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The '''Dark Fog''' is the main enemy in Dyson Sphere Program. It is a mechanical automaton, resembling a [ | == Summary == | ||
The '''Dark Fog''' is the main enemy in Dyson Sphere Program. It is a mechanical automaton, resembling a [[wikipedia:Self-replicating_spacecraft|Von Neumann swarm]]. It was created by COSMO prior to the Dyson Sphere Program, with the goal of providing energy to CenterBrain. For unknown reasons connection to CenterBrain was lost, and the Swarm went rogue. It consists of [[Space Hive|Space Hives]] and [[Planetary Base|Planetary Bases]], gathering energy from stars and matter from planets. | |||
== | === Trivia === | ||
The Hive is a megastructure, floating in space, spread across different systems. Each system that the Dark Fog inhabits has a Hive that acts as their center of operations. The Hive constructs defenses for itself, as well as energy collectors in the form of Photon Collectors. The Hive also can dispatch Relays, which attach to planets to create or reinforce a Planetary Base. | * The [[Space Hive|Hive]] is a megastructure, floating in space, spread across different systems. Each system that the Dark Fog inhabits has a Hive that acts as their center of operations. The Hive constructs various defenses for itself, as well as energy collectors in the form of Photon Collectors. The Hive also can build and dispatch Relays, which attach to planets to create or reinforce a Planetary Base. | ||
* The [[Planetary Base]] is a planetary outpost for the Hive, with the sole purpose of collecting matter from the core of the planet. This resource is infinite for the Dark Fog, and the player cannot collect it. Each Planetary Base is composed of the following components: | |||
** A single [[Relay Station]], floating above the ground structures in the atmosphere. It provides the ground structures with energy from the Hive, and sends the Matter collected by the Planetary Base core to the Hive. A Relay will retreat and return to the Hive if the Core Driller is filled in with [[Foundation|Foundations]] or covered by a [[Geothermal Power Station]], or if the base repeatedly destroyed and it runs out of matter to rebuild it. It is possible to attack the Relay directly by enabling Upper Air targeting for turrets, but this will dramatically increase the Hive's threat level and is not recommended for the early game. | |||
** A [[Core Driller]], located just below the Relay, around which ground structures are constructed. It is the first structure built when a Relay settles on a planet and produces matter using the planet's magma. Matter is used by the Planetary Base to build new structures, create new units, or when it has stockpiled enough, send shuttles via the Relay to provide matter for the Hive. | |||
** Multiple Camps, specific to a unit type. The camps use matter and energy to create new units to defend the Planetary Base or launch attacks on the player and his facilities. Each camp has an "overdrive" mode, which will enhance the camp's ability to create units and extract matter by the factor of 10. This is triggered by proximity of [[Icarus]] or [[Signal Tower|Signal Towers]]. | |||
** Multiple defense turrets. Turrets attack all targets in their range, but require energy to work. Once the base's energy is depleted, turrets cannot operate. | |||
** Unknown structures, which seem to have no use currently. | |||
* Each new ground structure takes a while to build. | |||
* | * If the ground below is not suitable, the base will automatically flatten or fill the terrain as required. | ||
* Dark Fog Planetary Bases and Hives have Levels, which increase after they accumulate enough experience. A base earns Experience anytime it is damaged by the player, regardless if it is attacking or defending. The same goes for the Hive, although it earns Experience anytime the player engages with the Dark Fog ''anywhere'' within the system, and it earns Experience considerably slower than bases do. | |||
* Additionally, whenever the Hive dispatches a Relay, the newly-constructed base will inherit the Hive's Level. The Hive and Bases are progressively enhanced as their Levels increase, increasing the durability, amount, and types of units they can produce. Higher level units also drop higher tier loot. | |||
Each new ground structure takes a while to build. If the ground below is not | |||
Dark Fog Planetary Bases and Hives have Levels, which increase after they accumulate enough | |||
== Units== | == Units== | ||
Planetary Units: | |||
* '''Raider''': The Raider is the first unit created by a Planetary Base. It is slow, and hovers slightly above the ground. It is quite durable, and deals a fair amount of damage. It will attack during an assault. A Raider's base stats are: '''55'''hp, '''7''' damage, and '''0''' armor. Raiders also gain '''5'''hp, '''1.5''' damage, and '''0.2''' armor per Base level. | * '''Raider''': The Raider is the first unit created by a Planetary Base. It is slow, and hovers slightly above the ground. It is quite durable, and deals a fair amount of damage. It will attack during an assault. A Raider's base stats are: '''55'''hp, '''7''' damage, and '''0''' armor. Raiders also gain '''5'''hp, '''1.5''' damage, and '''0.2''' armor per Base level. | ||
* '''Ranger''': The Ranger is a fast, medium-ranged unit. It is quite fragile, and has lower damage than a Raider. It will attack during an assault. A Ranger's base stats are: '''40'''hp, '''5'''(?) damage, and '''0''' armor. Rangers also gain '''4'''hp, '''0.66'''(?) damage, and '''0.2''' armor per Base level. | * '''Ranger''': The Ranger is a fast, medium-ranged unit. It is quite fragile, and has lower damage than a Raider. It will attack during an assault. A Ranger's base stats are: '''40'''hp, '''5'''(?) damage, and '''0''' armor. Rangers also gain '''4'''hp, '''0.66'''(?) damage, and '''0.2''' armor per Base level. | ||
*'''Guardian''': The Guardian is a defensive unit that stays around the Base it protects. Upon entering its range, it will try to protect other units. It is medium-paced, but deals the most damage out of known ground units. | *'''Guardian''': The Guardian is a defensive unit that stays around the Base it protects. Upon entering its range, it will try to protect other units. It is medium-paced, but deals the most damage out of known ground units. | ||
Space Units: | |||
* Humpback | |||
* Lancer | |||
==Dark Fog Debris== | ==Dark Fog Debris== | ||
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|{{ItemIcon|Plant Fuel|size=45x45px}} | |{{ItemIcon|Plant Fuel|size=45x45px}} | ||
|{{ItemIcon|Iron Ingot|size=45x45px}} | |{{ItemIcon|Iron Ingot|size=45x45px}} | ||
|{{ItemIcon|Copper Ingot|size=45x45px}} | |{{ItemIcon|Copper Ingot|size=45x45px}} | ||
|{{ItemIcon|Stone Brick|size=45x45px}} | |{{ItemIcon|Stone Brick|size=45x45px}} | ||
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|'''<small>Lv.3+</small>''' | |'''<small>Lv.3+</small>''' | ||
|{{ItemIcon|High-Purity Silicon|size=45x45px}} | |{{ItemIcon|High-Purity Silicon|size=45x45px}} | ||
|{{ItemIcon|Titanium Ingot|size=45x45px}} | |{{ItemIcon|Titanium Ingot|size=45x45px}} | ||
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|{{ItemIcon|Circuit Board|size=45x45px}} | |{{ItemIcon|Circuit Board|size=45x45px}} | ||
|{{ItemIcon|Engine|size=45x45px}} | |{{ItemIcon|Engine|size=45x45px}} | ||
|{{ItemIcon|Energy Shard|size=45x45px}} | |||
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|'''<small>Lv.6+</small>''' | |'''<small>Lv.6+</small>''' | ||
|{{ItemIcon|Diamond|size=45x45px}} | |{{ItemIcon|Diamond|size=45x45px}} | ||
|{{ItemIcon|Electric Motor|size=45x45px}} | |{{ItemIcon|Electric Motor|size=45x45px}} | ||
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|{{ItemIcon|Foundation|size=45x45px}} | |{{ItemIcon|Foundation|size=45x45px}} | ||
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|'''<small>Lv.9+</small>''' | |'''<small>Lv.9+</small>''' | ||
|{{ItemIcon|Crystal Silicon|size=45x45px}} | |{{ItemIcon|Crystal Silicon|size=45x45px}} | ||
|{{ItemIcon|Electromagnetic Turbine|size=45x45px}} | |{{ItemIcon|Electromagnetic Turbine|size=45x45px}} | ||
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|{{ItemIcon|Titanium Crystal|size=45x45px}} | |{{ItemIcon|Titanium Crystal|size=45x45px}} | ||
|{{ItemIcon|Thruster|size=45x45px}} | |{{ItemIcon|Thruster|size=45x45px}} | ||
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