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|{{RecipeItem|ItemName=Coal|ItemCount=20}} | |{{RecipeItem|ItemName=Coal|ItemCount=20}} | ||
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[[File:Solar Sail Launch Mechanics.png|thumb|418x418px]] | |||
==Player Tips & Tricks== | ==Player Tips & Tricks == | ||
Additionally, the line of sight to the targeted Solar Sail position cannot be blocked by a celestial body (which may commonly occur on satellites of gas giants). | * The pitch angle (vertical angle) must be between 5 degrees and 60 degrees to allow firing. When the pitch angle is outside these ranges, the EM-Rail Ejector glows orange instead of blue, and the "Target Status" info will read "{{glow|Pitch limit}}" instead of "Active". | ||
* Additionally, the line of sight to the targeted Solar Sail position cannot be blocked by a celestial body (which may commonly occur on satellites of gas giants). | |||
A sorter can take excess Solar Sails from the EM-Rail Ejector so that they can be fed into another Rail Ejector, either via a conveyor belt or directly. | * A sorter can take excess Solar Sails from the EM-Rail Ejector so that they can be fed into another Rail Ejector, either via a conveyor belt or directly. | ||
* Railguns build on the poles have the highest uptime if the correct orbit is selected. Its usually sufficient to tilt the orbit to 180° (or the inverse) and select an orbit that fits the planetary distance to the star- closer planets require smaller orbits, while planets further away require medium-large orbits. To understand what makes a orbit valid see the picture to the right- the trajectory requires direct line of sight, and the entry point needs to be in the right direction of rotation. If set correctly, such an setup will fire for up to half a year nonstop (planet completing half an orbit around the star). | |||
==Historical== | ==Historical== |
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