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(Overhauled Player Tips and tricks a bit.) |
(Fixed a mistake, added cross link.) |
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*Each Deuteron Fuel Rod burns for exactly 40 seconds in a Mini Fusion Power Plant at 100% load. | *Each Deuteron Fuel Rod burns for exactly 40 seconds in a Mini Fusion Power Plant at 100% load. | ||
*Fusion is a energy dense and very compact way to power outposts or your midgame factory. The Deuteron Fuelrods are also excellent [[Fuel|Mecha fuel]], and strongly benefit from proliferation which raises their energetic potential and output by up to 25%, which equals additional 75 MW / Fusion plant | *Fusion is a energy dense and very compact way to power outposts or your midgame factory. The Deuteron Fuelrods are also excellent [[Fuel|Mecha fuel]], and strongly benefit from proliferation which raises their energetic potential and output by up to 25%, which equals additional 75 MW / Fusion plant | ||
*Deuteron Fuel Rods are essential for [[Dyson Sphere|Dyson sphere]] construction since they are part of the Carrier Rocket recipe. To produce them in adequate quantity can result in gigantic demands of | *Deuteron Fuel Rods are essential for [[Dyson Sphere|Dyson sphere]] construction since they are part of the Carrier Rocket recipe. To produce them in adequate quantity can result in gigantic demands of Deuterium. This is why it is a wise decision to build the actual production on a decent Deuterium Giant, and even then a good amount of [[Fractionator|Fractionators]] could be required to actually meet demand. | ||
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