Wrote extensive analysis comparing the Production Speedup and Extra Products bonuses
imported>76561198000323902 (→Proliferator Bonuses: Mention effect of Proliferator on Foundation) |
imported>76561198291663882 (Wrote extensive analysis comparing the Production Speedup and Extra Products bonuses) |
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! style="border-right: none" |{{ItemIcon|Solar Sail}}{{ItemIcon|Small Carrier Rocket}} | ! style="border-right: none" |{{ItemIcon|Solar Sail}}{{ItemIcon|Small Carrier Rocket}} | ||
! style="border-left: none" | Dyson Sphere Construction | ! style="border-left: none" | Dyson Sphere Construction | ||
| Proliferated [[Solar Sail]]s and [[Small Carrier Rocket]]s will increase the launching speed in an [[EM-Rail Ejector]] or [[Vertical Launching Silo]] by the {{glow|Production Speedup}} bonus. For instance, launching a Solar Sail sprayed with Proliferator Mk.III will be 100% faster than normal. | | Proliferated [[Solar Sail]]s and [[Small Carrier Rocket]]s will increase the launching speed in an [[EM-Rail Ejector]] or [[Vertical Launching Silo]] by the {{glow|Production Speedup}} bonus. For instance, launching a Solar Sail sprayed with Proliferator Mk.III will be 100% faster than normal. | ||
| style="background-color:#5a3135;text-align:center" | Yes | | style="background-color:#5a3135;text-align:center" | Yes | ||
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==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
While {{glow|Production Speedup}} may be a more enticing bonus at a glance than {{glow|blue|Extra Products}}, each option has its own pros and cons that players should consider thoroughly. Assume that [[Proliferator Mk.III]] is used for each of the following examples: | |||
* Regardless of which bonus is selected, the energy penalty remains the same: +150% with Proliferator Mk.III. | |||
* {{glow|Production Speedup}} reduces the overall size of the factory by cutting down on the number of individual facilities, giving a +100% increase in production rate (effectively packing 2 facilities into one). The overall energy consumption per unit is 25% higher than normal '''(2.5 energy / 2.00 products = 1.25 energy per product)'''. | |||
** As a result, {{glow|Production Speedup}} is generally more useful when the required materials are abundant, or the manufacturing process is particularly slow. | |||
** Keep in mind that {{glow|Production Speedup}} requires accordingly more raw materials. If the overall production rate is too high, more logistical infrastructure will be necessary to keep the facilities running. This is especially true when a process is already extremely fast (e.g. manufacturing [[Proliferator Mk.I]]). Applying the {{glow|Production Speedup}} bonus may make it impossible to actually get all the items in and out of the facility as fast as they are produced, particularly when using [[Assembling Machine Mk.III|Assembling Machines Mk.III]]. | |||
*** For instance, an Assembling Machine Mk.III producing Proliferator Mk.I with the {{glow|Production Speedup}} bonus will consume 6 [[Coal]] per second and produce 3 Proliferator Mk.I per second. This situation is easily handled for a single facility (since [[Sorter Mk.III|Sorters Mk.III]] transport up to 6 items per second and [[Conveyor Belt Mk.III|Conveyor Belts Mk.III]] transport 30 items per second), but when the number of facilities increases, bringing them their input and removing the output fast enough becomes surprisingly difficult. | |||
* {{glow|blue|Extra Products}} requires much more energy per unit '''(2.50 energy / 1.25 products = 2.00 energy per product)''', but consumes only 75% as much raw material per product '''(1.00 material / 1.25 products = 0.75 material per product)'''. | |||
** The {{glow|blue|Extra Products}} bonus is also useful if the production in question has multiple stages or many inputs that make it difficult to apply Proliferator to every single item involved. In such a situation, applying the {{glow|blue|Extra Products}} bonus to only the final stage of production is a simple way to guarantee a bit more value from the facility, without having to set up complicated Proliferator logistics. | |||
When using the {{glow|Production Speedup}} bonus, pay close attention to if the facility experiences any downtime. If the facility spends too much time idling, using the {{glow|blue|Extra Products}} bonus would produce the same number of products in the same amount of time (albeit while consuming more energy). Assuming that Proliferator Mk.III is used, any facility set to {{glow|Production Speedup}} that has an uptime of less than 62.5% should instead be set to {{glow|blue|Extra Products}}, unless the extra energy consumption is an issue. This can be found by solving for {{glow|[uptime]}} in this equation: {{glow|blue|(1.25 products * 100% uptime)}} '''/''' {{glow|(2.00 products * [uptime])}} '''> 1'''. | |||
'''In summary:''' {{glow|Production Speedup}} is more useful in general, but becomes less beneficial if the facility has too much downtime, if the materials are difficult to acquire and/or transport, or if setting up infrastructure to deliver the Proliferator is complicated. {{glow|blue|Extra Products}} produces less product and requires more energy, but is more efficient with the materials and is simpler to use overall. | |||
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