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If you dive into the program memory, there's GameHistoryData's miningCostRate and miningSpeedScale variables, which are single precision floats. These are the values I've verified: | |||
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| 6 || 0.68986976146698 || 1.6000001430511 | | 6 || 0.68986976146698 || 1.6000001430511 | ||
|} | |} | ||
--[[User:76561198010365021|76561198010365021]] ([[User talk:76561198010365021|talk]]) 23:58, 30 March 2021 (UTC) |