→Before We Start
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In the early game, your mecha has very little in the way of energy storage and power generation. You also don't have access to the some of the better fuel sources that increase the power regeneration rate. For these reasons it is important to conserve energy as much as possible. In a fresh game, these things consume energy for your mecha: | In the early game, your mecha has very little in the way of energy storage and power generation. You also don't have access to the some of the better fuel sources that increase the power regeneration rate. For these reasons it is important to conserve energy as much as possible. In a fresh game, these things consume energy for your mecha: | ||
* Movement -- 600 kW while moving. Alleviate by planning your path in advance to minimize distance | * Movement -- 600 kW while moving. Alleviate by planning your path in advance to minimize distance | ||
* Hovering -- variable, but in the 1-1.2 MW range while hovering over water. Alleviate by walking around water and being sure not to "idle" while hovering above any. | |||
* Drones -- Each drone consumes 288 kW from your mecha while flying to/from a construction. Starting the game with 3 drones, this can get as high as 864 kW. Alleviate by minimizing the distance drones have to fly, and only building one thing at a time. | * Drones -- Each drone consumes 288 kW from your mecha while flying to/from a construction. Starting the game with 3 drones, this can get as high as 864 kW. Alleviate by minimizing the distance drones have to fly, and only building one thing at a time. | ||
* Replicator -- Hand-crafting items, as well as smelting ingots by hand, consume 240 kW. Alleviate by automating everything you can, as early as possible. | * Replicator -- Hand-crafting items, as well as smelting ingots by hand, consume 240 kW. Alleviate by automating everything you can, as early as possible. |