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== Main Info== | == Main Info== | ||
The Dark Fog is the main enemy in Dyson Sphere Program. It uses diverse components, such as Relays, Laser Towers, | The Dark Fog is the main enemy in Dyson Sphere Program. It uses diverse components, such as Relays, Laser Towers, and Planetary Bases. | ||
The Hive is a megastructure, floating in space, | The Hive is a megastructure, floating in space, spread across different systems. Each system that the Dark Fog inhabits has a Hive that acts as their center of operations. The Hive constructs defenses for itself, as well as energy collectors in the form of Photon Collectors. The Hive also can dispatch Relays, which attach to planets to create or reinforce a Planetary Base. | ||
The Planetary Base is | The Planetary Base is a planetside outpost for the Hive, with the sole purpose of collecting Matter from the core of the planet. This resource is infinite for the Dark Fog, and the player cannot collect it. Each Planetary Base is composed of the following components: | ||
* A single Relay, floating above the ground structures in the atmosphere. It provides the ground structures with energy from the Hive, and sends the Matter collected by the Planetary Base core to the Hive. | * A single Relay, floating above the ground structures in the atmosphere. It provides the ground structures with energy from the Hive, and sends the Matter collected by the Planetary Base core to the Hive. A Relay will retreat and return to the Hive if the Planetary Base core is repeatedly destroyed and it runs out of Matter to rebuild it, or if the Core Driller is filled in with [[Foundation|Foundations]] or covered by a [[Geothermal Power Station|Geothermal Power Station]]. It is possible to attack the Relay directly by enabling Upper Air targeting for turrets, but this will dramatically increase the Hive's threat level and is not recommended for the early game. | ||
* A Planetary Base core, located just below the Relay, | * A Planetary Base core, located just below the Relay, around which ground structures are constructed. It is the first structure built when a Relay settles on a planet and produces Matter using the planet's magma. Matter is used by the core to build new structures, create new units, or send shuttles to the Relay to provide Matter for the Hive. | ||
* Multiple Camps, specific to a unit type. The camps | * Multiple Camps, specific to a unit type. The camps use Matter and Energy to create new units to defend the core or launch attacks on the player's base. Each camp has a "super-charge" mode, which will greatly enhance the camp's ability to create units. | ||
* Multiple defense Turrets. Turrets attack all targets in their range | * Multiple defense Turrets. Turrets attack all targets in their range, but require Energy to work. Once the base's Energy is depleted, Turrets cannot operate. | ||
* Unknown structures, which seem to have no use currently. | * Unknown structures, which seem to have no use currently. | ||
Each new ground structure takes a while to build, | Each new ground structure takes a while to build. If the ground below is not level, the base will automatically fill it, such as if the base is in an ocean. | ||
Dark Fog Planetary Bases and Hives have Levels, which | Dark Fog Planetary Bases and Hives have Levels, which increase after they accumulate enough Experience. A base earns Experience anytime it fights the player, whether it is attacking or defending. The same goes for the Hive, although it earns Experience anytime the player engages with the Dark Fog ''anywhere'' within the system, and it earns Experience considerably slower than bases do. Additionally, whenever the Hive dispatches a Relay, the newly-constructed base will inherit the Hive's Level. The Hive and Bases are progressively enhanced as their Levels increase, increasing the durability, amount, and types of units they can produce. Higher level units also drop higher tier loot. | ||
== Units== | == Units== | ||
Ground Units: | Ground Units: | ||
* Raider: The Raider is the first unit created by a Planetary Base. It is slow, and hovers | * '''Raider''': The Raider is the first unit created by a Planetary Base. It is slow, and hovers slightly above the ground. It is quite durable, and deals a fair amount of damage. It will attack during an assault. A Raider's base stats are: '''55'''hp, '''7''' damage, and '''0''' armor. Raiders also gain '''5'''hp, '''1.5''' damage, and '''0.2''' armor per Base level. | ||
* Ranger: The Ranger is a fast, medium ranged unit. It is quite fragile, and has lower damage than a Raider. It will attack during an assault. A Ranger's base stats are: | * '''Ranger''': The Ranger is a fast, medium-ranged unit. It is quite fragile, and has lower damage than a Raider. It will attack during an assault. A Ranger's base stats are: '''40'''hp, '''5'''(?) damage, and '''0''' armor. Rangers also gain '''4'''hp, '''0.66'''(?) damage, and '''0.2''' armor per Base level. | ||
*Guardian: The Guardian is a defensive unit | *'''Guardian''': The Guardian is a defensive unit that stays around the Base it protects. Upon entering its range, it will try to protect other units. It is medium-paced, but deals the most damage out of known ground units. | ||
==Dark Fog Debris== | ==Dark Fog Debris== | ||
Destroying Dark Fog units will drop [[Soil Pile|Soil Piles]] as well as other random items, depending on the Level of the destroyed unit. These items will be on the ground and can be collected directly by [[Icarus]] or a [[Battlefield Analysis Base]] that is in range. Unlike player drops, drops from Dark Fog units will disappear after some time if not collected. | |||
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