→Summary: added math for the ray receiving efficiency for 100% continuous receiving + example calculations
imported>76561198018895007 No edit summary |
imported>76561198346650526 (→Summary: added math for the ray receiving efficiency for 100% continuous receiving + example calculations) |
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The upgrades give 10% more efficiency for the first 6 upgrades (small upgrades) and 15% more efficiency for the last two upgrades (big upgrades). | The upgrades give 10% more efficiency for the first 6 upgrades (small upgrades) and 15% more efficiency for the last two upgrades (big upgrades). | ||
Continuous receiving increases actual ray receiving efficiency even further. Although for the values between 0% and 100% the math is very complicated, for 100% Continuous receiving it simplifies to: | |||
100 - 0.6 * solar ray basic energy dissipation | |||
where solar ray basic energy dissipation is (100 - max receiving efficiency) calculated above. It is also directly visible in the "Current upgrade data" in game | |||
Example for the Ray transmission efficiency level 10: | |||
* max receiving efficiency 100 - 70 * 0.9^6 * 0.85^4 = '''80.58%''' | |||
* solar ray basic energy dissipation 100 - max receiving efficiency = 19.42% | |||
* actual ray receiving efficiency for the ray receiver with '''100%''' continuous receiving 100 - 0.6 * 19.42 = '''88.35%''' | |||
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dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency | dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency | ||
For example, with a ray receiving efficiency of 75%, the power draw on the [[Dyson Sphere]] would be 16.6 MW at 100% " | For example, with a ray receiving efficiency of 75%, the power draw on the [[Dyson Sphere]] would be 16.6 MW at 100% "continuous receiving". | ||
==Production Chain== | ==Production Chain== |