Durability | 560 hp | |
Turret Type | Explosive Weapon | |
Target Type | VS Ground & Air and Space | |
Range of Ground Defense | 60 m | |
Range of Space Defense | 4200 m | |
Ammo Type | Missile | |
Fire Rate | 2.5 shots/s | |
Work Consumption | 600 kW | |
Idle Consumption | 18.0 kW | |
Made in | Assembler | |
Stack Size | 50 |
Summary
Equipped with an advanced missile launcher and a target identification system, Turrets can quickly identify and locate both ground and space targets. Once they lock onto a target, they will then launch missiles. They are designed to respond to multiple threats with all-around defense.
Production Chain
Recipe | Building | Replicator? | Technology |
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✔ |
Production Progression Chart
- For more information on reading and using these charts, see Production Progression Chart.
Player Tips & Tricks
All the missile turrets on a planet can target any enemies within range of any signal tower on the planet -- making them very effective as wiping out Dark Fog forces from long range.
By default Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to engage Relay Stations, which provide ground bases their power and allow material to be launched back to the Space Hive. However destroying those Relay Stations will increase the threat from the Space Hive. (Note: new Relay Stations destroyed as they approach the planet will not generate that Space Hive threat, and missiles linked to polar Signal Towers are more than capable of destroying those attempts to land new bases)
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