→Player Tips & Tricks: The percentage of material used was wrong. With an extrea .25 product we consume 1/1.25 =0.8 or 80% or the recipe per item. This number was wrong (it was 75%)
imported>76561198291663882 (Wrote extensive analysis comparing the Production Speedup and Extra Products bonuses) |
imported>76561198258286185 (→Player Tips & Tricks: The percentage of material used was wrong. With an extrea .25 product we consume 1/1.25 =0.8 or 80% or the recipe per item. This number was wrong (it was 75%)) |
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** Keep in mind that {{glow|Production Speedup}} requires accordingly more raw materials. If the overall production rate is too high, more logistical infrastructure will be necessary to keep the facilities running. This is especially true when a process is already extremely fast (e.g. manufacturing [[Proliferator Mk.I]]). Applying the {{glow|Production Speedup}} bonus may make it impossible to actually get all the items in and out of the facility as fast as they are produced, particularly when using [[Assembling Machine Mk.III|Assembling Machines Mk.III]]. | ** Keep in mind that {{glow|Production Speedup}} requires accordingly more raw materials. If the overall production rate is too high, more logistical infrastructure will be necessary to keep the facilities running. This is especially true when a process is already extremely fast (e.g. manufacturing [[Proliferator Mk.I]]). Applying the {{glow|Production Speedup}} bonus may make it impossible to actually get all the items in and out of the facility as fast as they are produced, particularly when using [[Assembling Machine Mk.III|Assembling Machines Mk.III]]. | ||
*** For instance, an Assembling Machine Mk.III producing Proliferator Mk.I with the {{glow|Production Speedup}} bonus will consume 6 [[Coal]] per second and produce 3 Proliferator Mk.I per second. This situation is easily handled for a single facility (since [[Sorter Mk.III|Sorters Mk.III]] transport up to 6 items per second and [[Conveyor Belt Mk.III|Conveyor Belts Mk.III]] transport 30 items per second), but when the number of facilities increases, bringing them their input and removing the output fast enough becomes surprisingly difficult. | *** For instance, an Assembling Machine Mk.III producing Proliferator Mk.I with the {{glow|Production Speedup}} bonus will consume 6 [[Coal]] per second and produce 3 Proliferator Mk.I per second. This situation is easily handled for a single facility (since [[Sorter Mk.III|Sorters Mk.III]] transport up to 6 items per second and [[Conveyor Belt Mk.III|Conveyor Belts Mk.III]] transport 30 items per second), but when the number of facilities increases, bringing them their input and removing the output fast enough becomes surprisingly difficult. | ||
* {{glow|blue|Extra Products}} requires much more energy per unit '''(2.50 energy / 1.25 products = 2.00 energy per product)''', but consumes only | * {{glow|blue|Extra Products}} requires much more energy per unit '''(2.50 energy / 1.25 products = 2.00 energy per product)''', but consumes only 80% as much raw material per product '''(1.00 material / 1.25 products = 0.8 material per product)'''. | ||
** The {{glow|blue|Extra Products}} bonus is also useful if the production in question has multiple stages or many inputs that make it difficult to apply Proliferator to every single item involved. In such a situation, applying the {{glow|blue|Extra Products}} bonus to only the final stage of production is a simple way to guarantee a bit more value from the facility, without having to set up complicated Proliferator logistics. | ** The {{glow|blue|Extra Products}} bonus is also useful if the production in question has multiple stages or many inputs that make it difficult to apply Proliferator to every single item involved. In such a situation, applying the {{glow|blue|Extra Products}} bonus to only the final stage of production is a simple way to guarantee a bit more value from the facility, without having to set up complicated Proliferator logistics. | ||