trusted
167
edits
imported>76561198013523289 |
(→Used In: Add Jamming Capsule using GameData) Tag: 2017 source edit |
||
(56 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
<div style="float: right; clear: right;"> | <div style="float: right; clear: right;"> | ||
{{:{{PAGENAME}}/ItemInfo}} | {{:{{PAGENAME}}/ItemInfo}} | ||
</div> | </div> | ||
==Summary== | ==Summary== | ||
Hydrogen | '''Hydrogen''', the simplest and most abundant element in the universe. It is used in the creation of multiple products or can be used directly as a [[Energy Sources|fuel]]. | ||
It can be harvested directly from [[Gas Giant]]s and [[Ice Giant]]s using [[Orbital Collector]]s, and produced as a byproduct of many different recipes. | |||
It can be stored in [[Storage Tank]]s as it is considered a fluid. | |||
[ | |||
==Production Chain== | ==Production Chain== | ||
{{ProductionChainTable/head}} | |||
{{ProductionChain | |||
|Building=Oil Refinery | |||
|Replicator=No | |||
|Technology=Plasma Extract Refining | |||
|Recipe= | |||
{{ItemRecipe | |||
|Out1=Hydrogen | |||
|Out1Qty=1 | |||
|Out2=Refined Oil | |||
|Out2Qty=2 | |||
|CraftTime=4 s | |||
|In1=Crude Oil | |||
|In1Qty=2 | |||
}} | |||
}} | |||
|- | |||
{{ProductionChain | |||
|RecipeName=Graphene 2 | |||
|Building=Chemical Plant | |||
|Replicator=No | |||
|Technology=Applied Superconductor | |||
|Recipe= | |||
{{ItemRecipe | |||
|Out1=Graphene | |||
|Out1Qty=2 | |||
|Out2=Hydrogen | |||
|Out2Qty=1 | |||
|CraftTime=2 s | |||
|In1=Fire Ice | |||
|In1Qty=2 | |||
}} | |||
}} | |||
|- | |||
{{ProductionChain | |||
|Building=Oil Refinery | |||
|Replicator=No | |||
|Technology=X-Ray Cracking | |||
|Recipe= | |||
{{ItemRecipe | |||
|Out1=Energetic Graphite | |||
|Out1Qty=1 | |||
|Out2=Hydrogen | |||
|Out2Qty=3 | |||
|CraftTime=4 s | |||
|In1=Refined Oil | |||
|In1Qty=1 | |||
|In2=Hydrogen | |||
|In2Qty=2 | |||
}} | |||
}} | |||
|- | |||
{{ProductionChain | |||
|Building=Miniature Particle Collider | |||
|Replicator=No | |||
|Technology=Dirac Inversion Mechanism | |||
|Recipe= | |||
{{ItemRecipe | |||
|Out1=Antimatter | |||
|Out1Qty=2 | |||
|Out2=Hydrogen | |||
|Out2Qty=2 | |||
|CraftTime=2 s | |||
|In1=Critical Photon | |||
|In1Qty=2 | |||
}} | |||
}} | |||
|- | |||
{{ProductionChain | |||
|Building=Orbital Collector | |||
|Replicator=Mine | |||
|Technology=Gas Giants Exploitation | |||
|Recipe= | |||
{{ItemRecipe | |||
|Out1=Hydrogen | |||
|Out1Qty=1 | |||
|In1=Gas Giant | |||
|In1Qty= | |||
|CraftTime=? | |||
}} | |||
}} | |||
{{ProductionChain | |||
|Building=Orbital Collector | |||
|Replicator=Mine | |||
|Technology=Gas Giants Exploitation | |||
|Recipe= | |||
{{ItemRecipe | |||
|Out1=Hydrogen | |||
|Out1Qty=1 | |||
|In1=Ice Giant | |||
|In1Qty= | |||
|CraftTime=? | |||
}} | |||
}} | |||
|} | |||
===Production Upgrades=== | |||
Hydrogen production from [[Orbital Collector]]s is affected by the [[Veins Utilization (Upgrade)|Veins Utilization]] chain of [[Upgrades|upgrades]], with each level giving a flat +10% to production. | |||
===Production Progression Chart=== | |||
{{ProgressionChartCollapsible/begin}} | |||
{| class="wikitable" style="text-align:center; background-color:#0b161c | |||
|+ Critical Photon-based production | |||
! Stage 1 | |||
! Stage 2 | |||
|- | |||
| {{riq|Critical Photon|60}} | |||
| {{riq|Miniature Particle Collider|1}} {{to}} {{riq|Hydrogen|60}} {{riq|Antimatter|60}} | |||
|- | |||
! Buildings Required | |||
|align="left"| {{riq|Miniature Particle Collider|1}} | |||
|- | |||
! Raw Materials Required<br>(per minute) | |||
|align="left"| {{riq|Critical Photon|60}} | |||
|- | |||
! Raw Materials Required<br>(per unit) | |||
|align="left"| {{riq|Critical Photon|1}} | |||
|} | |||
{| class="wikitable" style="text-align:center; background-color:#0b161c | |||
|+ Fire Ice-based production | |||
! Stage 1 | |||
! Stage 2 | |||
|- | |||
| {{riq|Fire Ice|60}} | |||
| {{riq|Chemical Plant|1}} {{to}} {{riq|Hydrogen|30}} {{riq|Graphene|60}} | |||
|- | |||
! Buildings Required | |||
|align="left"| {{riq|Chemical Plant|1}} | |||
|- | |||
! Raw Materials Required<br>(per minute) | |||
|align="left"| {{riq|Fire Ice|60}} | |||
|- | |||
! Raw Materials Required<br>(per unit) | |||
|align="left"| {{riq|Fire Ice|2}} | |||
|} | |||
{| class="wikitable" style="text-align:center; background-color:#0b161c | |||
|+ Crude Oil-based production | |||
! Stage 1 | |||
! Stage 2 | |||
! Stage 3 | |||
|- | |||
|rowspan="2"| {{riq|Crude Oil|30}} | |||
|rowspan="2"| {{riq|Oil Refinery|1}} {{to}} {{riq|Refined Oil|30}} {{riq|Hydrogen|15}} | |||
| {{riq|Oil Refinery|2}} {{to}} {{riq|Hydrogen|45}} {{riq|Energetic Graphite|30}} | |||
|- | |||
| {{ppc back}} {{riq|Hydrogen|45}} | |||
|- | |||
!colspan="2"| Buildings Required | |||
|align="left"| {{riq|Oil Refinery|3}} | |||
|- | |||
!colspan="2"| Raw Materials Required<br>(per minute) | |||
|align="left"| {{riq|Crude Oil|30}} | |||
|- | |||
!colspan="2"| Raw Materials Required<br>(per unit) | |||
|align="left"| {{riq|Crude Oil|0.67}} | |||
|} | |||
'''Note:''' [[Hydrogen]] created during the refining process during Crude Oil-based production must be recycled through the system to ensure full efficiency. Hydrogen quantity shown in final Stage is remaining surplus Hydrogen which can be diverted elsewhere. | |||
{{ProgressionChartCollapsible/end}} | |||
==Used In== | |||
{{#invoke:GameData|recipesUsingDirect|{{PAGENAME}}}} | |||
== Trivia == | |||
* A single unit of Hydrogen burns for 3.33 seconds in the [[Thermal Power Station]] when at full load. A full [[Conveyor Belt Mk.III]] of Hydrogen will be consumed by 100 Thermal Power Stations. | |||
* Hydrogen can be processed into [[Deuterium]] (1:1 ratio) via [[Fractionator|Fractionators]] or [[Miniature Particle Collider|Miniature particle Colliders]] (2:1 ratio) | |||
* Hydrogen scarcity can be a roadblock in later game stages, scaling Vein Utilization and placing enough Orbital Collectors counteracts that. | |||
==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
Hydrogen can also be stored in a [[Storage Tank]], since it is a | |||
* One very common issue is superfluous Hydrogen which can clog the production of [[Refined Oil]], [[Graphene]] or even [[Antimatter]], which can diminish or even completely stop production, or even worse- bring [[Antimatter Fuel Rod]] production to a halt**. To circumvent this, the player has several options, some being preventive, some being a temporary, or depending on the circumstances, even permanent fixes*. | |||
** Prevention: Derive your Hydrogen for early [[Energy Matrix]] production from Plasma Refining alone. This will not only result in a healthy amount of refined Oil being stored for later use, it also completely eliminates the potential surplus Hydrogen that X-Ray Cracking causes. | |||
** Prevention: When you use [[Orbital Collector|Orbital Collectors]] for Hydrogen supply, a priority system has to be installed. Most easily done via [[T-Junction]] or a [[Splitter]], which allows locally produced Hydrogen to be consumed first, blocking all imports out until needed. If you try to explicitly import byproduct Hydrogen instead, you need to make sure that the checkbox for import from Orbital Collectors is ticked '''off,''' this way only Hydrogen stored in ILS can be drawn. This only works as long as you don't store Hydrogen from Orbital collectors in exporting ILS. | |||
** Temporary Fix: Build a large amount of [[Storage Tank|Storage Tanks]] if the surplus is temporary. You will use the Hydrogen up once your [[Gravity Matrix]] production comes online, since it requires [[Casimir Crystal|Casimir Crystals]] which consume a lot of Hydrogen. | |||
** Temporary Fix: Converting the Hydrogen into [[Deuterium]] and storing it in Storage Tanks. Conversion via [[Miniature Particle Collider]] also cuts the volume in half in this process, making it easier to burn off, also referred to as Hydrogen destruction setup. | |||
** Fix: Burn the Hydrogen in [[Thermal Power Plant|Thermal Power Plants]]. Note that the consumption rate of Thermal Plants is reduced when your energy grid has surplus capacities for energy production, so you need to overbuild them significantly. This fix also comes with dangers for your energy grid stability since you can't rely on it once the surplus Hydrogen runs out. So prepare for that eventuality. | |||
** Fix: Match your Hydrogen surplus with [[Reformed Refinement (Tech)|Reforming Refine]] Setups, and give its refined Oil output priority over the Plasma Refining production. | |||
** *Note that all these "Fixes" are unable to truly outweigh the production of large Hydrogen Imports from Orbital collectors. The only way to really get control over the Hydrogen flow is to either consume it faster than it is made, or to enforce proper priority. | |||
** **Since [[Antimatter]] production already results in perfect ratios of Antimatter and Hydrogen for Antimatter Fuel Rod production, there is no good reason to mix their Hydrogen supply with any external source, preventing issues like that on a fundamental level. | |||
{{Item Navbox}} | |||
[[Category:Item]] | [[Category:Item]] | ||
[[Category:Components]] | |||
[[Category:Material]] | [[Category:Material]] | ||
[[Category:Natural Resource]] | |||
[[Category:Crafting Material]] | |||
[[Category:Fuel]] | [[Category:Fuel]] |