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(Added more information about the missile turret, what ammo it consumes, why it's useful, and elaborated on a point in tips & tricks) |
m (Rewrote and ordered existing information. Energy and Matter exchange between Relay and Hive will be included in Relay Station page once created.) |
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==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
* All the | * All the Missile Turrets on a planet can target any enemies within range of any [[Signal Tower]] on the planet, making them very effective tools for defense and offense alike. This is also true for [[Planetary Base|Planetary Bases]], allowing the player to power and place a Signal Tower in range of it to "siege" it from long range. However, because [[Missile Set|Missiles]] take time to travel across a planet, it is recommended to either add additional defenses or utilize higher tier ammunition ([[Supersonic Missile Set]], [[Gravity Missile Set]]). Once a missile has targeted a Dark Fog unit or base, even if the Signal Tower is destroyed, the missile will still find its target. | ||
* By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to | * By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to target [[Relay Station|Relay Stations]]. However damaging stationed Relay Stations will increase the threat from the [[Space Hive]]. (Note: Relay Stations destroyed as they approach the planet will not generate that Space Hive threat) | ||
* Building a sufficiently large battery of Missile Turrets linked to Signal Towers on both poles will prevent any approaching Relay Station from entering atmosphere. | |||
{{Item Navbox}} | {{Item Navbox}} |
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