSITY * 4 * π * (RADIUS * 0.0191) ^ 2 * (15 + 96 * 0.08), in KW | ||
Dyson spheres around the same star do ''not'' block each other, so the best single-system power output is to find the brightest star and build the 10 largest spheres possible around that single star. | |||
== Maximum Dyson sphere radius == | == Maximum Dyson sphere radius == | ||
While the energy output of a sphere depends on the star's luminosity, the maximum energy output of a star depends much more on the largest possible Dyson sphere radius. It is possible to build up to 10 spheres around the same star. Additionally, spheres cannot be closer than 1000 units. This means that for a maxed out system total power is proportional to: | While the energy output of a sphere depends on the star's luminosity, the maximum energy output of a star depends much more on the largest possible Dyson sphere radius. It is possible to build up to 10 spheres around the same star. Additionally, spheres cannot be closer than 1000 units. This means that for a maxed-out system, the total power is proportional to: | ||
(MAX_RADIUS * 0.0191) ^ 2 + (MAX_RADIUS * 0.0191 - 19.1) ^ 2 + (MAX_RADIUS * 0.0191 - 38.2) ^ 2 +... = (10 * MAX_RADIUS ^ 2 - 90000 * MAX_RADIUS + 285000000) * 0.0191 ^ 2 | (MAX_RADIUS * 0.0191) ^ 2 + (MAX_RADIUS * 0.0191 - 19.1) ^ 2 + (MAX_RADIUS * 0.0191 - 38.2) ^ 2 +... = (10 * MAX_RADIUS ^ 2 - 90000 * MAX_RADIUS + 285000000) * 0.0191 ^ 2 | ||
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==Preliminary testing== | ==Preliminary testing== | ||
Preliminary testing indicates that certain mathematical rules apply to Dyson | Preliminary testing indicates that certain mathematical rules apply to Dyson shells as expected, while others do not, or apply in the opposite way as expected based on real-world physics (yet in a way that makes sense for a video game) | ||
For this discussion, certain assumptions must be made based on observations in the editor: | For this discussion, certain assumptions must be made based on observations in the editor: |