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(→Player Tips & Tricks: Add tip about number of Ejectors required depends on nodes absorbing sail) Tag: 2017 source edit |
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* Additionally, the line of sight to the targeted Solar Sail position cannot be blocked by a celestial body (which may commonly occur on satellites of gas giants). | * Additionally, the line of sight to the targeted Solar Sail position cannot be blocked by a celestial body (which may commonly occur on satellites of gas giants). | ||
* A sorter can take excess Solar Sails from the EM-Rail Ejector so that they can be fed into another Rail Ejector, either via a conveyor belt or directly. | * A sorter can take excess Solar Sails from the EM-Rail Ejector so that they can be fed into another Rail Ejector, either via a conveyor belt or directly. | ||
* Railguns build on the poles have the highest uptime if the correct orbit is selected. Its usually sufficient to tilt the orbit to 180° (or the inverse) and select an orbit that fits the planetary distance to the star- closer planets require smaller orbits, while planets further away require medium-large orbits. To understand what makes a orbit valid see the picture to the right- the trajectory requires direct line of sight, and the entry point needs to be in the right direction of rotation. If set correctly, such an setup will fire for up to half a year nonstop (planet completing half an orbit around the star). | * Railguns build on the poles have the highest uptime if the correct orbit is selected. Its usually sufficient to tilt the orbit to 180° (or the inverse) and select an orbit that fits the planetary distance to the star- closer planets require smaller orbits, while planets further away require medium-large orbits. To understand what makes a orbit valid see the picture to the right- the trajectory requires direct line of sight, and the entry point needs to be in the right direction of rotation. If set correctly, such an setup will fire for up to half a year nonstop (planet completing half an orbit around the star). | ||
* Railguns can fire 20 Solar Sails per minute, up to 40 when [[Proliferator Mk.III|proliferated]]. Each node in a Dyson Sphere can absorb up to 30 solar sails per minute. To saturate solar sail absorption, you should have 1.5 EM-Rail Ejectors firing per node in the Dyson Spheres around a star, or 0.75 proliferated Ejectors firing. Since Ejectors cannot fire at all times due to line of sight and pitch limit requirements, you will require at least double that number of actual Ejectors distributed over a planet to meet the required number firing at any given time. | |||
==Historical== | ==Historical== |